peteletroll

[1.9.*] DockRotate - lightweight robotics - rotational control on docking ports (plus NodeRotate, make any part rotate)

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Just now, peteletroll said:

It works on 1.9.0.

Haven't used this since 1.7.x, going to install it for a new 1.9 career. Do we still have to edit the KJR config file?

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40 minutes ago, leatherneck6017 said:

Do we still have to edit the KJR config file?

Not if you use KJR Next.

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Personally I like it. :)

Is there a mass limit for NodeRotate? I am researching ways to set up a launchpad such that you back the rocket onto the strongback and then rotate the strongback. I can get it to work with BG robotics but I'm also looking at NodeRotate as an alternative.

Context:

3De9zoh.png

This vehicle's dry mass is 50 metric tons.

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56 minutes ago, Angel-125 said:

Is there a mass limit for NodeRotate?

DockRotate and NodeRotate don't change joint strength: if your strongback doesn't break without NodeRotate, it won't break with NodeRotate. Some autostruts are removed during motion though, so the structure may be weaker while moving.

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52 minutes ago, peteletroll said:

DockRotate and NodeRotate don't change joint strength: if your strongback doesn't break without NodeRotate, it won't break with NodeRotate. Some autostruts are removed during motion though, so the structure may be weaker while moving.

Awesome! That means that I can make two versions of the launchpad, one suited for BG robotics and one suited for NodeRotate. Thanks again :)

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21 minutes ago, peteletroll said:

New release!

Whoops!... Looks like the release package .zip didnt make it to the releases page... Only the two Source .zips are there. vOv :P

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44 minutes ago, Stone Blue said:

Looks like the release package .zip didnt make it to the releases page

... fixed!

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