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More realistic gas giants and sun?


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I've scrolled through the whole KSP forum and haven't found a single topic mentioning how we can improve the planets without surface.

My idea is: assuming a spaceship can tolerate everything including infinite temperature, pressure, g-forces etc.

Jool, for example, can look like some sort of an ocean planet, which gas giants actually are in real life (except that the ocean is made of hydrogen); smooth looking from space, maybe a bit hydrogen color ish (whatever the color of hydrogen is). Then the clouds can be added by for example a VE mod of some sort to make it look like a typical good'ol gas giant. If landing a ship on it, the temperature of the "ocean" surface may be 100 - 200 degrees due to hydrogen greenhouse effect, the ship quickly sinks till the density of the ocean is so great the ship stops sinking.

In the case of The Sun, same, the photosphere can be an intensely white glowing "ocean" of much lower density, the ship may sink tens to hundreds of thousands of kilometers before stopping (unless you have some real good floating mechanism). Sunspots can be where the ocean is still intensely white glowing, except that it's glowing thousands of times less than the surroundings. An intensely red atmosphere (the chromosphere) can be placed right above the photosphere.

Oh nevermind the things above is just as impossible as it could be LOL. (But that's only an idea)

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Have you not ever played a planet pack?  Or how about SVE?  They tend to improve gas giants and star textures...

for example here is Jool with SVE and SVT installed.

RFqL3qT.jpg

Something tells me you have not looked through the ENTIRE forum... :D 

Edited by Galileo
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While gas giants DO have some kind of a liquid hydrogen mantle, let's not forget you'll only reach it long after you and your crafts are basically crushed into a clump of matter. The ocean, according to WP, is only found at a depth of 1 Mm!

Let's also not forget the temperature climbs quite quickly, too. For jupiter (of which x10!Jool is an approximate model), the temperature reaches 340K as the pressure reaches 10 bars (this is above Jool zero point), and it only gets worse. By the time we reach the metallic hydrogen layer, the temperature of 10,000K easily vaporizes even tungsten.

Edited by MinimalMinmus
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25 minutes ago, The Aziz said:

Why work on something if nothing can get there? Nobody would need that, except for that tiny group of people who cheaty-create crafts able to survive in extreme pressures and temperatures reaching millions K.

0m is the crush depth, everything above that is flyable atmosphere and you can easily design a spacecraft capable of descending this low in KSP. Anything below that gets obliterated no matter how hard you try, so all we need is for atmosphere above that point to be more realistic. And one can already achieve that with EVE+Scatterer if they choose the settings/textures carefully

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37 minutes ago, The Aziz said:

Why work on something if nothing can get there? Nobody would need that, except for that tiny group of people who cheaty-create crafts able to survive in extreme pressures and temperatures reaching millions K.

Because the current depth is too shallow and breaks immersion. You should not ever be able to reach something resembling a solid surface, even if contact with that surface destroys the craft.

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