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Emissive on Windows.


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Hi all, I have been working on a quick command pod just to get a feel for what goes into making a mod and I'm having some trouble with the window lights. I've been trying to use the ModuleColorChanger method mentioned here:

I can get the lights to kind of work if I apply the texture to the window mesh which I want to be visible when the lights are off and then include the ModuleColorChanger in the CFG file. This method, however, just makes the "lights on" solid white. 

B63Yl2i.gif

What I'm having trouble with is that I can't seem to apply a texture to be visible when the lights are on (the black texture except for the lighted features). How do I apply both the "lights off" and "lights on" textures to the same part in Unity? Or do a make a duplicate of the window mesh? Here's the current hierarchy in unity:

rTjy2SE.jpg

 

 

 

 

 

 

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