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Meta-mod idea: per-game mod manager


Teilnehmer

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Is it possible to create a mod allowing switching on and off other mods on per-game basis?

Now, one has to multiply KSP installations to have different mod sets in their games. It would be great if it was possible do define mod sets for individual games inside a single installation.

Edited by Teilnehmer
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You can manually switch the gamedata folders around. I do it renaming the gamedata folder to something else when I don't wanna use that specific folder abd the mods in it. You gotta do the same with the CKAN registry file if you do use CKAN. There probably is a way to automatically place in the right gamedata folder and launch KSP using a batch/shell script but I haven't tried it. 

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Switching mods in and out at runtime sounds like a really hairy problem. You can probably show/hide parts from the build menus and tech tree at will. But I've never seen a way to dynamically enable or disable addons. It sounds to me like something that (at least right now) would require a separate dynamic loader that mod makers would need to add code to their addons to support.

As for managing multiple separate GameData folders and smoothly switching between them between game runs, have a look at Game Data Switcher:

 

 

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