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[1.3.1, 1.4, 1.5, 1.6, 1.7] Procedural Parts - Tidal Stream Branch


Tidal Stream

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  • 4 weeks later...
On 9/27/2019 at 5:48 PM, clusta said:

Hi everyone!

Here is a my fix for part attachment nodes. Not sure to do a pull request before it tested, so some feedback needed. So here it is: https://drive.google.com/open?id=1F6T7e3hoKHBrMv2wD2heCWCVJZvnhVtu

Compiled for KSP 1.7.3. Just replace ProceduralParts.dll in the mod Plugins directory. If it works I'll do a pull request.

 

@clusta Thank you for this fine work, I tried for a couple of days and it was working perfectly. Today I made a new rocket and after launching it came back to the VAB and the old bug still happening to all the procedural parts. I reloaded the game and it was fixed again.

Edited by ironkid90
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19 minutes ago, ironkid90 said:

 

@clusta Thank you for this fine work, I tried for a couple of days and it was working perfectly. Today I made a new rocket and after launching it came back to the VAB and the old bug still happening to all the procedural parts. I reloaded the game and it was fixed again.

Thank you for the feedback. Will take a look at this issue as soon as I can. Is that new rocket is built from scratch and no previously saves used?

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37 minutes ago, clusta said:

Thank you for the feedback. Will take a look at this issue as soon as I can. Is that new rocket is built from scratch and no previously saves used?

It was newly built. But the bug only happened once in heavy playthrough for 3 days so it was an odd exception. Other than that still working flawlessly. And again thanks alot it was really annoying playing with this bug for weeks!

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I seem to be getting quite a lot stutter in the VAB and it seems to be a PP issue from what I can ascertain. My crafts can have quite a lot of components made from PP as I like to model external pluming and the like for aesthetics. I'm not sure if the level of stuttering I'm getting is normal or if anything can be done. 

KSP 1.6.1

If needed, can supply logs and MM configs. 

 

Thanks,

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  • 2 weeks later...
  • 4 weeks later...

Hi @clusta @Tidal Stream,

I'd like to know if any of you is working a new version for KSP 1.8.X?

I have seen @clusta  you might be the one working lately on fixing bugs for this awesome mod here: https://github.com/c1usta/ProceduralParts/commits/patch

If nobody is working on a new release for KSP 1.8.1  I'll create a fork in order to release it for KSP 1.8.1 (which is mandatory for my BDArmory modular missile parts)

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Hello, I don't know if this has been discussed before, it's hard for me to search without knowing the language. Mod hides all separators from all mods without giving an equivalent replacement. Is it possible to fix this somehow?

PS Sorry, the question is removed. Another mod was to blame.

Edited by Craze
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  • 1 month later...

Just FYI, the 1.3.20 build of procedural parts doesn't seem to function right at all with this (see following mod list from CKAN) RO-RP build. The part has no special menu buttons and doesn't seem "procedural" at all. It may be that the mod works and is just not attached to the same item in the part list (not sure if that makes sense) but when I click on what used to be the "procedural tank" or "procedural battery" in the part list all I get is a plain jane part with no ability to resize or anything.

{
    "kind": "metapackage",
    "abstract": "A list of modules installed on the KSP 1.7.3 RP KSP instance",
    "name": "installed-KSP 1.7.3 RP",
    "license": "unknown",
    "version": "2020.01.09.02.43.55",
    "identifier": "installed-KSP 1.7.3 RP",
    "spec_version": "v1.6",
    "recommends": [
        {
            "name": "RealismOverhaul"
        },
        {
            "name": "RealSolarSystem"
        },
        {
            "name": "FerramAerospaceResearchContinued"
        },
        {
            "name": "RSSTextures4096"
        },
        {
            "name": "AdvancedJetEngine"
        },
        {
            "name": "SolverEngines"
        },
        {
            "name": "ModuleManager"
        },
        {
            "name": "KerbalJointReinforcementContinued"
        },
        {
            "name": "RealChute"
        },
        {
            "name": "RealFuels"
        },
        {
            "name": "CommunityResourcePack"
        },
        {
            "name": "RealHeat"
        },
        {
            "name": "ModularFlightIntegrator"
        },
        {
            "name": "RealPlume"
        },
        {
            "name": "SmokeScreen-RO"
        },
        {
            "name": "Kopernicus"
        },
        {
            "name": "CustomBarnKit-RO"
        },
        {
            "name": "RP-0"
        },
        {
            "name": "ToolbarController"
        },
        {
            "name": "VenStockRevamp-NewParts"
        },
        {
            "name": "SXTContinued"
        },
        {
            "name": "FirespitterCore"
        },
        {
            "name": "FirespitterResourcesConfig"
        },
        {
            "name": "RetractableLiftingSurface"
        },
        {
            "name": "ContractConfigurator"
        },
        {
            "name": "DeadlyReentry"
        },
        {
            "name": "VenStockRevamp"
        },
        {
            "name": "VenStockRevamp-Core"
        },
        {
            "name": "KerbalConstructionTime-173"
        },
        {
            "name": "MagiCore"
        },
        {
            "name": "ClickThroughBlocker"
        },
        {
            "name": "DMagicOrbitalScience"
        },
        {
            "name": "DMagicScienceAnimate"
        },
        {
            "name": "B9-PWings-Fork"
        },
        {
            "name": "EnvironmentalVisualEnhancements"
        },
        {
            "name": "InternalRCS"
        },
        {
            "name": "JanitorsCloset"
        },
        {
            "name": "KerbalAlarmClock"
        },
        {
            "name": "Kerbalism"
        },
        {
            "name": "Kerbalism-Config-RO"
        },
        {
            "name": "kOS"
        },
        {
            "name": "KRASH"
        },
        {
            "name": "KSCSwitcher"
        },
        {
            "name": "MechJeb2"
        },
        {
            "name": "PersistentRotation"
        },
        {
            "name": "PlanetShine-Config-Default"
        },
        {
            "name": "ProceduralFairings"
        },
        {
            "name": "ProceduralFairings-ForEverything"
        },
        {
            "name": "ProceduralParts"
        },
        {
            "name": "ROCapsules"
        },
        {
            "name": "ROEngines"
        },
        {
            "name": "ROTanks"
        },
        {
            "name": "RSSDateTimeFormatter"
        },
        {
            "name": "SCANsat"
        },
        {
            "name": "SemiSaturatableRW"
        },
        {
            "name": "VensStylePPTextures"
        },
        {
            "name": "PlanetShine"
        },
        {
            "name": "TexturesUnlimited"
        },
        {
            "name": "BDAnimationModules"
        },
        {
            "name": "B9PartSwitch"
        },
        {
            "name": "PatchManager"
        },
        {
            "name": "Scatterer"
        },
        {
            "name": "Scatterer-sunflare"
        },
        {
            "name": "Scatterer-config"
        },
        {
            "name": "Toolbar"
        },
        {
            "name": "PADContinued"
        }
    ]
}
 

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On 11/7/2019 at 2:01 PM, clusta said:

Hello all, I am running KSP 1.7.3 with RO RP1 installed. So PP was installed from CKAN. According to this change note, it seems like the node connection issue has been fixed. However I am still facing that issue. Sometimes when I load my vessels, the nodes on procedural parts disappeared or moved just like the others said. 

Is the version on CKAN the same as the one on Github?

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5 hours ago, tliu93 said:

Hello all, I am running KSP 1.7.3 with RO RP1 installed. So PP was installed from CKAN. According to this change note, it seems like the node connection issue has been fixed. However I am still facing that issue. Sometimes when I load my vessels, the nodes on procedural parts disappeared or moved just like the others said. 

Is the version on CKAN the same as the one on Github?

No, it isn't. Download PP from here: https://github.com/KSP-RO/ProceduralParts/releases/tag/v1.4.0

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  • 1 month later...
  • 2 months later...

I created an issue on github for an NRE problem when placing symmetrical tanks and then switching tank type.  It only happens when placing the tank while it has liquidfuel or oxidizer and then switching.  There is no issue if you place them with tank type mixed.

https://github.com/KSP-RO/ProceduralParts/issues/260

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