FreeThinker

[1.8.1, 1.7.3/1.6.1/1.5.1/1.4.5] KSP Interstellar Extended 1.25.6 Support Thread

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11 hours ago, FreeThinker said:

Where did you attemp to collect deurerium from the Ocean?

I figured it out. I was trying to use an isru unit at first but quickly found that the science laboratory extracts deuterium from an ocean using the 'start centrifuge' toggle. 

Had a request for another, more in depth, look at fusion propulsion so here is a peak into the research and development process employed by my brave Kerbals:

 

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Long time not see :P

First I want to say that New UI of Propellant selection are really great to use, I really appreciate it :wink:

And that TEG come with Variable installed capacity also very useful for build light weight craft. But still look like has some minor bug like, when u reduce that capacity of generator to 20%, that reactor still been require as 100% power, and that rest of Heat Power beem turn in to Waste heat , that make those generator are not beem reduce  capacity but efficiency as -80%,

 

For example:Heat to MJ power efficiency with 20% capacity of TEG:

A Reactor that with Max 100MW  HeatPower, TEG current  efficiency in 50%,capacity 20%

ideal:   H×20% , 0.2H × 50%      Reactor run in 20MW to support 20% capacitygen to get 10MW power. Waste heat 10MW

current: H ×(50%×20%)                   Reactor run in 100MW to support 20% capacity gen to get 10MW power. Waste heat 90MW.

"H"as  Reactor power level.

Result in a lot of waste for energy and Over Heat Radiator......

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I guess I see the problem:

UY7lYKZ.jpg

Oid6hSS.jpg

WR3qUzd.jpg

2tKugoY.jpg

The Reactor Minimum power is 2%, but even when configured for 1% of power, it still produces 44 MW, which should have been 4.4 MW

Edited by FreeThinker

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Alright, I think I fixed it

c0d1CdO.jpg

As you can see it now only produces 2.16 MW, equal to the maximum electric power of the generator which is configured at 1% (weighting only 0.179 t).

 

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5 minutes ago, FreeThinker said:

Alright, I think I fixed it

c0d1CdO.jpg

As you can see it now only produces 2.16 MW, equal to the maximum electric power of the generator which is configured at 1% (weighting only 0.179 t).

 

Wow that a really Quickly  Fix, how can u do that   :P

So quick that For Now we just made some free time to watch Space X Lunch there New Firewor..... Eh... The New test rocket that will gona Booooom (in plan)soon.:cool:

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On the OP you suggest using scaled up systems for better balance with the incredibly powerful engines KSPIE gives us. If we go with a full 10x scale, what do you recommend for improving balance of stock parts? I don't believe KSPIE will work with RO will it? SMURFF does a good job of making rockets have better mass fractions but the engines are still underpowered. Any suggestions for something that will pair well with KSPIE?

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Beam power tutorial from the exact point where beam power becomes possible in the [unkerballed start] tech tree. Long because a lot of folks have asked me not to skip over or fast forward through builds. So, I take my time and develop microwave launches from the ground (err ocean?) up. Take a look, feel free to question/comment/criticize. Part II coming as soon as I get better at low tech relays. Need to do more research.

 

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