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Just finished the second chapter, and I have to say... it was a lot of fun. This is exactly the kind of stuff I was hoping for when I found out about the Mission Builder :)

Great job :D 

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Quick update:

Chapter 3 will be done this week. Thanks to Easter and spring break I was busy throughout the weekend (not to mention I'm having trouble getting a certain part of the mission just right). It's taking a little longer than usual, but it will be done soon. Thanks to everyone who has helped with feedback or enjoyed the first two!

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Chapter 3 is available here:

Chapter 3 Download

As I just mentioned in my first post and thanks to the help and tips of people like @million_lights, chapters that have been played and fixed after input will be marked with DX and are considered finished. I don't want to get in the habit of going back and re-uploading on a regular basis and having to do X.1, X.2, X.3 editions and so on. There will be an initial release and the finished/fixed DX version later.

That being said, yes, I'm hoping they all release clean, but you know...things happen.

Enjoy!

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Finally got around to playing Chapter 3, was not disappointed. :) SPOILER ALERT:

Spoiler

The twist during the rendezvous was genuinely unexpected - I honestly jumped a little when it happened :P Definitely interesting, very curious to see how this story unfolds now :D The propulsive landing was pretty hard to pull off timing-wise, but made an otherwise routine reentry a bit spicier :wink:

Had a slight issue at the end, same with Chapter 2, where I couldn't trigger the end node to officially finish the mission. Starting to think it might be an issue with my install or MH in general...

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Posted (edited)
23 hours ago, GluttonyReaper said:

Finally got around to playing Chapter 3, was not disappointed. :) SPOILER ALERT:

  Reveal hidden contents

The twist during the rendezvous was genuinely unexpected - I honestly jumped a little when it happened :P Definitely interesting, very curious to see how this story unfolds now :D The propulsive landing was pretty hard to pull off timing-wise, but made an otherwise routine reentry a bit spicier :wink:

Had a slight issue at the end, same with Chapter 2, where I couldn't trigger the end node to officially finish the mission. Starting to think it might be an issue with my install or MH in general...

Hmmmm......:/

I've personally finished them and know others have (watched Million's stream). I will take another look and see if I can run through it and finish it. My only guess is that if you do or do not trigger a certain node in a certain way it could throw off the entire thing...but then again, why would the rest lead you to the end node? I don't understand programming logic well enough to troubleshoot everything perfectly, lol, but I will look again.

One thing to keep in mind with chapter 2 is that you need to land as close to where you took off as possible, as the back half of the runway is 'closed' for construction. So land before (from the usual takeoff perspective) you reach any of the buildings and you should be good (the score system should work there too!)

Glad you liked three. I'm curious how much trouble you had with the end, if any. That took some work to make just right! :wink:

Spoiler

Also, in the notes and dialogue I tried to hint at quicksaving as often as possible (in a roundabout way, of course)!

Edit:

Spoiler

Sorry, just noticed the last bit. If you had trouble triggering the ending for chapter 3, thats because you need to land near the KSC. If you look the bulls-eye is on the launch pad but the landing radius is 60k out, so you only need to be approximate. If you landed on, say, the other side of the planet, you won't have completed it. Jerk move? Maybe, but it makes sense that you would want to try and land near the center for a rescue

 

Edited by Disparia Books

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@Disparia BooksI think he meant that chapter 3 didnt complete properly. did you set the last node as the end node?
I havent gotten around to play/livestream chapter 3 yet.

Expect a stream tomorrow starting somewhere around 1-4 pm (UTC) :)

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Posted (edited)
4 minutes ago, million_lights said:

@Disparia BooksI think he meant that chapter 3 didnt complete properly. did you set the last node as the end node?
I havent gotten around to play/livestream chapter 3 yet.

Expect a stream tomorrow starting somewhere around 1-4 pm (UTC) :)

Just answered that in the hidden bit now. i'm going to go in and look at it, but I'm pretty sure it's marked end (and I figured out why it didn't register). If not, expect the 'DX' version soon, lol! Thanks mate, I always appreciate your feedback and help.

Edit: Just checked, it IS marked end. So it must be that @GluttonyReaper

Spoiler

didn't land within the designated radius from the KSC.

I think I did mention that in the dialogue/notes and it should be listed on the objective node. My bad if not :P

 

Edited by Disparia Books

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Posted (edited)
6 minutes ago, Disparia Books said:

I think I did mention that in the dialogue/notes

I dont read spoilers until I have played it myself :D

Edited by million_lights

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Just now, million_lights said:

I dont read spoilers until I have played it myself :D

Lol, smart, very smart :wink: 

Then pay CLOSE attention to what Jeb thinks you should do...it might just save your...spoiler.

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I'll check it out :D
maybe I'll find some tricks to make it more reliable and protect it against "user error" xD

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Hey all!

Just wanted to check in and let you all know that I am currently working on chapter 4. However, the past week and the next two are really busy for me, so I won't have a lot of time to devote to Kerbaling. I'm not exactly certain when I will finish it, but I wanted to let you know it is indeed coming...eventually. Thanks for the support for the others. And if any of you have or will stream any of the others let me know, I always love to watch a good Kerbal stream!

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Posted (edited)

Hey @Disparia Books!

I've played Chapter 3 now and I really liked it.

I found 1 Bug (end node didnt trigger. reason unknown. maybe change the EVA node to ANY crew, ANY Vessel, ANY Body. There are no other possibilities anyways)

My only complaint would be that some texts ( top center screen) are not displayed long enough or even interrupt each other so I missed the majority of 3 or 4 texts. Make sure they are displayed long enough for slow readers like me xD.

I would also add a "Time since node >10 (or 15)" after every "Display message" Node (or some at least)

Here is my playthrough if you want to check it out and see where I couldnt keep up with the messages :)

https://www.twitch.tv/videos/249181331

*PS: I found a typo but that will stay our secret :wink: ( in the "Countdown" node )

 

Edited by million_lights

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At the end of chapter 1 I had no idea I was supposed to go to the space centre to finish. Would be helpful to tell players that.

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6 hours ago, dazhat said:

At the end of chapter 1 I had no idea I was supposed to go to the space centre to finish. Would be helpful to tell players that.

Hmmm...should be an end node waypoint guiding you there. I will look into it and see what' up. Thanks for the input. Also, is there a waybtobchange go to waypoint colora?? Sometimes they are almost impossible to see :/

EDIT: Tweaked the last node so it's more obvious and added some flavor text to help guide you. You can find the slightly updated DXX version here and on the original post. Thanks for pointing that out @dazhat!

Chapter 1 DXX

Edited by Disparia Books

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