Cheesecake Posted April 29, 2021 Share Posted April 29, 2021 2 hours ago, benjee10 said: Looks like an incorrectly configured waterfall plume. ReDIRECT doesn't support Waterfall currently so you must have something else adding Waterfall configs. @benjee10That`s correct, there is no Waterfall support in ReDirect. But there is a patch in your Shared Assets for the KJ10. I noticed this issue with waterfall too weeks ago but didn`t have the time to post it. Quote Link to comment Share on other sites More sharing options...
davide96 Posted May 2, 2021 Share Posted May 2, 2021 @benjee10is there any config for real fuel? I really love this mod and works perfectly with the shuttle orbiter construction kit. How to create a real fuel patch for the mod? Any help is appreciated. Kind regards Davide Quote Link to comment Share on other sites More sharing options...
Coriform Posted May 3, 2021 Share Posted May 3, 2021 (edited) EDIT: I accidentally left out an important piece of info - I'm running on 1.11, with the 1.11 version of Benjee10_sharedAssets. Looks like the node placement on the C-100 docking port was updated. Hiya! I tried assembling the Orion crew capsule with LAS and shroud, and I think I'm either doing something wrong, or there's a small offset. From top to bottom, I've assembled it as: LAS-120 Launch Abort System C-100 Androgynous Docking Mechanism Mk2-3 Pod Forward Service Cone Mk2-3 Command Pod Heat Shield (3.125m) Mk2-3 Pod Decoupling Avionics Ring Here's a screenshot to demonstrate what I'm seeing: And without shroud, if it's helpful: Edited May 3, 2021 by Coriform Quote Link to comment Share on other sites More sharing options...
lemon cup Posted May 3, 2021 Share Posted May 3, 2021 1 hour ago, Coriform said: Hiya! I tried assembling the Orion crew capsule with LAS and shroud, and I think I'm either doing something wrong, or there's a small offset. Looks like the new APAS docking port has a slightly higher node than the old one, so when you attach the LAS it's not quite flush. If memory serves, the bottom portion of the LAS skirt does not have colliders. So you can simply use the Offset/Move Tool* to nudge the LAS down and clip it a few inches into the decoupler/avionics ring, or wherever you see fit. *Attach the LAS to the docking port, then press "2" on the keypad to switch to the Offset/Move Tool and click the LAS. Use the arrows to drag the LAS down to where it sits flush or slightly clipped.* Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 3, 2021 Share Posted May 3, 2021 I build it too with this configuration and for me everything is OK. There is no offset. Quote Link to comment Share on other sites More sharing options...
Coriform Posted May 3, 2021 Share Posted May 3, 2021 10 hours ago, lemon cup said: Looks like the new APAS docking port has a slightly higher node than the old one, so when you attach the LAS it's not quite flush. This was it. I forgot to mention that I'm on 1.11 and using (mostly) 1.11 mods, including the latest Benjee10_sharedAssets. The node placement for the C-100 docking port has been updated. Quote Link to comment Share on other sites More sharing options...
Watchboy52 Posted May 4, 2021 Share Posted May 4, 2021 (edited) So I'm having an issue where I can't properly set the contents of the tanks (running version 1.11.2), I can only set to a single fuel rather than fuel/oxidizer, and it doesn't seem like anyone else is having this issue? Is this an incompatibility issue? The only mods I can think of that could be causing an issue is Cryo Engines and maybe Interstellar Fuel Switch? Edited May 4, 2021 by Watchboy52 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 4, 2021 Share Posted May 4, 2021 1 hour ago, Watchboy52 said: So I'm having an issue where I can't properly set the contents of the tanks (running version 1.11.2), I can only set to a single fuel rather than fuel/oxidizer, and it doesn't seem like anyone else is having this issue? Is this an incompatibility issue? The only mods I can think of that could be causing an issue is Cryo Engines and maybe Interstellar Fuel Switch? IFS is not compatible with Cryoengines , you will try uninstall it Quote Link to comment Share on other sites More sharing options...
Watchboy52 Posted May 4, 2021 Share Posted May 4, 2021 15 hours ago, golkaidakhaana said: IFS is not compatible with Cryoengines , you will try uninstall it Hmm. Welp that's unfortunate, as I can't uninstall either of them seeing as I'm pretty far into this save... Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 5, 2021 Share Posted May 5, 2021 16 hours ago, Watchboy52 said: Hmm. Welp that's unfortunate, as I can't uninstall either of them seeing as I'm pretty far into this save... Cryoengines basically has the same function as IFS though ? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 7, 2021 Share Posted May 7, 2021 3 hours ago, ZnpORabzLntw said: Does this mod work with CKAN? It is not on CKAN yet, but Benjee is thinking about that. For now you need to manually install Quote Link to comment Share on other sites More sharing options...
davide96 Posted May 9, 2021 Share Posted May 9, 2021 Hi all, i have created the patch file (following the instructions at page 17) but the iva does not show why?? Thanks a lot! Davide Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 10, 2021 Share Posted May 10, 2021 11 hours ago, davide96 said: Hi all, i have created the patch file (following the instructions at page 17) but the iva does not show why?? Thanks a lot! Davide Did you download and copy SSTU to your GameData? Quote Link to comment Share on other sites More sharing options...
davide96 Posted May 10, 2021 Share Posted May 10, 2021 1 hour ago, Cheesecake said: Did you download and copy SSTU to your GameData? Yes Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 18, 2021 Share Posted May 18, 2021 Whats next with this mod? Will we see something like reDirect 3? Quote Link to comment Share on other sites More sharing options...
davide96 Posted May 20, 2021 Share Posted May 20, 2021 On 5/18/2021 at 5:26 PM, SpaceFace545 said: Whats next with this mod? Will we see something like reDirect 3? I hope for that, because this mod is awesome @benjee10 Quote Link to comment Share on other sites More sharing options...
PoggersWasDeleted Posted June 14, 2021 Share Posted June 14, 2021 Is this compatible with Realism Overhaul? Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 14, 2021 Share Posted June 14, 2021 3 hours ago, PoggersWasDeleted said: Is this compatible with Realism Overhaul? I think that you have to create a MM patch, at least on for real fuel Quote Link to comment Share on other sites More sharing options...
PoggersWasDeleted Posted June 15, 2021 Share Posted June 15, 2021 thanks! Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 15, 2021 Share Posted June 15, 2021 I have created one two month ago, I can share it with you...but don't know how Quote Link to comment Share on other sites More sharing options...
PoggersWasDeleted Posted June 18, 2021 Share Posted June 18, 2021 If your on the KSP discord tell me! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 21, 2021 Share Posted June 21, 2021 On 5/16/2020 at 8:53 AM, Cosmic Doge said: Hi. Can anyone help me with making the LAS work properly? I didn't see any replies to this, and am having the same issue myself. Any advice for not having the capsule tumble end over end? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted June 21, 2021 Share Posted June 21, 2021 2 hours ago, OrbitalManeuvers said: I didn't see any replies to this, and am having the same issue myself. Any advice for not having the capsule tumble end over end? Not sure what "working properly" in that case means. It is pulling the capsule away from the rocket, so seems to work. If you want to have it more stable, you probably need to edit the part to first initiate some srb angled to move away from the rocket, than straight for a flight path. Also you could try to have fins down at the capsule, see if that helps. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 22, 2021 Share Posted June 22, 2021 2 hours ago, chris-kerbal said: Not sure what "working properly" in that case means. It means not tumbling end over end. The "activate engine" action ignites 4 thrusters facing downward, and two thrusters facing sideways, so it flips several times and doesn't pull the capsule away very far due to losing so much energy from flipping, due to the sideways thrusters. Other people are not seeing this when used from the launch pad? I can make a video if need be. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted June 22, 2021 Share Posted June 22, 2021 20 hours ago, OrbitalManeuvers said: It means not tumbling end over end. The "activate engine" action ignites 4 thrusters facing downward, and two thrusters facing sideways, so it flips several times and doesn't pull the capsule away very far due to losing so much energy from flipping, due to the sideways thrusters. Other people are not seeing this when used from the launch pad? I can make a video if need be. I have that as well, but in all situation it worked to rescue the Kerbals. It does not look nice, but works. But as I said, if that needs/wants change, either benjee needs to update it or you can edit the configs. Quote Link to comment Share on other sites More sharing options...
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