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Eclipses!


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On 1/28/2018 at 1:50 AM, Clockwork13 said:

IMO it's a little sad that people won't purchase a game simply because it looks 'old'

I wouldn't call it sad, it's just that different people have different tastes for their enjoyment. I fully understand that simplified graphics might spoil the fun for some people...

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Found that the implementation is discussed here:

Do eclipses happen on the map view?

I read, and I think, that special-casing it could be feasible on rendering side. (Or it isn't? IDK, Ofc I'm not a professional programmer, I just wrote a few shader codes)

So the problem is the processing power needed for finding the eclipsing pair. Seems like it can be found by checking pairwise, as there's not so much celestial objects in ksp. And check angle between sun and the two objects if it's below certain angle for eclipse. But I understand that it could be bug-prone, hassle for devs to work and hard to test.

Edited by Reusables
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On 1/30/2018 at 2:26 PM, Capt. Hunt said:

just realized that my earlier post had confused a new mun with a full mun.  My bad.  Frankly I'm amazed no one noticed that.

Munar eclipses happen exactly as often as Kerbol eclipses. Just no Blue Blood Super Mun eclipses, since it's in a perfectly circular orbit.

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