linuxgurugamer Posted September 27, 2021 Author Share Posted September 27, 2021 7 hours ago, 81ninja said: This is the mod I was looking for! Thanks for such great mods @linuxgurugamer Can I suggest a neat feature though? The ability to find ships that are currently docked to other ships (and which ship they're docked to). It'd be terribly useful to find ships parked in stations (esp. when there are dozens of them...) Thanks again! That's not doable in the game, once a ship docks with another (and a stations is a ship) they become one ship Quote Link to comment Share on other sites More sharing options...
g_BonE Posted October 8, 2021 Share Posted October 8, 2021 This is a wonderful mod, thanks for keeping it alive @linuxgurugamer ! A staple mod i tend to use in every playtrough as it makes managing all your craft so much more bearable. Quick remark/question: There seems to be a lot of debug spam "aystack:" etc. in the ksp.log - any way to tune down or disable that? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2021 Author Share Posted October 8, 2021 1 hour ago, g_BonE said: This is a wonderful mod, thanks for keeping it alive @linuxgurugamer ! A staple mod i tend to use in every playtrough as it makes managing all your craft so much more bearable. Quick remark/question: There seems to be a lot of debug spam "aystack:" etc. in the ksp.log - any way to tune down or disable that? Log file, please Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2021 Author Share Posted October 9, 2021 New release, 0.5.7.4 Removed some log spam Quote Link to comment Share on other sites More sharing options...
g_BonE Posted October 9, 2021 Share Posted October 9, 2021 You are awesome @linuxgurugamer ! Thanks a lot! Quote Link to comment Share on other sites More sharing options...
81ninja Posted December 4, 2021 Share Posted December 4, 2021 On 9/27/2021 at 12:52 AM, linuxgurugamer said: That's not doable in the game, once a ship docks with another (and a stations is a ship) they become one ship I noticed the save file does have the ship names listed on the docking node though, that's how the ships get their names back upon undocking. It looks like this: MODULE { ... name = ModuleDockingNode ... DOCKEDVESSEL { vesselName = Siemens 5 | Science Outpost 1Br2 vesselType = Station rootUId = 2287205667 } } I wondered if you can peek into that information somehow. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 4, 2021 Author Share Posted December 4, 2021 2 hours ago, 81ninja said: I noticed the save file does have the ship names listed on the docking node though, that's how the ships get their names back upon undocking. It looks like this: MODULE { ... name = ModuleDockingNode ... DOCKEDVESSEL { vesselName = Siemens 5 | Science Outpost 1Br2 vesselType = Station rootUId = 2287205667 } } I wondered if you can peek into that information somehow. Probably, although I don’t have time right now to do anything. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 29, 2022 Author Share Posted August 29, 2022 New release, 0.5.7.5 Fixed memory leak caused by a typo in the OnDestroy method name, which prevented GameEvent callbacks from being removed Some minor cleanup Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted November 7, 2022 Share Posted November 7, 2022 @linuxgurugamer i use both haystack and targetron but it seems redundant to have both running. as far as i can tell, the only feature Haystack doesnt have compared to Targetron is the ability to rename vessels from the menu. You've created both mods so I assume its for a good reason. In your mind, whats the difference between these 2 mods and why would one use haystack over targetron, and why would one use targetron over haystack? Quote Link to comment Share on other sites More sharing options...
softweir Posted November 7, 2022 Share Posted November 7, 2022 15 minutes ago, Astra Infinitum said: You've created both mods Not true! @linuxgurugamerdoes write mods, but he is most famous for adopting and maintaining mods written by other authors which they have since been abandoned, earning him the nickname "The Modfather". This is an invaluable service to mod-users: most of us have favourite mods which are no longer supported by their original authors! Targetron and Haystack were written by @Jarcikonand @Qberticusrespectively, and differences between the two are due to the preferences of their respective authors. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2022 Author Share Posted November 7, 2022 18 hours ago, Astra Infinitum said: @linuxgurugamer i use both haystack and targetron but it seems redundant to have both running. as far as i can tell, the only feature Haystack doesnt have compared to Targetron is the ability to rename vessels from the menu. You've created both mods so I assume its for a good reason. In your mind, whats the difference between these 2 mods and why would one use haystack over targetron, and why would one use targetron over haystack? I maintain both mods, I didn't write these. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2022 Author Share Posted November 30, 2022 New release, 0.5.7.6 Fixed path for loading images (broken by new launcher) Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 1, 2023 Share Posted March 1, 2023 I have this issue, the best way to set it up and the way it showed up for me, have a craft orbiting Kerbin and a craft orbiting the Mun. Load game and go to main craft around Kerbin, and then use Haystack to go to the craft around the Mun. This happens. Keep in mind I am using EVE Redux, with it default config, and I am also using Scatterer. Using Haystack to jump that scene seems to remove the EVE and Scatterer look to Kerbal, but also I think it removes the vanilla look to Kerbin also. Here is my Player.log: https://www.dropbox.com/s/2iq5zfavrmzdrbs/Player.zip?dl=0 I have not tested it out on other planets, just Kerbin and the Mun. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2023 Author Share Posted March 1, 2023 10 hours ago, therealcrow999 said: I have this issue, the best way to set it up and the way it showed up for me, have a craft orbiting Kerbin and a craft orbiting the Mun. Load game and go to main craft around Kerbin, and then use Haystack to go to the craft around the Mun. This happens. I have no idea what you are talking about. Maybe provide a before AND an after picture, otherwise I can't even begin to understand your comment Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 2, 2023 Share Posted March 2, 2023 10 hours ago, linuxgurugamer said: I have no idea what you are talking about. Maybe provide a before AND an after picture, otherwise I can't even begin to understand your comment The before would be Kerbin with clouds and atmosphere with Scatterer and Eve mod. The after is the pictures is what I sent above, with none of that. I even think the after pictures above do not show the vanilla planet, but something different. I will try to send some before pictures when I get a chance. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 2, 2023 Share Posted March 2, 2023 Before: After, when error happens. You have to repeat it like in my original comment: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 2, 2023 Author Share Posted March 2, 2023 You are running multiple visual and graphical mods: DistantObject Atmosphere (???) CelestialShadows CityLights EVEManager ShaderLoader Terrain TextureConfig NavBall Texture Changer PlanetShine Restock Scatterer Waterfall Are these all part of EVE? If not, please test by removing everything not related to this issue, and let me know. This mod doesn't really touch the graphics, so I'm not sure what's going on. Also, please note that I see a number of NullRefs from Scatterer throughout the log file Could you also install the Notes2Log mod, and use it to write notes to the log file at specific points (ie: before , and after would be helpful)? Log files are rather big, this would be helpful Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 9 hours ago, linuxgurugamer said: You are running multiple visual and graphical mods: DistantObject Atmosphere (???) CelestialShadows CityLights EVEManager ShaderLoader Terrain TextureConfig NavBall Texture Changer PlanetShine Restock Scatterer Waterfall Are these all part of EVE? If not, please test by removing everything not related to this issue, and let me know. This mod doesn't really touch the graphics, so I'm not sure what's going on. Also, please note that I see a number of NullRefs from Scatterer throughout the log file Could you also install the Notes2Log mod, and use it to write notes to the log file at specific points (ie: before , and after would be helpful)? Log files are rather big, this would be helpful When I do the Notes2Log mod, do I give you the Player.log? Or does Notes2Logs make its own log? Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 This might be a KSP vanilla thing, because Targetron does the same thing. Probably because vanilla game does not have any clouds and atmosphere. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 3, 2023 Author Share Posted March 3, 2023 14 hours ago, therealcrow999 said: When I do the Notes2Log mod, do I give you the Player.log? Or does Notes2Logs make its own log? It writes the note to the Player.log. 13 hours ago, therealcrow999 said: This might be a KSP vanilla thing, because Targetron does the same thing. Probably because vanilla game does not have any clouds and atmosphere. If you are seeing the same issue with different mods, then it most likely is a bug with either the base game or the mod which is providing the clouds/atmosphere Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 50 minutes ago, linuxgurugamer said: It writes the note to the Player.log. If you are seeing the same issue with different mods, then it most likely is a bug with either the base game or the mod which is providing the clouds/atmosphere Yeah it is probably base game. Thanks for help anyways. I am going to find a way to walk around it, being aware of it now. Quote Link to comment Share on other sites More sharing options...
pbristow Posted August 18, 2023 Share Posted August 18, 2023 I finally had the sense to try adding this mod, to save me some hassle with the very slow scene changes in KSP by, well, not needing to do so many scene-changes! =:o} Just a quick check before I potentially bork my well-advanced savegame... Looking at the OP, it says the latest update is: "0.5.4 Updated for 1.4.1 ... " - Are people finding it still works fine with KSP 1.12.x? Quote Link to comment Share on other sites More sharing options...
softweir Posted August 19, 2023 Share Posted August 19, 2023 I find it works well with 1.12.x. The OP looks a little out-of-date: @linuxgurugamer updated Haystack as recently as: On 11/30/2022 at 2:54 AM, linuxgurugamer said: New release, 0.5.7.6 Fixed path for loading images (broken by new launcher) In practice, changes to KSP (apart from the launcher) have been very light as regards core game code, so very few mods (if any) will have needed updating of late. Quote Link to comment Share on other sites More sharing options...
kspkat Posted March 11 Share Posted March 11 (edited) I appreciate this mod a LOT. It is a must have for new players. Too many times I've tried to click one of the ships in map view, and they were all overlapped making it impossible to get one or the other to set a target. This mod fixes this, now I can set the target without going into map view. Thanks again, LGG - your name pops up frequently in my list of mods you are awesome Edited March 11 by kspkat Quote Link to comment Share on other sites More sharing options...
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