DarkGod Posted January 14, 2018 Share Posted January 14, 2018 The crawler is back? YEAH! *reinstalls KSP* You rock!!! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 14, 2018 Author Share Posted January 14, 2018 New release, 1.3.2.1: Fixed node at bottom of Critter Crawler Quote Link to comment Share on other sites More sharing options...
Mystique Posted January 15, 2018 Share Posted January 15, 2018 That critter crawler is SO COOL! I spent an hour just slapping together stupid contraptions and running around KSC Quote Link to comment Share on other sites More sharing options...
Eskandare Posted January 15, 2018 Share Posted January 15, 2018 Thank you @linuxgurugamer this mod and plugin was missed very much. Quote Link to comment Share on other sites More sharing options...
Scorpiodude Posted January 16, 2018 Share Posted January 16, 2018 Thanks for updating this! The radial jet engines are ridiculous with the amount of power they have for such a small engine, It's hilarious! Quote Link to comment Share on other sites More sharing options...
Jivaii Posted February 2, 2018 Share Posted February 2, 2018 I can't get the Critter Crawler to install via CKAN =( Manual installation ftw Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2018 Author Share Posted February 2, 2018 16 minutes ago, Jivaii said: I can't get the Critter Crawler to install via CKAN =( Manual installation ftw What's the error? Quote Link to comment Share on other sites More sharing options...
Jivaii Posted February 2, 2018 Share Posted February 2, 2018 Was saying it couldn't modify the BahaSP folder contents, as they are owned by another mod. It wasn't liking that I had the animation module installed, and when it tried to install it itself, it'd make itself fail Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2018 Author Share Posted February 2, 2018 10 hours ago, Jivaii said: Was saying it couldn't modify the BahaSP folder contents, as they are owned by another mod. It wasn't liking that I had the animation module installed, and when it tried to install it itself, it'd make itself fail It sounds like you installed some mods by hand. If not, then a complete list of your mods is needed, so I can find out which other mod has the same file names. It should also say the file name in the error message. CKAN is working fine, it is doing what it is supposed to do. I'm wondering if you installed the BDAnimation Modules for another mod by hand, and then CKAN is trying to overwrite it. Quote Link to comment Share on other sites More sharing options...
ISE Posted February 15, 2018 Share Posted February 15, 2018 Has anyone made a tweakscale cfg for any of these parts yet? Just wondering before I make one myself. Quote Link to comment Share on other sites More sharing options...
ISE Posted February 17, 2018 Share Posted February 17, 2018 (edited) @linuxgurugamer does this tweaksacle cfg seem to look as if it would work? Just wanted see if you approved of it and wanted to adopt it into the mod... // - B.Dynamics - // // - Control // @PART[bd125vectorjet] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[RetRCSBlockC] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bdMiniJet] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[RetRCSBlock] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaRetractEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaSRadialEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaTrrEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } // // - Electrical // @PART[bdSpotlightTurret] { %MODULE[TweakScale] { type = free } } Used RLA tweakscale cfg as a template. Let me know if I made any mistakes. Edit- I also did not put the critter crawler in the tweakscale because I was not exactly sure what to list it as. Edited February 17, 2018 by ISE Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2018 Author Share Posted February 17, 2018 23 minutes ago, ISE said: @linuxgurugamer does this tweaksacle cfg seem to look as if it would work? Just wanted see if you approved of it and wanted to adopt it into the mod... // - B.Dynamics - // // - Control // @PART[bd125vectorjet] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[RetRCSBlockC] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bdMiniJet] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[RetRCSBlock] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaRetractEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaSRadialEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[bahaTrrEngine] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } // // - Electrical // @PART[bdSpotlightTurret] { %MODULE[TweakScale] { type = free } } Used RLA tweakscale cfg as a template. Let me know if I made any mistakes. Edit- I also did not put the critter crawler in the tweakscale because I was not exactly sure what to list it as. Have you tried it out? It looks reasonable, but what were your results? Quote Link to comment Share on other sites More sharing options...
ISE Posted February 17, 2018 Share Posted February 17, 2018 18 minutes ago, linuxgurugamer said: Have you tried it out? It looks reasonable, but what were your results? Haven't run into any issues so far, so I guess it checks out. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2018 Author Share Posted February 17, 2018 1 hour ago, ISE said: Edit- I also did not put the critter crawler in the tweakscale because I was not exactly sure what to list it as. What do you mean? In the comments? Quote Link to comment Share on other sites More sharing options...
ISE Posted February 17, 2018 Share Posted February 17, 2018 11 minutes ago, linuxgurugamer said: What do you mean? In the comments? Like whether or not to list it as an electrical module tweak or something else. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2018 Author Share Posted February 17, 2018 3 hours ago, ISE said: Like whether or not to list it as an electrical module tweak or something else. List it as both electrical module, wheels, and rocket Quote Link to comment Share on other sites More sharing options...
ISE Posted February 18, 2018 Share Posted February 18, 2018 (edited) 20 hours ago, linuxgurugamer said: List it as both electrical module, wheels, and rocket Been busy so will get to it eventually. Edited February 18, 2018 by ISE Quote Link to comment Share on other sites More sharing options...
ISE Posted February 21, 2018 Share Posted February 21, 2018 On 2/17/2018 at 7:34 AM, linuxgurugamer said: Have you tried it out? It looks reasonable, but what were your results? Okay so apparently it is very buggy when I scale the parts using mirrored mode, the VAB locks up and I cannot do anything pretty much. I just read back at original thread where this issue was first seen from the looks of it. Top comment on that page. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2018 Author Share Posted February 21, 2018 5 minutes ago, ISE said: Okay so apparently it is very buggy when I scale the parts using mirrored mode, the VAB locks up and I cannot do anything pretty much. I just read back at original thread where this issue was first seen from the looks of it. Top comment on that page. In which case I'm not going to include the TS patch, sorry. I don't need more headaches. So I just looked into the Tweakscale configs, and the setting you set is the "type = free", whic means that there are 5 different sizes available: 10% 50% 100% (original) 200% 400% Since I don't really see a need for these parts to be scaled down, all that's needed is a MM patch to copy the configs and make two additional sizes for each. Look in the Tweakscale file: ScaleExponents.cfg to see multipliers of various part and module values Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 8, 2018 Share Posted March 8, 2018 Thankyou for restoring these parts i used the engines alot on landers they are really good for ground clearance Quote Link to comment Share on other sites More sharing options...
hippomormor Posted March 17, 2018 Share Posted March 17, 2018 The MJ-88 is missing for me, what am i doing wrong? Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted April 1, 2018 Share Posted April 1, 2018 fix Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 2, 2018 Author Share Posted April 2, 2018 On 3/17/2018 at 6:03 AM, hippomormor said: The MJ-88 is missing for me, what am i doing wrong? What version of the game are you playing? 6 hours ago, Modding Maniac said: fix Stop making demands, I'll get to this eventually Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted April 2, 2018 Share Posted April 2, 2018 3 hours ago, linuxgurugamer said: What version of the game are you playing? Stop making demands, I'll get to this eventually ok Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 7, 2018 Share Posted April 7, 2018 (edited) Just wondering if this is an actual problem with the mod, or if I've got some other conflict somewhere causing this. The image below shows the RCS ports plume effects "reversed" from the direction of the RCS thrust (probe core pictured is "forward", RCS is thrusting with H translation. Same occurs on all other directions). The thrust itself applies correctly in use, just the visuals are opposite what I would expect (and also a LOT larger than I would have expected from the original screenshots...) EDIT: after looking into the part config and doing a bit more digging on the forums, it appears to be an issue with all parts using ModuleRCS. Edited April 7, 2018 by RaccoonTOF Quote Link to comment Share on other sites More sharing options...
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