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DaveLChgo

Capsule accelerates after chutes deploy.

Question

Has anyone experienced this.  I have a stock 3 man capsule with heat shield.

Re-entry > deploy radial drogue chute at 9000M going 220m/s.    

Not really having any effect I deploy the rest of the chutes.

All of them successfully deploy but the capsule then speeds up,  so much so that im getting the white wake forming around the craft.   Until it ultimately crashes into the ground doing 390 m/s.

Its like I'm getting an April Fools thing happening. 

Trying to land this ship and Im getting pretty much the same results.

Will have to start removing all the mods and start over if no one has any input.

Thanks for your time.

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Can you provide screenshots and a list of the mods you're using? 

normally I ditch the heat shield with the MK1-2 pod but I don't think it would make that much of a difference.

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Here you go. Let me know what you think.

Successful Re-entry through atmosphere.   https://imgur.com/CwfwQAb

Deploy radial chute.  https://imgur.com/z61ymmb

Result of deploying all chutes.  https://imgur.com/NcyXNLK

List of installed MODS
            "name": "AlternateResourcePanel"
            "name": "Chatterer"
            "name": "CommunityCategoryKit"
            "name": "KerbalJointReinforcement"
            "name": "CrowdSourcedScience"
            "name": "DockingPortSoundFX"
            "name": "EasyVesselSwitch"
            "name": "ModuleManager"
            "name": "KAS"
            "name": "MechJebForAll"
            "name": "RealChute"
            "name": "ScienceRelay"
            "name": "TransferWindowPlanner"
            "name": "TriggerAu-Flags"
            "name": "WaypointManager"
            "name": "MechJeb2"
            "name": "UniversalStorage"
            "name": "KspCraftOrganizer"
            "name": "DockingPortAlignmentIndicator"
            "name": "Mk2Expansion"
            "name": "KerbalEngineerRedux"
            "name": "KerboKatzUtilities"
            "name": "AsteroidDay"
            "name": "AviationLights"
            "name": "CameraFocusChanger"
            "name": "Canadarm"
            "name": "ForScience"
            "name": "InfernalRobotics"
            "name": "FinalFrontier"
            "name": "ReentryParticleEffect"
            "name": "StageRecovery"
            "name": "CommunityResourcePack"
            "name": "SixCrewScienceLab"
            "name": "SixSeatMk3cockpit"
            "name": "KIS"
            "name": "Mk3Expansion"
            "name": "InterstellarFuelSwitch-Core"
            "name": "EnvironmentalVisualEnhancements"
            "name": "InterstellarFuelSwitch"
            "name": "AllYAll"
            "name": "TextureReplacerReplaced"

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It's probably an issue with realchute. Try making the parachutes on the capsule bigger maybe?

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At first I uninstalled FAR thinking something must be up with the atmosphere.  But that had no effect.

Then I uninstalled Real Chute.  Ran some sample capsules up into orbit and back.  They behaved normally and slowed when chutes opened. 

Then I re-installed Real Chute,  and now everything is behaving properly.   Problem is now resolved.

It was a very bizarre couple of days though.  

Thanks for your help.

Edited by DaveLChgo
Typo...

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Oh yeah, I know that one point FAR would mess up Real Chute. I guess that hasn't been fixed still.

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