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[1.12.x] B.Dynamics - Retracting/vectoring engines, Critter Crawler


linuxgurugamer

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Originally by @BahamutoD, original thread is here: 

https://forum.kerbalspaceprogram.com/index.php?/topic/74412-10-bdynamics-retractingvectoring-engines-etc-v120-may-6/

There have been many requests over the years to get the Critter Crawler working again.

Your requests have now been answered.

Together with @Starwaster, the Critter Crawler is crawling out of the woodwork again. 

My thanks to @Starwaster, who responded to a request for a little help with a LOT of help

This includes the following parts:

  • XJ-48k Vector - 1.25m powerful turbojet with thrust vectoring.
  • Critter Crawler - hexapod rover body built to be able to go places that wheeled rovers can not.
  • MJ-88 Mini Vector - 0.625m  turbojet with an advanced thrust vectoring system.
  • R-RCS-B5 Retractable RCS Block (Flat) - Flat retracting RCS block 
  • VTx-202 Retractable Engine - A retractable dual nozzle, liquid fuel and oxidizer powered rocket engine.
  • ILX-40 Retractable Engine - a small Retractable rocket engine
  • ICU-360 Spotlight Turret - A spotlight which follows the mouse
  • TRR-1 Tiny Retractable Radial Engine Cluster

Availability

Dependencies

Featured in StarMod

 

The Critter Crawler needs the KSPWheel mod, the engines need the BDAnimationModules mod

And of course, a picture is worth a thousand words, have a few below:

Spoiler

PoshUnsightlyEquestrian.gif

UnequaledConsiderateAlligatorgar.gif

DefenselessSpectacularAnnelid.gif

 

Spoiler

 

Spoiler

 

 

Edited by linuxgurugamer
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critter crawler is cool but I've always loved the retractable engines and RCS, great to have them back (officially - I think they were working before with the updated animation plugin). As always, great work LGG!

Edited by Drew Kerman
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4 hours ago, Drew Kerman said:

critter crawler is cool but I've always loved the retractable engines and RCS, great to have them back (officially - I think they were working before with the updated animation plugin). As always, great work LGG!

Yes, they were, but I also did some updating of the cfg, including adding tags

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@linuxgurugamer 

Here you go, I tested it in a minimal install so the logs wouldn't be MASSIVE :P

https://www.dropbox.com/s/v14wni2wpyslnco/KSP.log?dl=0

https://www.dropbox.com/s/yly44t4rfflqkcl/output_log.txt?dl=0

 

Sigh... I reinstalled everything AGAIN... and now it works. But it didn't work for those logs.

KSP is making a liar out of me lately.

I am still curious as to what I had done wrong though, because I can't figure it out.

 

Wrong version of KSPWheel?

Edited by TheKurgan
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20 minutes ago, TheKurgan said:

@linuxgurugamer 

Here you go, I tested it in a minimal install so the logs wouldn't be MASSIVE :P

https://www.dropbox.com/s/v14wni2wpyslnco/KSP.log?dl=0

https://www.dropbox.com/s/yly44t4rfflqkcl/output_log.txt?dl=0

 

Sigh... I reinstalled everything AGAIN... and now it works. But it didn't work for those logs.

KSP is making a liar out of me lately.

I am still curious as to what I had done wrong though, because I can't figure it out.

 

Wrong version of KSPWheel?

I'm glad you got it working.  Did you happen to keep the old install around?

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Looks like something was off with KSPWheel, see these log entries:

Cannot find a PartModule of typename 'KSPWheelAnimationRemoval'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cannot find a PartModule of typename 'KSPWheelDeployCollider'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cannot find a PartModule of typename 'KSPWheelAnimation'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cannot find a PartModule of typename 'KSPWheelMultiMotorUI

I'm guessing the wrong version of KSPWheel, those partmodules were added for the CritterCrawler

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