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1.4.1 changelog?


brusura

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ChangeLog:

=================================== v1.4.1 ============================================================
+++ Improvements
* Jet Engine Sounds.
* Further Improvements to landed vessel ground positioning.
* Vessel Naming is now enabled by default on the external command seat.
* Improved suspension oscillations.

+++ Localization
* Revision of several translation strings for German, French, Italian and Portuguese.
* Corrected Kerbal Parachute KSPedia page for Japanese being in a different language.

+++ Parts
* Fix Mk1-3 IVA model.
* Fixes for drag cubes for new decouplers.
* Fix drill animation.
* Fix ISRU bug with core heat.
* Re-introduced side piping to the Rockomax-64
* Corrected wet/dry masses on the foil tanks
* Removed the Entry Cost values for deprecated parts

+++ Bugfixes
* Fixes music briefly playing in loading screens after exiting the Editor.
* Fix parachute deployment when JetPack is active.
* Fix ability to repack personal parachute where kerbal is on EVA with cut parachute.
* Fixes to KSPedia loading order.
* Fix variant themes being listed as a custom category.
* Fix KSPedia not showing correctly on Linux.
* Fixes parts with variants affecting equal child parts in some cases.
* Fix Variant switcher icon in advance mode in the VAB/SPH editor.

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can any devs elaborate a little on the changelog where it says:

Further Improvements to landed vessel ground positioning

Now that 1.4.1 is released can a dev elaborate on what exactly was Improved on ground positioning? Was it wheels,orbits? 

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29 minutes ago, Redneck said:

can any devs elaborate a little on the changelog where it says:

Further Improvements to landed vessel ground positioning

Now that 1.4.1 is released can a dev elaborate on what exactly was Improved on ground positioning? Was it wheels,orbits? 

Sounds like additional work on the "craft hopping on load" bug to me.

Edited by Rocket In My Pocket
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On 3/13/2018 at 7:27 PM, Rocket In My Pocket said:

Sounds like additional work on the "craft hopping on load" bug to me.

Not the "craft wandering uphill because shenanigans" bug?  Or was that one already fixed?

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I didn't see any performance improvements listed. Correct me if I'm wrong but doesn't this game just hit the CPU for pretty much everything? Would be a good thing to be able to utilized these expensive video card to take some of the load off the cpu. That would be huge in the scope of what things could done in the  future  with the power of the video card..

Edited by MikeO89
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On 3/13/2018 at 4:58 PM, Redneck said:

Now that 1.4.1 is released can a dev elaborate on what exactly was Improved on ground positioning? Was it wheels,orbits? 

I'm also not a dev, but it looks like (just a guess) they've added a step to the physics easing that figures out where the base of the vehicle is relative to the surface and then corrects it if the vehicle is partially subterannean or in freefall, before finally starting physics proper. So, my planes that would previously start 10ft in the air now start on the runway, and the subterranean fairing shenanigan at the start of this video no longer happens, too. I'll call it a net win, regardless!

      Recently patched out ground positioning shenanigans

 

1 hour ago, Hans Dorn said:

P.S: Aww shoot, I'm not a Bottle Rocketeer anymore. Can I get my old title back?

  On the top right of any page, find your profile icon and click it. In the resulting dropdown menu, click 'profile'. In your profile page, near the top right, click 'edit profile'. Finally, in the 'Member Title' field type in bottle rocketeer and click save!

Edited by Cunjo Carl
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