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The weak engine challenge


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The Weak Engine Challenge

In this challenge, you must send kerbal to LKO or another planet (surface or orbit)

Allowed Engines

1. Terrier

2. Ant/spider

3. Spark

4. Twitch

5. Linear RCS Port

6. Juno Jet

7. Dawn

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Rules

1. Don't use non-listed engines

2. no editing to game files

3. No cheat menu

4. must have pictures to prove you did mission

5. no mods

FYI Mechjeb is allowed

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Points

kerbals

1 kerbal = 10 points added

2 kerbals = 20 points added

4+ kerbals = 30 points added

-------------------------------------------Subcategory-----------------------------------------

Reusability

splashdown/ground landing (Apollo style) = 0

Landing (shuttle style) = 20 points added

Landing (SpaceX style) = 40 points added 

Landing on launchpad = 50 points added

Landing on VAB = 60 points added

-------------------------------------------Subcategory-----------------------------------------

Planets

(Based on my experiences and DV stats)

LKO = 10 Points

High orbit (ap and pe 200+) = 20 Points

Munar Orbit = 30 Points

Munar Landing = 40 points

Munar Landing and return = 50 points

Minmus obit = 10 Points

Minmus landing = 20 points

Minmus landing and return = 30 points

Duna Orbit = 60 points

Duna Landing = 70 Points

Duna Landing and Return = 80 points

Jool Orbit = 90 Points

Pol Orbit = 50 points

Pol Landing = 60 points

Pol Landing and return = 70

Bop Orbit = 60 points

Bop Landing = 70 points

Bop Landing and return = 80 points

Tylo Orbit = 80 points

Tylo landing = 90 points

Tylo landing and return = 100 points

Vall orbit = 60 points

Vall landing = 70 points

Vall landing and return = 80 points

Laythe orbit = 90 points

Laythe landing (land) = 100

Laythe landing (land) and return) = 200

Laythe landing (water) = 200 points

Laythe landing (water) and return = 300

Eve orbit = 100 Points

Eve Landing (land) = 200 points

Eve landing (land) and return  = 300 points

Eve landing (water) = 400 points

Eve landing (water) and return = 500 points

Gilly Orbit = 30 points

Gilly landing = 40 points

Gilly landing and return = 50 points

Moho orbit = 70 points

Moho landing = 80 points

Moho landing and return = 90 points

Impress me = 1,000 points

do the impossible (aka blow my mind) = 10,000 points

 

IF YOU ALREADY DID YOUR ENTERED YOUR POINTS WILL BE ERASED IF YOU SUBMIT AGAIN

 

 

Edited by Jack5.exe
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I will try to do a proper entry, but in the meantime I will get in the first qualifying crack with this:

It's the bare minimum, I know.

You should add points for "returning to Kerbin" and "returning to KSC".

Also either points or a point multiplier for full and partial reusability.

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24 minutes ago, Jack5.exe said:

juno can be used in laythe, eve and kerbin

Not Eve.

37 minutes ago, ShadowGoat said:

Yeah. I would like to see someone set up an orbital mauever with only Juno’s.:P

My thought was to use Junos to get up to where the Terrier had decent ISP and then burn for orbit. Unfortunately I'm struggling to get over 3 km on the Junos.

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Hey all.

 

I sent Jeb to Minmus and back on a towering..well..Tower of flames. Made of twich engines. All stock+MecJeb.

Album: https://imgur.com/a/oWM36

9tZlWAw.png
 

Spoiler

 

I Used MecJeb.

MecJeb get confused and will not stage engines off. It as to be done manually.

The first 12-13 are real quick.

oxpjF3cl.pngQJ9L4Hul.png

uF3oVI7l.pngbt1ATsJl.png

Once in orbit the game play is pretty normal.

Coasting toward Minmus down to the last can of gas. But don't worry that's over 1400 DeltaV.

jDrrs3I.png

With a TWR or over 40 Mecjeb's suicidal burn are......Well.... Suicidal. Didn't kill me this time.

wJuYnaWl.pngcbxS175l.png

gIxiGb9l.pngGejB1QTl.png

1Ly6Ktcl.pngUOIx8IMl.png

 

 

Perfect landing.

 

ME

Edited by Martian Emigrant
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I built a "heavy" lifter using clustered Sparks and triple parallel boosters, where they all share an essentially common core but the strap-ons RTLS and land on chutes and retrothrusters like the Zenit boosters for Energia and the core does either a dogleg to the island landing strip or a RTLS, both Space-X style with landing legs, grid fins, and retropropulsion.

Using successive launches, I've built an interplanetary spaceship with an ISRU module, a propulsion bus, and a 4-kerbal hab/command module.

It was about as much as I could reasonably build in a realistic form factor with this small a launch vehicle. Now to run the numbers and see how much dV I currently have. My command module has some spare docking ports for extra tanks or disposable landers if I end up needing them.

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The inclusion of a good kerbin-surface engine with great TWR and surface ISP, regardless of its miniscule size, makes this a complete non-challenge.

for example: this abomination puts 45 tons in low orbit, using only Spark engines.

 

With 45 tons up there, you can go anywhere and do anything.

H8Trlvk.png

 

 

Edited by MarvinKitFox
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19 minutes ago, MarvinKitFox said:

Yep..

Just take one ISRU capable, all(most)-planet capable lander.

Strap the thing to the top of a nice maximum size fuel tank, with 67 sparks on the fuel tank to get it to orbit.

 

You now have a thing that can go anywhere except Eve, refuel itself, and return to orbit to go anywhere else.

 

The inclusion of a good kerbin-surface engine with great TWR and surface ISP, regardless of its miniscule size, makes this a complete non-challenge.

Still very hard to do without extreme clipping.

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3 hours ago, MarvinKitFox said:

for example: this abomination puts 45 tons in low orbit, using only Spark engines.

With 45 tons up there, you can go anywhere and do anything.

H8Trlvk.png

Damn, that's some serious clippery.

I was trying to make mine reusable which was...quite a bit more effort.

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Made it to Minmus and fully fueled. Gotta check and see how much dV I've got. I doubt I can make Moho, even with a stopover at Gilly, but Duna shouldn't be any trouble, and if I can get into the Jool system I should be able to kick around there for quite a while without problems. 

If need be, I can always drop back down into low Kerbin orbit, send up a tanker, refuel, send up ANOTHER tanker, dock, and then send both up into high elliptical orbit before deorbiting the tanker. That would surely give me enough to get to Duna.

I may build a wimpy-engine SSTO to eventually bring the crew back home.

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