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Kerman Drive Technologies [v1.3]


UbuntuLinuxKing

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ivJFukj.jpg

 

Kerman Drive Technologies proudly presents... version 1.3 of the Kerman Drive Technologies mod! 

CHANGELOG

-Basic Drives and Limited Drives have been removed.
-Kerman Drives now have two modes, LowG and HighG. LowG has a maximum thrust of 5000kn, and HighG has a maximum thrust of 20000kn. ISP has also been increased to 500000 for both modes.

README

Kerman Drive Technologies v1.3
By Wheatley13/UbuntuLinuxKing
Reactor models from KSP Interstellar, liscensed under the KSP Interstellar Liscense
Drive models from the Space Opera mod, licensed under CC-BY-SA 4.0
Fuel Processor and Fuel Tank models + CFGS by Squad
RCS jet models from KSP Interstellar as well
Kerman Drive Technologies flag/logo made on the Epstein Drive Technologies logo from The Expanse
This mod is licensed under CC-BY-SA 4.0, but to be honest I don't really care what you do so long as you give me credit

PARTS INCLUDED
Kerman Drives (All form factors, two modes)
Fuel Processor (All form factors)
Fusion Fuel Tank (All form factors)
Kerman RCS Jets (Radial, high efficiency/thrust)
Reactor (All form factors)

ALL PARTS USE FUSION FUEL - TANK INCLUDED

Kerman Drives are high thrust and VERY high efficiency. (Basically for flying in a straight line really, REALLY fast)
Fusion Reactors make lots of power with a little bit of FusionFuel.
The fuel processor creates FusionFuel from ore

 

DOWNLOAD
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Edited by UbuntuLinuxKing
WORDS
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  • 1 month later...
10 minutes ago, Whovian41110 said:

Hey, FYI I noticed that Kerbal engineer fails to calculate the DV of a Kerman drive engine

That's... interesting. I don't think there is anything in the CFG files that would cause that - they are all hacked together with modified code from stock parts. I'm not familiar with Kerbal Engineer - if you happen to know what could cause that, then by all means check the code on GitHub or in your download of the mod and tell me if you find anything. I'm working on cleaning up the code for the next version, and I'll gladly incorporate any suggestions. In the meantime, look up "KSP Delta V calculator" or something along those lines if you need those numbers.

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12 minutes ago, UbuntuLinuxKing said:

That's... interesting. I don't think there is anything in the CFG files that would cause that - they are all hacked together with modified code from stock parts. I'm not familiar with Kerbal Engineer - if you happen to know what could cause that, then by all means check the code on GitHub or in your download of the mod and tell me if you find anything. I'm working on cleaning up the code for the next version, and I'll gladly incorporate any suggestions. In the meantime, look up "KSP Delta V calculator" or something along those lines if you need those numbers.

Well thats the funny thing, mechjeb works. Also do you have a brachistochrone trajectory autopilot? I've also customized my copy to work with CTT and use the VSR tank model instead of the (somewhat garbage) stock model

Edited by Whovian41110
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5 minutes ago, Whovian41110 said:

Well thats the funny thing, mechjeb works. Also do you have a brachistochrone trajectory autopilot? I've also customized my copy to work with CTT and use the VSR tank model instead of the (somewhat garbage) stock model

Mechjeb does work - I tested the drive with several autopilot modes and it worked great, even when landing. I've actually looked into a brachistochrone autopilot, but the amount of time I'd need to put into it is far beyond what I can do. This is a little side project, not a massive one like KSP Interstellar. Maybe we could petition the MechJeb authors to add it.

What do you mean, you made your copy work with Community Tech Tree? Also, could you point me to the tank model you mentioned? I do agree the stock one I'm using right now is pretty awful.

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1 minute ago, UbuntuLinuxKing said:

Mechjeb does work - I tested the drive with several autopilot modes and it worked great, even when landing. I've actually looked into a brachistochrone autopilot, but the amount of time I'd need to put into it is far beyond what I can do. This is a little side project, not a massive one like KSP Interstellar. Maybe we could petition the MechJeb authors to add it.

What do you mean, you made your copy work with Community Tech Tree? Also, could you point me to the tank model you mentioned? I do agree the stock one I'm using right now is pretty awful.

Ven stock revamp is the model i am using. Ven's Stock Revamp

And this patch, when in the data directory will move the parts to more advanced nodes when Community Tech Tree mod is installed. (Fusion Power, Fusion Rockets, Advanced Off World Mining)

@PART[fusionfuel0]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel1]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel2]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel3]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[reactor0]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor1]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor2]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor3]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[kermanDrive0]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive1]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive2]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive3]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[hyperRCS]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[FusionMaker0]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker1]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker2]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker3]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

 

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  • 2 weeks later...
On 2/22/2018 at 6:39 PM, Whovian41110 said:

Ven stock revamp is the model i am using. Ven's Stock Revamp

And this patch, when in the data directory will move the parts to more advanced nodes when Community Tech Tree mod is installed. (Fusion Power, Fusion Rockets, Advanced Off World Mining)


@PART[fusionfuel0]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel1]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel2]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[fusionfuel3]:NEEDS[CommunityTechTree]
{
    @TechRequired = exoticFuelStorage
}

@PART[reactor0]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor1]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor2]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[reactor3]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionPower
}

@PART[kermanDrive0]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive1]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive2]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[kermanDrive3]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[hyperRCS]:NEEDS[CommunityTechTree]
{
    @TechRequired = fusionRockets
}

@PART[FusionMaker0]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker1]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker2]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

@PART[FusionMaker3]:NEEDS[CommunityTechTree]
{
    @TechRequired = advOffworldMining
}

 

Could you tell me where the .dds file is for the tank model? I found the correct one, but I can't find its matching textures.

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