OhioBob Posted September 23, 2021 Author Share Posted September 23, 2021 (edited) UPDATE Version 1.2.4 Changelog Added Optional Mods: GEP_Rescale for 2.5x and 10x versions of GEP. Revised atmospheres (surface pressure unchanged, heights different). Revised rotation periods of Sirona, RAB-58E & Cernunnos. Revised flying altitude thresholds. Revised NavBall switch radius multipliers. Revised scatterer atmosphere textures and configs. Revised EVE Clouds for better compatibility with other mods. Revised Taranis' lava texture and color. Revised RAB-58E's fade limits to fix frame rate drop. Updated CelestialBodies.pdf. This update includes many important updates, bug fixes, and improvements. This update is certified to work only with KSP 1.12.1 or newer. It may work with older KSP versions, though it has not been tested and support will not be provided. Atmospheres have been redone to provide conformity across all Team Galileo products. There is nothing about this update that is anticipated to break existing saves. Adding GEP_Rescale to an existing save is not recommended. For more information about Rescale mods, read here. DOWNLOAD Edited September 23, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted September 23, 2021 Share Posted September 23, 2021 Some small fixes to try to help fast-track that latest release into CKAN... https://github.com/OhioBob/Grannus-Expansion-Pack/pull/7 Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 23, 2021 Author Share Posted September 23, 2021 6 minutes ago, HebaruSan said: Some small fixes to try to help fast-track that latest release into CKAN... https://github.com/OhioBob/Grannus-Expansion-Pack/pull/7 Thanks. I've merged your request. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 25, 2021 Share Posted September 25, 2021 (edited) deleted, postd in wrong thread Edited September 25, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
L1L1TH Posted October 18, 2021 Share Posted October 18, 2021 Hey, just wanted to ask if this is getting SpaceDust compatibility or isn't really aiming for that? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 18, 2021 Author Share Posted October 18, 2021 1 hour ago, TR_HyDra said: Hey, just wanted to ask if this is getting SpaceDust compatibility or isn't really aiming for that? I don't know what SpaceDust is, so at this point in time I'd have to say I'm not aiming for that. Quote Link to comment Share on other sites More sharing options...
L1L1TH Posted October 18, 2021 Share Posted October 18, 2021 33 minutes ago, OhioBob said: I don't know what SpaceDust is, so at this point in time I'd have to say I'm not aiming for that. Oh alright, SpaceDust is the mod that Nertea made for space resource destributions and for his Near Future and Far Future suite. I was just curious, thanks for the quick answer. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 18, 2021 Author Share Posted October 18, 2021 (edited) 4 hours ago, TR_HyDra said: Oh alright, SpaceDust is the mod that Nertea made for space resource destributions and for his Near Future and Far Future suite. I was just curious, thanks for the quick answer. If Space Dust works like other resource mods I'm familiar with, then it likely distributes resources randomly if no specialized support is provided. Perhaps @Nertea can verify for us. Edited October 18, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 19, 2021 Share Posted October 19, 2021 5 hours ago, OhioBob said: If Space Dust works like other resource mods I'm familiar with, then it likely distributes resources randomly if no specialized support is provided. Perhaps @Nertea can verify for us. Space Dust is a very different resource mod. It does not distribute resources randomly. Its configs are far more intricate than what you know with the likes of PLANETARY_RESOURCE{} which is why: Random distributions can't be done; I don't make configs for it. Setting up a template system like Rational Resources for it is a mountain (of work) that I've decided not to climb. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 21, 2021 Author Share Posted October 21, 2021 (edited) UPDATE Version 1.2.5 Changelog Added higher resolution clouds for Nodens and Epona. Fixed bug in clouds heights for Rescale mods. Adjusted time warp limits for new atmosphere heights. Miscellaneous other minor fixes. Be advised that this version of GEP is compatible with scatterer only through v0.0772. Newer versions of scatterer may not work. DOWNLOAD Edited November 12, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
Joontry Posted October 27, 2021 Share Posted October 27, 2021 Anyone ever make it to Grannus from Kerbin running Principia? Or anyone know if that's possible on a personal computer? Quote Link to comment Share on other sites More sharing options...
MCWither_Storm Posted November 11, 2021 Share Posted November 11, 2021 When installing this mod, the clouds added by Stock Visual Enchancements disappeared? I'm not sure what the problem is. Here is the list of mods I have installed. Spoiler B9 Part Switch Community Resource Pack Community Tech Tree Cryo Tanks CTTP Deployable Engines Distant Object Enchancement Dynamic Battery StorageEVE Grannus Expansion Pack Heat Control Hide Empty Tech Tree Nodes Hyper Edit Kerbal Actuators (yet to be added to game data, for NF aeronautics) Kerbal Atomics Kerbalized Suits Kopernicus Modular Flight Integrator Module Manager Minor Planets Expansion Revived Near Future Aeronautics (yet to be added to game data) Near Future Construction Near Future Electrical Near Future Exploration (yet to be added to game data) Near Future Launch Vehicles Near Future Props Near Future Propulsion Near Future Solar Near Future Spacecraft Outer Planets Mod SCAN Sat SVE Warp Drive Warp Everywhere What's the problem here? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 12, 2021 Author Share Posted November 12, 2021 1 hour ago, MCWither_Storm said: What's the problem here? I don't know, it works fine for me. Of course I don't have the same mods installed as you do. Of the mods on your list, these are the one I have installed: Spoiler B9 Part SwitchCTTPDistant Object EnhancementEVEGrannus Expansion PackKopernicusModular Flight IntegratorModule ManagerMinor Planets Expansion RevivedOuter Planets ModSCAN SatSVE I also have about 15 other mods installed that you don't have. If the problem is with one of the other mods on your list, you're going to have to help me and figure out which one it is, because I'm not going to go and install all those just to test it. But to be honest, I don't know why any of those other mods would have any affect on clouds. Quote Link to comment Share on other sites More sharing options...
MCWither_Storm Posted November 12, 2021 Share Posted November 12, 2021 32 minutes ago, OhioBob said: I don't know, it works fine for me. Of course I don't have the same mods installed as you do. Of the mods on your list, these are the one I have installed: Hide contents B9 Part SwitchCTTPDistant Object EnhancementEVEGrannus Expansion PackKopernicusModular Flight IntegratorModule ManagerMinor Planets Expansion RevivedOuter Planets ModSCAN SatSVE I also have about 15 other mods installed that you don't have. If the problem is with one of the other mods on your list, you're going to have to help me and figure out which one it is, because I'm not going to go and install all those just to test it. But to be honest, I don't know why any of those other mods would have any affect on clouds. To be honest, I don't know. It was fine until I installed this mod. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 12, 2021 Author Share Posted November 12, 2021 15 hours ago, MCWither_Storm said: To be honest, I don't know. It was fine until I installed this mod. I can't fix a problem I can't reproduce. Your best bet is to strip your installation down to just the following and see if it works. Squad SquadExpansion (if applicable) EnvironmentalVisualEnhancements GEP Kopernicus ModularFlightIntegrator ModuleManager SVE If it doesn't work, then there may be a installation error of some sort, because it works fine for me. If it does work, then start reinstalling mods until it no longer works, and then tell me which mod broke it. Quote Link to comment Share on other sites More sharing options...
Grond Posted November 18, 2021 Share Posted November 18, 2021 Do you think you're gonna update this to work with new scatterer? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 18, 2021 Author Share Posted November 18, 2021 1 hour ago, Grond said: Do you think you're gonna update this to work with new scatterer? Maybe eventually but nothing near term. I'm not really motivated at the moment to figure out what changes are necessary. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 25, 2021 Author Share Posted November 25, 2021 (edited) UPDATE Version 1.2.6 Changelog: Added DeployedScience config. EVE fixes to improve compatibility with GPP. This mod is not compatible with Scatterer v0.0825b, please use v0.0772. DOWNLOAD Edited November 25, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
L1L1TH Posted December 7, 2021 Share Posted December 7, 2021 (edited) I also realized a problem with the sunflare on GEP_Primary... GEP looks like it tries to edit the stock sunflare when using Primary rather than replace it, and so while the old syntax is supported GEP itself is trying to edit a file with the new syntax as if it has the old one and so only scatterers stock sunflare loads for Sun when Primary is installed. Scatterer version is still the former 0.0772 here I fixed it with a patch but I think it would be a good idea pointing that out. Edited December 7, 2021 by TR_HyDra Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 8, 2022 Author Share Posted May 8, 2022 (edited) UPDATE Version 1.2.7 Changelog Increased Nodens' SOI to 26,000 km (now completely contains Belisama's SOI). Fixed Grannus' sunflare for GEP_Primary. This update includes a couple of fixed that I've been sitting on and forgot to release. Sorry for the delay. DOWNLOAD Edited May 8, 2022 by OhioBob Quote Link to comment Share on other sites More sharing options...
eggzy Posted May 10, 2022 Share Posted May 10, 2022 One day I will finally reach the Grannus SOI. I've finally got a toaster that can crunch GPP + GEP and I've never been so excited. Thank you for all that you do! Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 10, 2022 Author Share Posted May 10, 2022 1 hour ago, eggzy said: One day I will finally reach the Grannus SOI. I've finally got a toaster that can crunch GPP + GEP and I've never been so excited. Thank you for all that you do! I've never actually traveled to Grannus when installed as a secondary system. I just never got that far when playing GPP+GEP. The only times I've explored the Grannus system was with it installed as primary. I think it's a pretty fun system to play that way - different than most other things I've played. Quote Link to comment Share on other sites More sharing options...
Leganeski Posted May 10, 2022 Share Posted May 10, 2022 Thank you for fixing the SOI issue at Belisama! It was the one thing that always bugged me about an otherwise perfectly made system. I noticed that GEP_Rescale still doesn't include patches to scale up Nodens' SOI like it does for Grannus (the other body with a manually overridden SOI value). Is this intentional? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 10, 2022 Share Posted May 10, 2022 3 hours ago, OhioBob said: I've never actually traveled to Grannus when installed as a secondary system. I just never got that far when playing GPP+GEP. The only times I've explored the Grannus system was with it installed as primary. I think it's a pretty fun system to play that way - different than most other things I've played. I actually just patched Grannus mean anomaly at epoch yesterday and it's installed rescaled at 2.5x as secondary in JNSQ, I also increased its eccentricity and semimajor axis by a lot... now it's way out and moving away, and it'll take like 1000+ years to travel there using chemical rockets lol. Hopefully this will give some incentive to using Blueshift soon. Fingers crossed. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 10, 2022 Author Share Posted May 10, 2022 (edited) 12 hours ago, Leganeski said: I noticed that GEP_Rescale still doesn't include patches to scale up Nodens' SOI like it does for Grannus (the other body with a manually overridden SOI value). Is this intentional? Well, crap! You're right, I missed that. I guess another quick update is needed. Thanks for bringing this to my attention. Edited May 10, 2022 by OhioBob Quote Link to comment Share on other sites More sharing options...
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