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Make SAS a module for action groups on cockpits


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Right now, SAS is hardwired to the SAS action group. As long as something can have SAS, it's toggled with SAS and ONLY with SAS. I think you should be able to remove and change this binding via the action groups menu. The SAS group would be automatically applied to every command pod/probe core/???. This way, you can toggle SAS with other action groups and have an action group that can invert itself briefly without any unintended results.

An (extremely complex) example of where this would be useful is in a supermaneuverable fighter plane with an ejector seat; something I just happen to have. On launch, I could hit the space bar and permanently turn on SAS (unless I right click the cockpit and turn it off), and toggle the afterburners with T. If I needed a brief pulse of extra power (or if I wanted to turn it off for some reason), I could tap F to quickly turn the afterburners off and back on when I release it. Or the other way around because it can invert itself. The reason I mentioned the ejector seat is because the second stage is the ejector seat.

There's really no reason NOT to make it this way. It (probably) doesn't take that long to change, and doesn't get in the way of gameplay if you don't want it to. Parts are already set to do things on certain action groups (gear, brakes, and lights), and it would open up a whole new action group behavior; inversion.

 

P.S. - I know about the brakes action group but that doesn't invert. It just turns off on its own. What if I want to briefly turn it off and then have it stay on?

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