GEPEG_Unconscious Posted February 13, 2021 Share Posted February 13, 2021 Can confirm Kronometer changes are working as intended. Dropped in GEP 1.2.2 and Kronometer to a copy of my main save and had no issues in a new save file or an existing one. Apparently the last departure to Sirona kicked off at the start of the 27th Nodens Year. I should point out that the updated Kronometer settings require the use of Kronometer v1.11.0-1. Since my save is in 1.8.1 I initally went down to Kronometer v1.7.3-1 and that did all sorts of weird things. (The load save option had nothing in a list but starting with a new file with the same name as something that should have been in the load list still gave the "do you wish to overwrite this save with the same name?" warning. Additionally, the KAC UI was could not be interacted with). Pulling v1.7.3-1 and putting in v1.11.0-1 fixed all that. All the Kronometer testing took place over the last couple days (before 1.2.3 was released), but I did pop 1.2.3 into a blank KSP folder. The new position of Belisama at the start of a month makes a pretty cool scene: Spoiler I did some further testing of Snacks stuff as well (continued from here). Details below: Spoiler It appears bringing back the 6 hr day with Kronometer did not up Snacks consumption. My initial expectations were that after 6 hours, 3 snacks would have been consumed with 1 Kerbal sitting in a pod (going off the settings of 1 snack per meal, 3 snacks per day, and the variation option turned off). However, it took 30 hours for just 1 snack to be consumed. This tells me Snacks is pulling its definition of a day from the length of a Solar Day, which (according to the GEP_Bodies.pdf) is 90 hours for Nodens. I find this weird as well, as if Snacks was using orbital parameters in its definition of a day, I would have expected it to grab the length of a rotation period, which is 67.5 hours for Nodens. Going to make a post on the Snacks thread to confirm this. What will likely happen on my end though is to up the number of snacks per meal. Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 27, 2021 Share Posted February 27, 2021 (edited) If anyone here would like to try out SpaceDust configs for GEP, you can test it here. Feedback appreciated. Edited February 27, 2021 by PocketBrotector updated link to new version Quote Link to comment Share on other sites More sharing options...
Interstellar-farmer Posted March 5, 2021 Share Posted March 5, 2021 (edited) Has anyone else had the issue that the launchpad/runway won't allow craft over 18 tons when fully upgraded? (using GEP Primery) Edited March 5, 2021 by Interstellar-farmer Quote Link to comment Share on other sites More sharing options...
OhioBob Posted March 5, 2021 Author Share Posted March 5, 2021 59 minutes ago, Interstellar-farmer said: Has anyone else had the issue that the launchpad/runway won't allow craft over 18 tons when fully upgraded? (using GEP Primery) This is the first time I've heard of that problem. It has never happened for me. Quote Link to comment Share on other sites More sharing options...
Interstellar-farmer Posted March 10, 2021 Share Posted March 10, 2021 On 3/5/2021 at 9:53 AM, OhioBob said: This is the first time I've heard of that problem. It has never happened for me. turns out it was a problem with janitors closet Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 16, 2021 Share Posted April 16, 2021 Installed this, but some of the planets aren't looking as in the screenshots. log file: https://www.dropbox.com/s/8cfmcww24erjuxv/KSP.log?dl=0 Example of Sirona: Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 16, 2021 Author Share Posted April 16, 2021 34 minutes ago, John007qwe said: Installed this, but some of the planets aren't looking as in the screenshots. log file: https://www.dropbox.com/s/8cfmcww24erjuxv/KSP.log?dl=0 Example of Sirona: I don't see any GEP related errors in the log. But I do see a bunch of lines like this for the gas giants, [LOG 18:57:35.325] [Kopernicus] New Jool detected, shaders stripped! Not sure what that means but it's there for both GEP and OPM. Are the OPM gas giants working? If not, then the problem isn't limited to GEP. Might be a problem somewhere else, like Kopernicus. You also have nearly 200 mods installed, so there could very easily be a conflict with one of them. Perhaps one of the visual mods. If it is a mod conflict, you're going to have help me and figure out which one it is. I can't possible check GEP to assure compatibility with every conceivable combination of mods that somebody might install. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 16, 2021 Share Posted April 16, 2021 (edited) 42 minutes ago, OhioBob said: I don't see any GEP related errors in the log. But I do see a bunch of lines like this for the gas giants, [LOG 18:57:35.325] [Kopernicus] New Jool detected, shaders stripped! Not sure what that means but it's there for both GEP and OPM. Are the OPM gas giants working? If not, then the problem isn't limited to GEP. Might be a problem somewhere else, like Kopernicus. You also have nearly 200 mods installed, so there could very easily be a conflict with one of them. Perhaps one of the visual mods. If it is a mod conflict, you're going to have help me and figure out which one it is. I can't possible check GEP to assure compatibility with every conceivable combination of mods that somebody might install. I just checked the OPM gas giants and they look correct and are not white. I can try to strip down my mod list to see if I can isolate an issue somewhere and if I find something I'll let you know. Chances are the issue is with GEP, since all my other planet packs seem completely fine. Edit: So I stripped down my modlist to the bare minimum to get the planet pack loaded, and there was no issue. Then I added back in EVE and Scatterer. Still fine. Added the Astronomer Visual Pack, and they became white again. So I guess AVP is somehow the culprit? Edited April 16, 2021 by John007qwe Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 16, 2021 Author Share Posted April 16, 2021 (edited) 3 hours ago, John007qwe said: Added the Astronomer Visual Pack, and they became white again. So I guess AVP is somehow the culprit? I suspected that AVP might be the culprit when I saw it on your mod list. I never tested GEP with AVP. In fact, I've never used AVP so I know nothing of how it's configured. I'll try to take a look at it when I get the chance. Hopefully it's something simple to fix. Edited April 16, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 16, 2021 Share Posted April 16, 2021 1 hour ago, OhioBob said: I suspected that AVP might be the culprit when I saw it on your mod list. I never tested GEP with AVP. In fact, I've never used AVP so I know nothing of how it's configured. I'll try to take a look at it when I get the chance. Hopefully it's something simple to fix. I tried isolating what exactly might be the cause of this from AVP, and what I found is that removing the "AstronomersVisualPack/AVP_Configs/Stock/PQS.cfg" fixes the issue. The file contains this: PQS_MANAGER { OBJECT { body = Jool deactivateDistance = 175000 } } I don't know what it does exactly, but it would make sense that it has something to do with Jool, since Sirona is based off of that, yes? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 16, 2021 Author Share Posted April 16, 2021 @John007qwe, I don't remember what that file does exactly, but I know it is required for all gas giants. I see that AVP adds it for Jool as well as the OPM gas giants (AstronomersVisualPack/AVP_Configs/OPM/PQS.cfg). I also add it in GEP for Sirona. But this gives me a lead to follow up on. There could be some little thing in the configs that's causing it not to execute properly. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 16, 2021 Share Posted April 16, 2021 1 minute ago, OhioBob said: @John007qwe, I don't remember what that file does exactly, but I know it is required for all gas giants. I see that AVP adds it for Jool as well as the OPM gas giants (AstronomersVisualPack/AVP_Configs/OPM/PQS.cfg). I also add it in GEP for Sirona. But this gives me a lead to follow up on. There could be some little thing in the configs that's causing it not to execute properly. The only difference I can find is that the AVP stock PQS has just PQS_MANAGER, whereas yours has @PQS_MANAGER. then again, the OPM also sorta has a @ but with :NEEDS Could it be the case that GEP PQS file is using the wrong syntax? Stock: PQS_MANAGER { OBJECT { body = Jool deactivateDistance = 175000 } } OPM: @PQS_MANAGER:NEEDS[OPM] { OBJECT { body = Sarnus deactivateDistance = 175000 } OBJECT { body = Urlum deactivateDistance = 175000 } OBJECT { body = Neidon deactivateDistance = 175000 } } GEP: PQS_MANAGER:NEEDS[!GPP,!StockVisualEnhancements,!BoulderCo] {} @PQS_MANAGER { author = OhioBob OBJECT { body = Sirona deactivateDistance = 175000 } } Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 17, 2021 Author Share Posted April 17, 2021 @John007qwe, I don't think there is anything wrong with the @PQS_MANAGER part. It might be that first line in the GEP config. I don't really remember what the purpose of that is, but I might have to add AVP to the NEEDS. I haven't had an opportunity to test anything yet, but if you feel up to it, you might give this a try: PQS_MANAGER:NEEDS[!GPP,!StockVisualEnhancements,!BoulderCo,!AstronomersVisualPack] {} Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 17, 2021 Share Posted April 17, 2021 (edited) 11 hours ago, OhioBob said: @John007qwe, I don't think there is anything wrong with the @PQS_MANAGER part. It might be that first line in the GEP config. I don't really remember what the purpose of that is, but I might have to add AVP to the NEEDS. I haven't had an opportunity to test anything yet, but if you feel up to it, you might give this a try: PQS_MANAGER:NEEDS[!GPP,!StockVisualEnhancements,!BoulderCo,!AstronomersVisualPack] {} Unfortunately that didn't fix it. I also noticed that it's only half of the planet that is white. Might give a bit more of an insight into what's going wrong. Edited April 17, 2021 by John007qwe Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 27 minutes ago, John007qwe said: Unfortunately that didn't fix it. I just found the problem. Go ahead and keep the previous change. While it didn't fix the problem, it does clean some stuff up in the MM Cache. The real problem is in the file GEP/GEP_Configs/Clouds.cfg. Make the following change. Delete this... EVE_CLOUDS:NEEDS[!GPP,!StockVisualEnhancements,!BoulderCo] {} @EVE_CLOUDS And replace with this... EVE_CLOUDS If you want to know the details of what the problem was, I explain here: Spoiler AVP does something different than other visual mods that I've provided compatibility for. While other mods have one EVE_CLOUDS node that contains everything, AVP creates multiple EVE_CLOUDS nodes. It creates one for clouds, another for aurora, another for lighting, etc. In all it creates six nodes. So when GEP added its clouds using @EVE_CLOUDS (@ means to change an existing node), it added them into all six of the nodes created by AVP. This meant that GEP generated its cloud textures six times, all layered one on top of the other. This completely washed Sirona out into a white ball, but it also affected all GEP clouds. By removing the @, instead of GEP editing the six AVP nodes, it creates a new node that contains the clouds only one time. Honestly, I didn't know there could be multiple EVE_CLOUDS nodes. If I had, I probably would have done things this way from the start. Edited April 17, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 17, 2021 Share Posted April 17, 2021 (edited) 31 minutes ago, OhioBob said: I just found the problem. Go ahead and keep the previous change. While it didn't fix the problem, it does clean some stuff up in the MM Cache. The real problem is in the file GEP/GEP_Configs/Clouds.cfg. Make the following change. Delete this... EVE_CLOUDS:NEEDS[!GPP,!StockVisualEnhancements,!BoulderCo] {} @EVE_CLOUDS And replace with this... EVE_CLOUDS If you want to know the details of what the problem was, I explain here: Reveal hidden contents AVP does something different than other visual mods that I've provided compatibility for. While other mods have one EVE_CLOUDS node that contains everything, AVP creates multiple EVE_CLOUDS nodes. It creates one for clouds, another for aurora, another for lighting, etc. In all it creates six nodes. So when GEP added its clouds using @EVE_CLOUDS (@ means to change an existing node), it added them into all six of the nodes created by AVP. This meant that GEP generated its cloud textures six times, all layered one on top of the other. This completely washed Sirona out into a white ball, but it also affected all GEP clouds. By removing the @, instead of GEP editing the six AVP nodes, it creates a new node that contains the clouds only one time. Honestly, I didn't know there could be multiple EVE_CLOUDS nodes. If I had, I probably would have done things this way from the start. Yup, looks like it's fixed now by replacing those two lines with the one below! Your explanation makes sense, and I see now what was happening. Thanks for the help! I'm just wondering about one last thing. My Taranis is a bit more orange compared to the screenshot here. I suppose that's part of scatterer shader or something? Edit: Ah, nevermind. I see that you changed the color in update 1.0.2. Reworked Taranis' ocean (coastline and color). Edited April 17, 2021 by John007qwe Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 17, 2021 Author Share Posted April 17, 2021 1 minute ago, John007qwe said: I'm just wondering about one last thing. My Taranis is a bit more orange compared to the screenshot here. I suppose that's part of scatterer shader or something? The screenshot is outdated. The issue is that I'm trying to make the color in scaled space match that of the lava texture. I actually screwed something up with the original lava texture that made it a darker red. When I fixed the mistake, the texture became a brighter orange, so I changed the scaled space texture to match. To be honest, I'm not sure I like the brighter orange, so I may try to do something in the future to darken it. In the meantime, the scaled space texture and the up close lava texture do match pretty closely. Unfortunately there's a bug in Kopernicus that messes up the transition between the textures (the dev knows about it but I don't think it's been fixed yet). When transitioning, parts of the lava sea actually turns blue. Quote Link to comment Share on other sites More sharing options...
Jebediah Kerman Jr. Posted April 24, 2021 Share Posted April 24, 2021 Is it possible to add GEP to a current instance without messing too much up? I was wondering if I could add it to my OPM career mode game without creating a new instance. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 25, 2021 Author Share Posted April 25, 2021 4 hours ago, Jebediah Kerman Jr. said: Is it possible to add GEP to a current instance without messing too much up? I was wondering if I could add it to my OPM career mode game without creating a new instance. Most likely, but I can't guarantee it. In a clean install with just OPM, adding GEP shouldn't cause any problems at all. But I suspect you have other mods install, and that's where things can get messy, It's impossible to test all possible mod interactions, so one can never be certain what will happen. Quote Link to comment Share on other sites More sharing options...
Quickspin Posted May 15, 2021 Share Posted May 15, 2021 Does anyone have a delta-v map for GEP/GEP_Primary/GEP_Rescale? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 15, 2021 Author Share Posted May 15, 2021 1 hour ago, Quickspin said: Does anyone have a delta-v map for GEP/GEP_Primary/GEP_Rescale? There's a delta-V map included in the GEP folder (GEP_DV-01.png and GEP_DV-02.png). Unfortunately it's for stock size GEP only, not GEP_Rescale. But generally speaking, delta-V varies by the square root of the resize factor. So for 2.5x GEP you should be able to multiply all the numbers by 2.5^0.5 = 1.58 and be very close. Quote Link to comment Share on other sites More sharing options...
bigboibru Posted August 20, 2021 Share Posted August 20, 2021 Is GEP compatible with 1.12? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 20, 2021 Author Share Posted August 20, 2021 1 hour ago, bigboibru said: Is GEP compatible with 1.12? Yes Quote Link to comment Share on other sites More sharing options...
bigboibru Posted August 21, 2021 Share Posted August 21, 2021 17 hours ago, OhioBob said: Yes Aight cool, can't wait to try it out Quote Link to comment Share on other sites More sharing options...
Roros Posted August 29, 2021 Share Posted August 29, 2021 My KSC is not where it is supposed to be. Its floating right next to the island. Any ideas ? https://gyazo.com/14b40e38280edd34d089440037d5e5e6 Quote Link to comment Share on other sites More sharing options...
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