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[WIP] KA-330 Inflatable Space Habitat


bcink

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1 hour ago, AdmiralSirJohn said:

Umm...  Something seems a bit off.

5v6rsn.jpg

That's a new one..... I wonder what is causing that....

Latest version of Near Future Props?

What compatibility patches are you running with / other installed mods?

And is it like that from the launchpad or did that occur during flight?

Thanks

Edited by bcink
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I noticed it just before fairing separation.  It could well be Near Future Props, since I don't have the latest version. 

 

Another thing I noticed is that, in the IVA, the screens and buttons show up, but the consoles they're attached to don't.

 

I'll update NFP and report back in a few days.

Edited by AdmiralSirJohn
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43 minutes ago, AdmiralSirJohn said:

I noticed it just before fairing separation.  It could well be Near Future Props, since I don't have the latest version. 

 

Another thing I noticed is that, in the IVA, the screens and buttons show up, but the consoles they're attached to don't.

 

I'll update NFP and report back in a few days.

Cool, thanks. Sounds like it's likely an NFP issue, as those consoles are just another N.F. prop.

-B

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  • 1 month later...

I think the latest update Broke the mod. KA330 and the KEAM are both causing KSP launching to stop when it reached either mod. Textures Unlimited may be the issue but i am unsure at the time!

 

Spoiler

BqyiBw6.jpg

 

Edited by L3GO
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Dude you ... erm ... spelled scienceCap wrong. that's kind of funny, but I just wanted you to know.

Inside ka330-science.cfg you spelled it "scienceVap". :D

Thanks to N3N who wanted to know if his error is related to my mod I went ahead and downloaded yours (it was in his log) and found that typo.

Cheers

and @N3N this should answer your question

Edited by maculator
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1 minute ago, maculator said:

Thanks to N3N who wanted to know if his error is related to my mod I went ahead and downloaded yours (it was in his log) and found that typo.

Cheers

and @N3N this should answer your question

Hey,

Thank you! :wink:

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On ‎3‎/‎7‎/‎2018 at 12:46 PM, L3GO said:

I think the latest update Broke the mod. 

Thanks! Yep, it did. I'll be putting together an update as soon as Textures Unlimited 1.4 is ready.

On ‎3‎/‎9‎/‎2018 at 3:19 PM, maculator said:

Dude you ... erm ... spelled scienceCap wrong. 

LoL, yep, I did. Thanks - This will be resolved in 1.4 update.

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  • 3 years later...
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