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3 minutes ago, Terwin said:

If you just throttle down to zero, can you throttle back up after time warp?

I do not know if your control scheme makes it feasible to leave the engine active but throttled to zero or not, but I believe that to be a more common approach than turning it on and off after the initial staging which turns it on.

Here is another wrinkle in the bug I am experiencing. I can not throttle back up, or start, or restart any liquid engine above 75,000 meters AFTER using time warp in space. However, if for example I engage time warp, say at 2X BELOW 75,000 meters everything functions normally in space, as long as I NEVER go to 1X. So my functionality of the game is fine in space as long as I never, ever go back to 1X. Makes it a bit of a pain, and more difficult to arrange orbits and what not, but it is a bit of a work around to the problem I am dealing with.

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On 8-2-2018 at 2:59 PM, Space Station 4 Crash said:

If you can't time warp because you cannot save (because the port is a train wreck), you have to sit there and wait for your ship to get to Duna, I have never done it without warping. Would it be more then 6 hours IRL? Either way thanks for helping me with my point.

I may have found a way around this bug. 

While in time warp quick save every 3-5 seconds or so. For some reason unknown to me, the games saves your progres and doesnt crash after the time warp is complete. This method isn’t 100% effective all the time, but it got me to Duna and Ike. 

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3 hours ago, Haye said:

I may have found a way around this bug. 

While in time warp quick save every 3-5 seconds or so. For some reason unknown to me, the games saves your progres and doesnt crash after the time warp is complete. This method isn’t 100% effective all the time, but it got me to Duna and Ike. 

Are you saying that you can save while under time warp and it doesn't bounce you back to the base? That is at least better then having no saves at all. I wish to hell they'd release a patch to fix this game. As it is right now I have to play the game at 2X to get any wheres.

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25 minutes ago, EventHorizion said:

Are you saying that you can save while under time warp and it doesn't bounce you back to the base? That is at least better then having no saves at all. I wish to hell they'd release a patch to fix this game. As it is right now I have to play the game at 2X to get any wheres.

Jep.

if you keep quick saving while in time warp, the game saves your progress. You can do this until you reach the point you where going to. If you time warp too long, you can just load the previous save, and repeat the warp/save process. 

This timewarp bug was almost a gamebreaker for me, but now that i have found this solution, the game has become more playable 

/edit: i hope they update the game soon as well 

Edited by Haye

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1 hour ago, Haye said:

Jep.

if you keep quick saving while in time warp, the game saves your progress. You can do this until you reach the point you where going to. If you time warp too long, you can just load the previous save, and repeat the warp/save process. 

This timewarp bug was almost a gamebreaker for me, but now that i have found this solution, the game has become more playable 

/edit: i hope they update the game soon as well 

Thanks for the insight, I am going to try this the next time I play the game. :)

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No one has noticed my post on Technical Forum so i will mention it here too. I have been speaking to people, some who have been experiencing game breaking bugs and some who don't know what all the fuss is about. Now I only spoke to 2 people who had no big issues with bugs and both of those people didnt have advanced tweakables on. when i asked them to turn on advanced tweakables they started getting bugs. This may be the stem of the issue. thoughts?

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It wouldn't surprise me if most of Squad's testing was focused around testing the game with what they consider default options.  So if activating advanced tweakables has unexpected side effects it's possible that's why bugs were missed during testing.  And you don't really need anything in the advanced tweakable menu, so it should be viable for console players to test whether disabling advanced tweakable fixes their issues.

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2 hours ago, AVaughan said:

And you don't really need anything in the advanced tweakable menu

I would't Play without autostrut anymore also i find the adjustable fuelflow very helpfull

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2 hours ago, PrvDancer85 said:

I would't Play without autostrut anymore also i find the adjustable fuelflow very helpfull

Advanced Tweakables are extremely useful, to be sure! But it's not game-breaking to turn them off, if it fixes some terrible bugs. Has anyone else tested this yet?

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On 2/16/2018 at 8:11 AM, Deddly said:

Advanced Tweakables are extremely useful, to be sure! But it's not game-breaking to turn them off, if it fixes some terrible bugs. Has anyone else tested this yet?

If this behaviour is indeed due to using advanced tweakables... Yes it is still "game breaking" to turn off needed features to stabilize your game.

Stop settling for garbage, and raise your voice a little.

 

 

 

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6 hours ago, Farm Buyer said:

If this behaviour is indeed due to using advanced tweakables... Yes it is still "game breaking" to turn off needed features to stabilize your game.

I was referring to the term "game breaking" as it is often used when referring to bugs in computer software. I meant "Game breaking" in the sense that a bug is so severe that it is impossible to use the software due to that bug. Since advanced tweakables is an option in the settings and wasn't even added to the game until version 1.2, I would personally class it as a serious bug but with a simple workaround that can be used whilst waiting for it to be fixed. It is absolutely possible to make great craft without using Advanced Tweakables. In fact, many people play the game for years without even discovering that feature.

The term "game breaking" is often thrown around quite loosely, so it's real meaning has been watered down in everyday speech, I suppose.

Edited by Deddly

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