benjee10

[1.6.x] reDIRECT | Stockalike Orion, SLS, & Shuttle-Derived Launchers | (Craft files!) | v0.9.6

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reDIRECT | Shuttle-Derived Launch Vehicles | V0.9.6

iKS6aqV.jpg fMubYji.pngrcyi9s7.png

 

Revival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. 

Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. In future, I plan to add other Shuttle-derived parts in order to built craft inspired by Ares I/V and SLS, as well as others. 

Screenshots:

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Mwi9Ndh.png

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Part variants are included!

Roadmap (items in BOLD are completed):

  • PHASE I: Jupiter
    • STS External Tank.
    • Jupiter Stack Parts, including adapters, separators and thrust plates.
    • Shuttle 4-Segment Booster Parts
    • 5-Segment Booster
    • 2 & 3-Segment Boosters (for SRB-X)
    • Jupiter Upper Stage Parts. 
  • PHASE II: Orion
    • Orion Capsule & Associated Parts. 
    • Orion Service Module Parts
  • PHASE III: Constellation/SLS
    • SLS Parts (some adapters added)
    • Ares I Parts

Current Short-Term Goals:

  • SLS quad-engine thrust plate (done - available in Github test release)
  • Shrouds/emissives/polish for engines
  • Polish for Ares I parts
  • Revamp RL-10B-2

Recommended other mods:

  • Cormorant Aeronology (essential for building Mk3 shuttles)
  • Sigma Dimensions (I recommend you play at 2.5x scale)

CHANGELOG

0.9.6. 1.6.0 update
	- Re-release for 1.6.0 compatibility. 
	- Bundled updated version of B9PartSwitch.
	- Fixed some errors/typos in part descriptions/names.
	- Fixed UV-layout accidentally overlaid onto adapter texture. 
	- Bundled craft files.
    
0.9.5. 1.5.1 update
	- Re-release for 1.5.1 compatibility.
	- Removed duplicate geometry on 5-segment SRB which was creating Z-fighting.
	- Removed fairing from Ares I upper stage engine plate's editor icon.
	- Added 5m -> 3.125m adapter.
	- Added 3.75m -> 3.125m adapter.
	- Added SLS-style 5m -> 3.125m adapter.
	- Bundled updated versions of B9PartSwitch and Community Resource Pack.

0.9.4c. Minor iteration on Ares I parts.
	- Finished textures for Ares I parts. 
	- Added normal maps for Ares I parts. 
	- Added built-in decoupler for Orion Launch Abort System.

0.9.4b. DEV RELEASE OF ARES I. 
	- Added Ares I parts:
		- Small & Large LH2/Ox Tanks. 
		- 3.125m thrust plate. 
		- 3.125m->2.2m adapter. 
		- 3.125m avionics ring. 
		- 3.125m stack decoupler (with built in RCS). 
		- 3.125m fairing base. 

0.9.4a. DEV RELEASE OF PHASE III. 
	- Added K-2X "Jackdaw" cryogenic rocket engine.

0.9.31. Hotfix.
	- Fixed model for inline STS tank not appearing in game correctly. 
	- Added placeholder IVA to Orion to allow crew portraits. 
	- Fixed incorrect gimbal transform on KL-10-B-II Engine.
    
0.9.3.
	- Added Orion Parts. 
	- Rebalanced all tanks & engines to use LqdHydrogen/Ox. 
	- Migrated all mesh/texture switch functions to B9PartSwitch for 1.3.1. compatibility (and for more features in the future). 
	- Rebalanced all parts to be in line with stock. 
	- Tweaked SRB thrust curves. 
	- Updated .CFGs so that all parts now have consistent manufacturers & feature tags and a description. 
	- Bundled B9PartSwitch & Community Resource Pack. 

0.9.1. BETA RELEASE.
	- Added KD75k "Monsoon" five-segment Solid Rocket Booster. 
	- Added KD25K "Thunderstorm" two-segment Solid Rocket Booster. 
	- Minor SRB texture improvements. 
	- Minor Tank Endcap texture improvements.
	- Added Jupiter Upper Stage parts (fuel tank and engine mount). 
	- Added new upper stage engine, KL10-B.
	- Rebalanced to be closer to stock values. 
	- Added placeholder KS-25B "Rainstorm" engine (uses Stock SSME model) to account for increased mass of fuel tanks. 

0.9.0. BETA RELEASE.
 - Initial release of Phase I. 

Download link:

SPACEDOCK

DEV RELEASES

SpaceDock is hosting only the last stable release. On my GitHub you will find the latest development versions:

GITHUB

This features the newest parts and updates but may not be properly balanced or stable, and will frequently be updated which may result in craft files breaking. Use at your own risk! 

This should work correctly with 1.3.1 and up. 

ACKNOWLEDGMENTS

Special thanks to HooHungLow & Tyko for sponsoring the Orion section of the mod, and to Beale for allowing me to use his fantastic solar panel texture. 

If you like what I'm doing and you'd like to donate something to keep me motivated & well caffeinated, consider making a one-off donation via PayPal:

btn_donateCC_LG.gif

Edited by benjee10

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My brain cried when I realized it won't be switchable it 1.3.1, which I can't be budged from for now.

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Awesome stuff ! Very nice revamp of the old DIRECT, congrats !

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I'm hesitating on taking the 1.4.1 plunge as some of my favored packs arent yet updated...

means I dont get to play with this one(?)

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Congratulations times ten! These look absolutely terrific and I can't wait to play around with it.

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:o :D As a user of the original DIRECT, I'm having high hopes for this one! Will there be a similar revamp of HabTech also?

Edited by Saltshaker

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Thanks everyone!

36 minutes ago, RaiderMan said:

I'm hesitating on taking the 1.4.1 plunge as some of my favored packs arent yet updated...

means I dont get to play with this one(?)

As far as I know, it should work with 1.3.1 - however you might need to remove the VARIANT module from the .CFGs.

53 minutes ago, Angel-125 said:

This is how stock could look. Well done @benjee10! Are you planning to make the Jupiter Upper Stage?

Yup! 

22 minutes ago, Saltshaker said:

:o :D As a user of the original DIRECT, I'm having high hopes for this one! Will there be a similar revamp of HabTech also?

Hopefully I'll be revamping HabTech too, yes!

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Looking forward to playing with the new DIRECT!

1 hour ago, benjee10 said:

I have plans in the future to support:

  • Community Resource Pack - add optional Hydrogen configs

For folks with CryoTanks (via CryoEngines or Kerbal Atomics) this should happen automagically...  unless you intend to create something more customized for this mod, of course.

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Quite nice! I got the original a few weeks back, and I'm glad to see it get some love - very pretty.

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2 hours ago, benjee10 said:

Thanks everyone!

As far as I know, it should work with 1.3.1 - however you might need to remove the VARIANT module from the .CFGs.

Yup! 

Hopefully I'll be revamping HabTech too, yes!

I'll do some testing tomorrow and let you know, alright?

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I absolutely love these parts.

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@benjee10 ....what variant file? its not here.

ok...the parts point blank refused to even show up.

Edited by RaiderMan

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Congratz !!! And thanks for your amazing work ! I love it

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Glad to see this back and ready for use.

Great mod / pack.

Thanks for all of your work.

Cheers.

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13 hours ago, trooperMNG said:

Are you interested in reviving also Habtech?

His last comment says that he might. 

 

@benjee10: I wasn’t planning on updating to 1.4 anytime soon, and then you had to release this.

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32 minutes ago, Spike88 said:

His last comment says that he might. 

 

@benjee10: I wasn’t planning on updating to 1.4 anytime soon, and then you had to release this.

It works in 1.3.1

t. tested it

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