GistSuperLarge Posted January 12, 2018 Share Posted January 12, 2018 (edited) i am felling sick to use your mod. everything is working perfectly besides ZTZ-15 turret is not shooting projectiles properly only sound effect but no actual explosion on target. ps. T99A2's gun not working properly as well. Edited January 12, 2018 by GistSuperLarge add extra feedback Quote Link to comment Share on other sites More sharing options...
Kernowden Kerbin Posted January 12, 2018 Author Share Posted January 12, 2018 27 minutes ago, GistSuperLarge said: i am felling sick to use your mod. everything is working perfectly besides ZTZ-15 turret is not shooting projectiles properly only sound effect but no actual explosion on target. ps. T99A2's gun not working properly as well. Use BDAC V1.1.0 beta Quote Link to comment Share on other sites More sharing options...
GistSuperLarge Posted January 12, 2018 Share Posted January 12, 2018 31 minutes ago, Kernowden Kerbin said: Use BDAC V1.1.0 beta got it, btw any plan for strategic ballistic weapons? DF 5B,11B,21,21D,41 etc. Quote Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 12, 2018 Share Posted January 12, 2018 (edited) 9 hours ago, AirShark said: Oh yeah... it needs the GSH! 9 hours ago, DiscoveryPlanet said: Need GSH-301 for this badass !!! 11 hours ago, AirShark said: Honestly I have no issue with the weapons sizes. A twekscale patch should work, or you can do what I've done for some parts and that is to manually edit the Re-Scale factor in the part CFG; this will work. And quite frankly, I enjoy creating 1:1 replicas much more than Kerbal scale crafts. For me, personally, it adds a sense of realism and authenticity to my work. As a matter of fact, it was the 1:1 scale of the BD Armory weapons that got me building 1:1 scale craft in the first place. And finally, most other weapon creators do make their parts at a 1:1 scale, so Kernowden Kerbin is simply continuing this trend. I need some GSH-301 in my life... but that Mauser BK27 sure is awesome too! Thank you for telling us and we will make it out sooooooooooooooooon.(I think Gsh30-1 is good too) Edited January 12, 2018 by BF2_Pilot Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 12, 2018 Share Posted January 12, 2018 1 minute ago, BF2_Pilot said: Thank you for telling us and we will make it out soon.(I think Gsh30-1 is good too) My God Sir you are the real SANTA !!!!!!!!!! (cant wait for meteor and MICA too ) Quote Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 12, 2018 Share Posted January 12, 2018 2 minutes ago, DiscoveryPlanet said: My God Sir you are the real SANTA !!!!!!!!!! (cant wait for meteor and MICA too ) Haha ,I just think there are few air-air weapons in the Russian part , so i want to add something for it . Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 12, 2018 Share Posted January 12, 2018 The Moskit has some trouble with hitting its intended target. GPS coordinates are set, target is set in the missile. Target is about 60km away. Missile will steer towards target and nosedive about 1km short every time. Quote Link to comment Share on other sites More sharing options...
Acea Posted January 12, 2018 Share Posted January 12, 2018 8 hours ago, DiscoveryPlanet said: My God Sir you are the real SANTA !!!!!!!!!! (cant wait for meteor and MICA too ) Okay here comes Santa's preview: Quote Link to comment Share on other sites More sharing options...
AirShark Posted January 12, 2018 Share Posted January 12, 2018 28 minutes ago, Acea said: Okay here comes Santa's preview: Today is a good day. The DCS F/A-18 Pre-Order dropped and now this... today is a good day! Quote Link to comment Share on other sites More sharing options...
Kernowden Kerbin Posted January 12, 2018 Author Share Posted January 12, 2018 1 hour ago, XOC2008 said: The Moskit has some trouble with hitting its intended target. GPS coordinates are set, target is set in the missile. Target is about 60km away. Missile will steer towards target and nosedive about 1km short every time. Thank you for your feedback,We will fix bug this weekend Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 12, 2018 Share Posted January 12, 2018 (edited) 22 hours ago, War Eagle 1 said: I think in the past someone tried to make a tweekscale patch for standard BDA weapons and failed miserably If it was in the recent past, then the person who failed miserably didn't know what they were doing. I have made tweak scale configs for MANY BDA weapons, and have had no trouble. I'm not sure about this, but here may have been an issue with tweakscaling BDA parts in the past, but afaik it isn't a problem anymore. I think @XOC2008 yelled at me when I made a TS cfg for the GAU-8 because it looked to big for my kerbal scaled A-10. Anyway, here is the TS config I used, just change the gun's part name: @PART[bahaGau-8] { %MODULE[TweakScale] { type = free } } Edited January 12, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted January 12, 2018 Share Posted January 12, 2018 1 hour ago, TheKurgan said: If it was in the recent past, then the person who failed miserably didn't know what they were doing. I have made tweak scale configs for MANY BDA weapons, and have had no trouble. I'm not sure about this, but here may have been an issue with tweakscaling BDA parts in the past, but afaik it isn't a problem anymore. I think @XOC2008 yelled at me when I made a TS cfg for the GAU-8 because it looked to big for my kerbal scaled A-10. Anyway, here is the TS config I used, just change the gun's part name: @PART[bahaGau-8] { %MODULE[TweakScale] { type = free } } Like i stated in an earlier comment im with a group that does military RP and one of the rules is we cant change the cfg files. It has to be a patch or directly in the files thx tho for being respectful Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 12, 2018 Share Posted January 12, 2018 What @TheKurganposted is a patch. You’d just take that line, change the weapon name to whatever you want to scale, and save the new cfg as whatever.cfg. You can make a new folder for the patch or place it in the folder of the parts you’re scaling. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 12, 2018 Share Posted January 12, 2018 Exactly what he said... it isn't altering the .cfg directly, it's an MM patch to add Tweakscale functionality... Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 13, 2018 Share Posted January 13, 2018 6 hours ago, Acea said: Okay here comes Santa's preview: WHOOOOAAAAAA Quote Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 16, 2018 Share Posted January 16, 2018 I think I like this, lol. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 17, 2018 Share Posted January 17, 2018 16 hours ago, BF2_Pilot said: I think I like this, lol. Nice Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 17, 2018 Share Posted January 17, 2018 On 1/11/2018 at 1:43 PM, War Eagle 1 said: interesting mod. but everything is too big would you be willing to decrease the size of the parts by at least a 3rd? when i compare the scale weapon between real world and kerbal world, i think it is perfectly shape and scale Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted January 17, 2018 Share Posted January 17, 2018 12 hours ago, DiscoveryPlanet said: when i compare the scale weapon between real world and kerbal world, i think it is perfectly shape and scale Pretty much i want the AA missiles to be just small enough to fit into a MK2 cargo bay Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 17, 2018 Share Posted January 17, 2018 2 hours ago, War Eagle 1 said: Pretty much i want the AA missiles to be just small enough to fit into a MK2 cargo bay Like was suggested to you, make an MM cfg to resize the weapons to suit your needs. Not everyone here seems to share your desire to have the mod makers shrink them, so get together with your rp group and figure out something that will work for all of you. I'm trying to be helpful. Most people here seem to like these weapons at the size they are. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 21, 2018 Share Posted January 21, 2018 want to ask something about "RU plasma stealth system" if i put alot of it in my plane is it make my plane more "invisible" ? Quote Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 23, 2018 Share Posted January 23, 2018 On 2018/1/21 at 8:32 PM, DiscoveryPlanet said: want to ask something about "RU plasma stealth system" if i put alot of it in my plane is it make my plane more "invisible" ? No,i have tried before.Each one can reduce 40% Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 24, 2018 Share Posted January 24, 2018 (edited) Here is my experiment When they close to each other they can't see trough their radar,then...... when F-22 not really far from F-16 and F-35, suddenly the position of F-16 reveal in F-22 radar Note : F 35 radar still can't figure it out position of F-22 (i forgot to Screenshot) So i assume that if you have so many RU PLASMA it will make you more "Invisible" this thing also happen in my second experiment PAK FA still can't figure it out the possition of F-22 Edited January 24, 2018 by DiscoveryPlanet Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted January 24, 2018 Share Posted January 24, 2018 @exbyde what do you think dude? is it allowed to use alot of "RU Plasma" to make your plane more "invicible"? Quote Link to comment Share on other sites More sharing options...
exbyde Posted January 24, 2018 Share Posted January 24, 2018 (edited) 13 minutes ago, DiscoveryPlanet said: @exbyde what do you think dude? is it allowed to use alot of "RU Plasma" to make your plane more "invicible"? We're not running BDAC 1.1 yet due to glitches on the 64-bit version, also may be an unfair advantage to have an aircraft that is invisible to radar instead of just jamming. If/when we go to 1.1 then you can use the non-plasma weapons or any weapons that do not affect radar. Edited January 24, 2018 by exbyde Quote Link to comment Share on other sites More sharing options...
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