Jump to content

Scientists... What do they actually do?


Recommended Posts

Just returned to the game after a long break, decided to start a new career with a few mods (mostly engineer and contract configurator).

I habitually take a scientist on most missions as their description says they boost science return on the vessel they are in. As an experiment I decided to work out how much extra science it was making from my typical Mun mission with and without a scientist. To my surprise I found that my level 1 scientist (its early game OK! :P) was not boosting the science return of my vessels by the advertised amount (5%) and the science return was the same no matter my crew composition.

I have already tried the same test in a new un-modded save with the same result.

Have I misunderstood the scientist description text or am I doing something wrong?

 

Cheers.

Link to comment
Share on other sites

1 hour ago, Snillum101 said:

Just returned to the game after a long break, decided to start a new career with a few mods (mostly engineer and contract configurator).

I habitually take a scientist on most missions as their description says they boost science return on the vessel they are in. As an experiment I decided to work out how much extra science it was making from my typical Mun mission with and without a scientist. To my surprise I found that my level 1 scientist (its early game OK! :P) was not boosting the science return of my vessels by the advertised amount (5%) and the science return was the same no matter my crew composition.

I have already tried the same test in a new un-modded save with the same result.

Have I misunderstood the scientist description text or am I doing something wrong?

 

Cheers.

As I understand it Scientists used to increase science returns form experiments but don't any longer. So...pretty much they reset experiments and work in science labs.

https://wiki.kerbalspaceprogram.com/wiki/Scientist

1.0.5
  • Scientists no longer boost the amount of science gained from recovering experiments and provide no bonus from transmitting data (although the green text may make it look like they do).
Link to comment
Share on other sites

I guess the science return boost has something to do with the laboratory and its totally cheaty way of generating huge amounts of science. 

I usually don't use it as it's totally overpowered. You can unlock the entire techtree with just one or two Minmus landings.

For normal missions, I use scientist as they are the only ones who can reset Goo canisters and material bays.

Edited by Physics Student
Link to comment
Share on other sites

Didn't recall about science boosting ability of scientist. So far, what I understand is pilot drives space craft better (obsolete by the time high end probe core becomes available, though they need constant electricity), engineer fix stuff and boost mining efficiency, and scientist for resetting experiment and manning lab module. Better bring them all in a mission just in case

Personally though, I'd rather want to see pilot occupation having another ability that makes them stand out that no other occupation can replicate with flyby wire or probe cores, such as increasing the effect of reaction wheel or better fuel efficiency

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...