FreeThinker

[1.7.2/1.6.1/1.5.1/1.4.5/1.3.1] KSP Interstellar Extended 1.21.10 Support Thread

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What is the purpose for the Toroidal Hub part? The description reads that it is for the torodial positron antimatter tank, but I do not see this part listed anywhere.

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16 hours ago, FreeThinker said:

I would advice to get in the green numbers with the VAB thermal helper.

The numbers were green when I launched it, which is why it struck me as odd that the problem existed in the first place. There are two percentages at the bottom of the thermal helper, but it seems like even if I use tweakscaled radiators to put hundreds of gigawatts worth of radiators for a demand of about 20 GW of actual heat produced the numbers never would rise far above 25-30% for 100% utilization, which is what happens when running a power transmitter. Is this just the way it has to be or is there something I can unlock in the future that lets electric generators achieve closer to their maximum efficiency at full power?

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@FreeThinker

OK, I've made a little progress, but only a little. Been messing about in sandbox mode, so science or crew level shouldn't be a factor.

I can refuel my pebblebed reactor simply by transferring some new Uranium Nitride in. Can Uranium Nitride be mined/processed? I can't see any option to change the fuel type of the reactor.

I still can't get the science lab to process nuclear fuels. When I click on process nuclear fuels, the context menu changes for a millisecond. I managed to pause the game just as it did, so I could see what it said. At first, I could see I was low on electric charge, so I added a reactor and thermal generator. However, even after this, there is no response from the science lab. The context menu (when paused) showed 5MW of power, and said "reprocessing...", but the time remaining was 0.0 hours. I have an empty UF4 tank, an enriched uranium tank, a uranite tank, and both liquid flourine and flourine tanks.

Edited by Turbo Ben

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On 6/15/2019 at 12:03 PM, Turbo Ben said:

@FreeThinker

OK, I've made a little progress, but only a little. Been messing about in sandbox mode, so science or crew level shouldn't be a factor.

I can refuel my pebblebed reactor simply by transferring some new Uranium Nitride in. Can Uranium Nitride be mined/processed? I can't see any option to change the fuel type of the reactor.

I still can't get the science lab to process nuclear fuels. When I click on process nuclear fuels, the context menu changes for a millisecond. I managed to pause the game just as it did, so I could see what it said. At first, I could see I was low on electric charge, so I added a reactor and thermal generator. However, even after this, there is no response from the science lab. The context menu (when paused) showed 5MW of power, and said "reprocessing...", but the time remaining was 0.0 hours. I have an empty UF4 tank, an enriched uranium tank, a uranite tank, and both liquid flourine and flourine tanks.

After the next release I have time to look what might be going wrong, and possibly make it more intuitive or easier as it clearly not functioning as intended

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On 6/15/2019 at 2:32 AM, Synoxys said:

The numbers were green when I launched it, which is why it struck me as odd that the problem existed in the first place. There are two percentages at the bottom of the thermal helper, but it seems like even if I use tweakscaled radiators to put hundreds of gigawatts worth of radiators for a demand of about 20 GW of actual heat produced the numbers never would rise far above 25-30% for 100% utilization, which is what happens when running a power transmitter. Is this just the way it has to be or is there something I can unlock in the future that lets electric generators achieve closer to their maximum efficiency at full power?

Well as I said before, depending on the used power generator, tech will unlock higher maximum efficiency. For thermal power generator, this eventual is 99% but  this is multiplied by the carnot cycle efficiency, which depend on the temperature difference beteen your radiators (amount of radiator surface area)) and the effective core temperature (which depends on unlocked reactor technology)

Edited by FreeThinker

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@FreeThinker I'm a simple soul and I can't do maths, nor do I have your encyclopaedic knowledge, so I have taken the liberty of collating various sources into a single reference spreadsheet to help me figure all this stuff out.  It's basically a copy of the tables from your thread and a collection of your hints and tips over the years, acting as a bit of a guide to the uninitiated to put together boiler plate KSPIE builds until you understand enough to get more sophisticated.  It also means you can filter/sort/colour code things to figure out what combination of parts and fuels is best for your mission.

It's currently locked for editing but I'd be happy to share or open to everyone to contribute.

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1 hour ago, Friznit said:

@FreeThinker I'm a simple soul and I can't do maths, nor do I have your encyclopaedic knowledge, so I have taken the liberty of collating various sources into a single reference spreadsheet to help me figure all this stuff out.  It's basically a copy of the tables from your thread and a collection of your hints and tips over the years, acting as a bit of a guide to the uninitiated to put together boiler plate KSPIE builds until you understand enough to get more sophisticated.  It also means you can filter/sort/colour code things to figure out what combination of parts and fuels is best for your mission.

It's currently locked for editing but I'd be happy to share or open to everyone to contribute.

Excelent work, I added it to the guides section of first KSPIE Support Page

Edited by FreeThinker

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@Friznit I notice you added the note of the Fission Fragment reactor as beeing "Not very efficient"

I wonder where you get that idea from as the FF is is both capable of ultra high isp propulsion, which it can keep up without any external fuel

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And With additional hydrogen

1eRSVch.png

And High Efficient Power Production

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It only real disadvantages is the limited thrust, the lower energy density and that for  only 50% can be used per part. When using Propulsion and Power production at the same time you can use 100%

 

Edited by FreeThinker

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Most likely in relation to that last bit in that it can only use 50% Charge Particles.  The hint is out of context so I've update to something more descriptive (i.e. what you just said above!)

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A suggestion. Since auto-circularize was added to warp drives, and because it has a toggle in the warp drive alt click menu, perhaps it might be a thought to make having either a connection to the space center (direct or relays) or one of the AI cores onboard the ship? Reason being it requires a lot of computational power to circularize or something.

 

But on that note, which is the superior AI core? The computer core, or the HAL core? I realize that both can have AI upgrades, but it is very unclear which one is superior to the other (or rather, what their major differences are). As far as I can see, the Hal can preform an experiment, but that is it?

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11 minutes ago, Friznit said:

Most likely in relation to that last bit in that it can only use 50% Charge Particles.  The hint is out of context so I've update to something more descriptive (i.e. what you just said above!)

You can only use 50% of the Charge PArticle for propulsion, yes, but the remaining 50% can be used for power production ,so effectivly you can use all charged particles, just not only for propulsion or only for power production.

THis is technically the result in the fact that the charge paericles in the dusty plasma fly either forward or backward. In more advanced reactors, all charged particles can be reversed into a single direction. Despete these disadbantages, ts still the most effieicnt nuclear fission reactor.

9 minutes ago, wkwied said:

But on that note, which is the superior AI core? The computer core, or the HAL core? I realize that both can have AI upgrades, but it is very unclear which one is superior to the other (or rather, what their major differences are). As far as I can see, the Hal can preform an experiment, but that is it?

The are mainly of the same, just another form factor. The Computer Core is more suitable for larger vessel while the iKAL for smaller vessels

Edited by FreeThinker

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8 hours ago, wkwied said:

A suggestion. Since auto-circularize was added to warp drives, and because it has a toggle in the warp drive alt click menu, perhaps it might be a thought to make having either a connection to the space center (direct or relays) or one of the AI cores onboard the ship? Reason being it requires a lot of computational power to circularize or something.

Well that isn't a real constraint, as it is probably added anyway. Besides , why wouldn't the complex calculation be part of the warp engines itself.

The Auto Circularisation does make it rather easy. It possibly allows you to circulairze low orbit every moon and planet in the solar in less than 10 minutes. Choosing the smartest path would be the trickest part. It would be fun if someone could make a video of it and do a grand tour in least amount of minutes. Perhpas we can turn it into a kind of chalange. Who ever visits all planets and moon in the least amount of time wins!

Edited by FreeThinker

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Guys, which part packs do you use for spaceplanes with those big, heavy reactors? Stock means way to many parts, which causes garbage collector stutters, FPS drops and other issues. 

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