The_Instigator00 6 Posted February 7, 2018 (edited) Happen last night on my stream Edited February 7, 2018 by The_Instigator00 3 Share this post Link to post Share on other sites
invision 701 Posted February 8, 2018 the burnout and drifting wasnt part of the show? 1 Share this post Link to post Share on other sites
Brainlord Mesomorph 606 Posted February 13, 2018 Yeah, lock to retrograde is a problem when you bounce. Share this post Link to post Share on other sites
Kuszotke 0 Posted February 13, 2018 Solution: MechJeb! Share this post Link to post Share on other sites
suicidejunkie 318 Posted February 13, 2018 Even MechJeb couldn't land a rocket with TWR < 1.0 Share this post Link to post Share on other sites
blakemw 106 Posted February 14, 2018 (edited) On 2/13/2018 at 3:27 PM, Kuszotke said: Solution: MechJeb! Don't need mechjeb. In navball surface mode you can just set radial-out and the rocket will try to point vertically (I think this is a relatively new change to the SAS modes). Edited February 17, 2018 by blakemw Share this post Link to post Share on other sites
pandaman 1,411 Posted February 15, 2018 (edited) On 14/02/2018 at 12:37 AM, blakemw said: Don't need mechjeb. In navball surface mode you can just set radial-out and the rocket will try to point vertically (I think this is a relatively new change to the SAS mods). But isn't that radial out relative to your orbit? If so that would put you side-on to the ground. Edited February 15, 2018 by pandaman Share this post Link to post Share on other sites
Geonovast 3,760 Posted February 15, 2018 53 minutes ago, pandaman said: But isn't that radial out relative to your orbit? If so that would put you side-on to the ground. You leave it surface retrograde until just before you land. Switch it to radial out just as you touch down. Share this post Link to post Share on other sites
pandaman 1,411 Posted February 15, 2018 57 minutes ago, Geonovast said: You leave it surface retrograde until just before you land. Switch it to radial out just as you touch down. Ok. I get it now, at that point as you are slowly dropping vertically, your 'orbit' trajectory is narrow and the ship is on the Pe, so radial out is 'up'. 1 Share this post Link to post Share on other sites
Ty Tan Tu 375 Posted February 16, 2018 Well, at least you did not miss your target by 100 meters an hit the water at 484 km/h. :-) 1 Share this post Link to post Share on other sites
NSEP 6,802 Posted February 16, 2018 Running in the 90s music intensifies That kids, is why you always point retrograde when landing! Share this post Link to post Share on other sites
blakemw 106 Posted February 17, 2018 (edited) On 2/15/2018 at 10:09 PM, pandaman said: But isn't that radial out relative to your orbit? If so that would put you side-on to the ground. It seems to have been a change in 1.3 so when the navball is in surface mode radial out is relative simply to the surface meaning always straight up regardless of your velocity. And normal is north (aiming at the horizon) and anti-normal is south. In 1.2 and earlier I believe radial out (etc) would use orbital velocity. Suffice to say it is infinitely more useful now on/near the surface. I also have a hunch that it's an undocumented change, I just noticed it working this way. Edited February 17, 2018 by blakemw Share this post Link to post Share on other sites