JacobJHC

The Ultimate Jool 5 Challenge Continuation for 1.7/ Making History

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After several years of Space Exploration Kerbals have gained a lot of experience in building and blasting rockets, spaceships, stations, and landing on other bodies. The government started to look for other fun stuff to support so they want to cut the Kerbal Space Progam fundings. but there is still one huge thing to do: they still haven't landed on any of the Jool moons!

Jebediah called a meeting with the other Kerbonauts and engineers. In face of funding cuts, they have to reduce the number of missions. And so they have found only one solution:

To execute one giant mission, the bravest and craziest of all time, in which they will land on all the moons and come back in one!

Many of the less crazy engineers and sane common Kerbals immediately started to proclaim that this is impossible, even with the bravest and most stupid Kerbonauts and engineers. This idea gained a lot of interest and attention in the public and even in the government. Jebediah and the others realized that with this new, huge publicity the Space Program may be saved and they can continue to do what they love the best! They started to think about the details of this enormous mission...

This challenge was continued with permission from the previous thread manager @sdj64

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LINK to the old Jool-5 thread There are over forty-five pages of entries and discussion,  so look and see what made it and what didn't

LINK to the older Jool-5 thread. There are hundreds of pages of entries and discussion, so look at it to see what worked and what didn't!


CHALLENGE RULES

Given the scale of this challenge, everyone who completes the mission successfully gets a spot in the hall of fame.

1. No cheating, including the stock debug menu cheats, HyperEdit, or file editing.  HyperEdit is allowed for testing but get rid of that H when you fly the real mission!
2. No part-clipping of functional parts (fuel tanks, batteries, crew pods, engines, science parts, SAS) into each other. It is okay to clip structural and non-functional parts, wings, and heat shields.
3. Any number of launches are allowed to assemble the ship in Kerbin orbit. All launches must be flown!
4. There's funding for one main ship only so all the crew, lander(s) and other stuff has to go to Jool as one big ship.  The ship can separate once in Jool's SOI.
5. Kerbals must be in a pod or cabin (no seats) for the interplanetary journey. Seats are okay for landing and flying within the Jool system.
6. One refueling mission is allowed in the Jool system if you run out of fuel, unless your ship uses ISRU. The refueling mission can only transfer resources, not parts, to your Jool 5 craft. This mission must actually be flown!
7. On all of the landings, the Kerbal must be able to get out and walk (or swim!) around on the surface.  Make sure your ladders work!
8. Use Normal difficulty or harder, except, any ComNet settings are allowed including turning it off completely.
9. All the Kerbals have to arrive back to Kerbin surface at the end of the mission, happy and alive. You are allowed to optionally send up a craft to return them from LKO.

10. Mods / DLC:
STOCK: only mods which do not add parts and do not change physics are allowed.  This includes any informational, planning, visual, autopilot, or automatic functions.

DLC: Any and all DLC made for Kerbal Space Program are allowed.

MODDED: Use of most parts mods and certain game mechanics mods are allowed.  You NO LONGER HAVE TO ASK if your favorite part pack is allowed!  Some parts mods are prohibited.  Please see below.
Specific Mods:

Spoiler

Examples of popular mods allowed in stock entries:
MechJeb, KER, KAC, Precise Node, Transfer Window Planner, EVE, Scatterer, Chatterer, Pilot Assistant, Docking Alignment Indicator, TAC Fuel Balancer, Throttle Controlled Avionics, X Science.

Examples of allowed game mechanics mods that would count as modded:
FAR, DRE, Remote Tech, ScanSat, Kopernicus (As long as whatever Kopernicus is adding doesn't affect your mission you're good), part welding, any life support, any new science experiments, fuel switchers

Prohibited Mods (powerful enough to make the challenge trivial, or too confusing to judge): 

Tweakscale
KSP Interstellar
Near Future Propulsion
OPT Spaceplane
B9 Aerospace
Kerbal Atomics
Atomic Age
Extraplanetary Launch Pads
OSE Workshop
Impossible Innovations
Solaris Hypernautics
Deep Space Exploration Vessels
Any Orion nuclear pulsed propulsion
Any warp drive or propellant-less space engine
Any physics alteration that makes the challenge easier (reducing gravity, moving the moons, HyperEdit, or debug menu cheats)

ENTRY SUBMISSION RULES
11. Submit your challenge as an imgur album, with good captions and descriptions, as a video or series of videos, or as a thread in Mission Reports.
12. Pictures or it didn't happen! Please keep the resources tab open, as well as show the informative windows from Mechjeb or KER if you use them. Take a picture of every important moment, including transfers, dockings, landings, stagings, and refuelings. For Jeb's Level, also take pictures of the science screen when you recover your craft. Alternatively, video submissions are a great way to show everyone your mission as well. These will help future participants to see exactly how you accomplished each part!

CHALLENGE LEVELS

1ST LEVEL: one Kerbonaut lands on all the moons and come back safely.

1st level low mass and low cost and low parts sub-challenges: with stock parts and physics, how low can you go and still accomplish the mission?

2ND LEVEL: two or more Kerbonauts land together on all the moons together and come back safely.

3RD LEVEL: There's not enough time left for training one crew member to be an expert on all of the moons, so five Kerbonauts must go to the mission, with at least one unique Kerbonaut landing on each moon.

JEBEDIAH'S LEVEL: collect as much Science as possible!  Your score is the number of science points from the Jool system only, returned to Kerbin (not transmitted).  Only stock experiments count for this!  To score, take pictures of the science screen(s) when you recover the data.  Otherwise, the rules are the same as 3rd Level.


ISRU:  Use of ISRU will get a note ISRU on the entry description in the hall of fame.  This includes stock ore harvesting and converting as well as mods such as Kethane and Karbonite.  ISRU is allowed for any level of completion.

GRAND TOUR:  Not officially part of the challenge, but landing on all planets and moons in the Kerbol system in one mission will earn a GRAND TOUR note and the everlasting praise of all of Kerbal kind.  Rule 4 is waived, but any Kerbals on the mission cannot return to Kerbin in between any landings and you still must follow the other rules.

Additional optional information to help others see how the mission was accomplished:
- Which game versions did you use?
- What mods did you use, if any?
- How many Kerbals are on the mission?
- How many launches were needed to start your mission from Kerbin?
- How much did your mission cost?
- Did you needed a refueling mission?
- Did you bring additional stuff like satellites, rovers, etc?
- Share the delta-V information too, if you tracked it!

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Well, now this big announcement is in the Kerbal News, all the public is excited about this mission and even the Government is watching! Now it's up to you, to the engineers and to the bravest and craziest Kerbonauts of all time!

 

Completion Badge: Anyone who has finished the challenge can add this badge to their signature.  The Low Mass Feather badge is available for entries in the low mass sub challenge.

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Spoiler

To display the badge in your signature, copy this code.


 [URL="http://forum.kerbalspaceprogram.com/threads/123950-THE-ULTIMATE-JOOL-5-CHALLENGE-Continuation-for-KSP-1-0%21"][img=http://i.imgur.com/Z5hSyCv.png][/URL]

 

Hall of Fame

1st Level-

- @Laie Video here. Used a smaller-than-you'd-expect rocket with a dedicated Tylo lander and a spaceplane shell that encloses the Vall-Bop-Pol lander to make the Laythe lander. A very well done mission with a great video. 

- @Stratzenblitz75 Video here. Used a completely reusable mission involving a tiny mothership which orbited Tylo and tiny landers that explored the system. I should also point out that no nuclear engines or ions were used in the mission. Truly impressive.

- @Ultimate Steve Videos here and here. Used a single launch in career mode sending Val to many places in the system including Vall. Very impressive how quickly the mission was thrown together and carried out. 

- @IncongruousGoat Album here. A simple, single launch Jool 5 mission that only uses 42 parts! Very well optimized and well done. Good job!

- @chargan ISRU Gif here. Used an ISRU shuttle and hopped from Kerbin, to the Mün, to the Joolian moons, to Duna, and finished it off with a glorious vertical landing at the KSC. Excellent job!

- @GRS Album here. Used a massive, creatively named mothersheep that carried landers for Laythe and Tylo, landing on Vall and Bop (AND DRES!) by itself. As an added bonus, the lonely Dres was even visited, that doesn't happen very often. Amazing job!

- @Challyss Album here. Used a brute force 5 meter launch booster with two 5 meter side boosters. Once in LKO used a vector-power stage to boost to an elliptical orbit, then used a rhino powered mothership to go to Jool, where it completed the mission.

- @5thHorseman Videos here. Used a single launch to send three Kerbals to the Jool system, where the ship parked in an elliptical Tylo orbit. From there a tug took the landers to their respective moons where they *wait for it* landed. The ship then fired all three Kerbals home safely. An amazing mission and equally amazing videos.

- @Xurkitree Grand Tour Thread here. A surprisingly small mission that not only landed on all the Jool moons, but also every other planet and moon in the system. The mission sent a craft out to Eeloo, which landed and returned to Jool before heading home. Once in orbit Derton was picked up by a recovery rocket and landed safely back on Kerbin. Outstanding.

- @dvader Album here. A single launch using only chemical engines. Used several gravity assists to make the trip to Jool cheaper in terms of delta-v. Used a small but capable plane for Laythe, and a donut lander for the other moons (with extra fuel for Tylo and Vall.) Overall a very optimized mission, complete with a near KSC landing.

- @fulgur Album here. A very small and well optimized mission with a smaller-than-you'd-expect mothership. Ions were used to scoot Jeb and Vall about the system to the various moons, and then left as the small mothership made its way home, getting into Kerbin orbit with only forty m/s of delta-v remaining. (Talk about close margins!) The crew were returned safely by an Aether SSTO.

- @Pro100kerbonaut  ISRU Mission report here. Used an SSTO spaceplane to go to Minmus to refuel, then flew off to Jool. This mission is the most impressive in how it handled the Tylo landing. Not only was the landing done using the SSTO, but it came directly from Vall without refueling at Bop or Pol. The landings were all completed flawlessly, but was destroyed in a crash landing back on Kerbin. The pilot survived though, and any landing you can walk away from...

Low Mass

- @EvermoreAlpaca Video here. Mass of 6.2 tons (Current Record!). Spaceplane launch, gravity assists off Kerbin and Eve to reach Jool. Landed on Laythe with the same rapier used in the launch stage, returned to orbit with an incredible TWR, scooted over to Tylo where the most bare-bones Tylo lander I've ever seen was used to land on and take off from Tylo (saved fuel by having Bill push it to the top of the mountain), flew over to Vall where the landing was done using staged batteries and a single ion engine. The Vall lander (which was also part of the Laythe lander) completed the last two landings on Bop and Pol and returned to Kerbin using many more gravity assists before preforming an aerobraking, with Bill parachuting to the space center and landing atop the RnD.

Low Cost

 

Low Parts

-  @bayesian_acolyte ISRUAlbum here. A small, single stage craft comprising of 31 parts. Bayesian_acolyte said there could have been some part count improvements, but even without it the mission still did so much with so little. This mission shows just how far ISRU can be stretched, especially with that Tylo landing.

2nd Level-

- @jinnantonix ISRU, Album here. Used a big launch with a self-refueling vector-powered lander that made multiple Laythe landings and mined ore from every moon. Two kerbals were landed on each moon and the lander was recovered at KSC.

- @Kerbolitto ISRU, Album here. Excellent mission done using two space shuttles :ocapable of refueling on moons. Absolutely amazing job. In all things I ever thought I would see happen in KSP, a space shuttle landing on Tylo was not one of them. 

- @Marschig ISRU, Videos here. Not one, not two, but three ISRU planes flew to Jool and to all five moons on both the 3rd and 2nd levels. The SSTOs also visited Duna and Minmus in their missions before landing back at the KSC. Truly exceptional. This is the first time I've seen three Jool 5s all submitted at one time!

- @PhoenixRise86 Album here. Used a mothership for the first part of the mission, then resorted to ions to get to Ike and Minmus, then safely back home. Also, this is the first 2nd level mission to not use ISRU. :)

- @GRS: Album here. The highly anticipated Sheep v2 did not disappoint, and went above and beyond by visiting not just Jool's moons but also Kerbin's and Dres. Used massive nuclear boosters to get around the Jool system and the Tythe lander to get two Kerbals on every moon and Dres, before using the Sheep v2 to land the entire crew on Minmus and Mun. Spectacular!

- @Xurkitree ISRU Video here. This modded mission utilized ISRU, a nuclear mothership, and eight aerospikes to land on all five of Jool's moons with Cerdrin and Lodous Kerman. Returned the lander and mothership to LKO where a separate rocket retrieved the crew. I highly encourage watching the video submitted, it is excellently edited and the music supports the awe of the mission.

3rd Level-

- @iAMtheWALRUS Grand Tour, ISRU, Album here. Used SSTOs to launch the mission and used moon hopping to get around the Kerbol system. Very nicely done. Also, first 1.4 submission :D

- @JacobJHC Grand Tour, video here. Giant single launch craft, also visited every planet and moon from the OPM planet pack. Very big. 

- @sturmhauke Album here. To put it in the words of the pilot them self; "A mostly reusable mission to all 5 of Jool's moons. Single launch SSTO carrier drone, with a separable mothership and 5 landers." Very well done and efficient mission. Used fuel cells to power ion crafts for Bop and Pol, sent a plane to Laythe, and conquered Tylo with a rocket lander.

- @mystifeid Album here, ISRU. Used two launches to put a mothership and a universal lander into orbit. Then used left over launch stage to boost to Jool and then around the system until it ran out and was staged at Tylo. Bob landed on every moon, accompanied with a different Kerbal for every moon. Very nice mission, and even had the added bonus of a near KSC landing.

- @PhoenixRise86 Album here. Used a single launch of pure rocketry, no jets, ions, or nukes used in the entire mission. This mission did the Jool 5 mission in style, with some of the most interesting landers I've ever seen, including an aerospike Laythe plane. 

@Marschig ISRU, Videos here. Not one, not two, but three ISRU planes flew to Jool and to all five moons on both the 3rd and 2nd levels. The SSTOs also visited Duna and Minmus in their missions before landing back at the KSC. Truly exceptional. This is the first time I've seen three Jool 5s all submitted at one time!

- @jinnantonix ISRU, Video here. Of all the Jool 5 missions I have seen in this thread so far, none treat their Kerbals better than Jinnantonix has. The craft was modular in design and split into several different arrangements for various landings, and came with a gravity spin for deep space transit. Very considerate, and very awesome.

- @Grogs Album here. Two launches to build the main ship in orbit, one crew launch for realism. Used a giant transfer stage to get the landers to Jool. Chemical engines pushed the landers about the Jool system, with nine Kerbals in total being involved in the mission. Once the landings were completed the mothership returned to Kerbin where a fourth launch collected the Kerbals and returned them safely to Kerbin. 

Jeb's Level-

- @Xurkitree Grand Tour, ISRU, Album Here. Collected 19,711.3 science from Jool on a girl's night out mission with no lack of gravity assists. A note from the author said that the mission greatly improved their skills in KSP and proved that fact well with the insane gravity assists they pulled off. Also first Jeb's Level on the new thread yay!

- @ManEatingApe Video here. And here. And here. And here. And here. And here. Collected 16,532.0 science from Jool. There isn't anything I can say about this mission except you need to see it for yourself. Exclusively low tech was used, and collected in space science from all biomes. This mission did the near-impossible, with primitive parts, and landed all Kerbals safely back on Kerbin.

- @SolarAdmiral Video here.  Collected 42,296 science from the Jool system. Single launch on a cluster of three meter parts, before heading off to Jool. Started with Laythe first, landing using a floating platform. Science was collected with a small jet-powered boat. Next stop was Tylo, where a rover was used to collect science from many biomes. On Vall one landing was done, and a hop added to it before heading to orbit again. Numerous biomes collected from Bop and Pol by hopping around in their low gravities. Direct shot home and landed all seven Kerbals to tell the tale. Absolutely astounding mission!

- @jinnantonix ISRU Video here. Collected 82,510 science (Current Record!) from the Jool system. Single launch, one much smaller than you might expect. Used a plane to gather large amounts of science from Laythe, dove into Jool's atmosphere, grabbed science from almost if not everywhere, and even managed to use the Laythe plane as the final stage on the Tylo landing. Had an artificial gravity system to facilitate the kerbals, and landed back at the KSC. Honestly jinnatonix managed to do so much in this video I can't describe it all here so I suggest you just watch the video lol. Amazing job.

 

Edited by JacobJHC
Hall of Fame Updates / Rule Updates

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Thanks for taking this over - Jool 5 is the flagship challenge of KSP!

Also, the "older Jool-5 thread" link is broken, here is the correct one:
 

 

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3 minutes ago, DerekL1963 said:

Thanks for taking this over - Jool 5 is the flagship challenge of KSP!

Also, the "older Jool-5 thread" link is broken, here is the correct one:
 

 

I didn't notice that, thanks!

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Thanks @JacobJHC! I haven't had the chance to check out Making History yet but this will be the first mission I have in mind when I look at the new parts and mission builder. But given the bug reports I've seen it's probably best to avoid turning challenges into missions at the moment.

I like the low parts idea too!

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19 minutes ago, sdj64 said:

Thanks @JacobJHC! I haven't had the chance to check out Making History yet but this will be the first mission I have in mind when I look at the new parts and mission builder. But given the bug reports I've seen it's probably best to avoid turning challenges into missions at the moment.

I like the low parts idea too!

I'm looking forward to your submission. Thanks again for giving me this opportunity to run the challenge!

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2 minutes ago, The Dunatian said:

@JacobJHC, Looks like a great re-boot! One of these days I'll try this.

Thanks! When the day comes, I'll gladly overview the submission. :D 

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Finally, it starts, hope i can finish it soon (it's over 5 redesigns on 800< parts vessel with nearly 10k tons)

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Hi @sdj64 and @JacobJHC.  Quick question:  Should new 1.3.1 entries be submitted here?  Most of my mods are not updated to 1.4.x yet.  And I "think"  I have a vessel that doesn't break any rules this time!  (I had started a Jool 5, but then realized I had lined the inside of my mothership's hull with the B9 HL aircraft fuel tanks.  D'Oh!!!)

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Why is Tweakscale disallowed? Tweakscale doesn't break anything or make the challenge less challenging. Just gives a few more options.

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12 minutes ago, sevenperforce said:

Why is Tweakscale disallowed? Tweakscale doesn't break anything or make the challenge less challenging. Just gives a few more options.


IIRC from the discussion years ago - some stock components (particularly engines) become insanely OP when Tweakscaled up.  It was easier to simply ground rule it out.

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3 minutes ago, DerekL1963 said:

IIRC from the discussion years ago - some stock components (particularly engines) become insanely OP when Tweakscaled up.  It was easier to simply ground rule it out.

I see Tweakscaling like clipping. Fine to do it for structural parts, wings, or cosmetics, but not for engines or tanks.

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4 hours ago, smotheredrun said:

Hi @sdj64 and @JacobJHC.  Quick question:  Should new 1.3.1 entries be submitted here?  Most of my mods are not updated to 1.4.x yet.  And I "think"  I have a vessel that doesn't break any rules this time!  (I had started a Jool 5, but then realized I had lined the inside of my mothership's hull with the B9 HL aircraft fuel tanks.  D'Oh!!!)

The last thread has been decommissioned and I see no reason you shouldn't be able to submit here. Feel free to submit it. Good luck :D

4 hours ago, DerekL1963 said:


IIRC from the discussion years ago - some stock components (particularly engines) become insanely OP when Tweakscaled up.  It was easier to simply ground rule it out.

True. It would be too easy to simply take the largest 3.75 meter fuel tank and scale it and a mammoth engine up until you have a single stage booster from Kerbin to interplanetary space.

4 hours ago, sevenperforce said:

I see Tweakscaling like clipping. Fine to do it for structural parts, wings, or cosmetics, but not for engines or tanks.

You make a decent argument, but it would/could be too difficult to determine if certain parts (such as engines and fuel tanks / reaction wheels ) were tweaked or not, so it is still ruled out. 

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Is mild part clipping okay? I’ve clipped some of the FL-T200s half together for a nicer aesthetic on my Bop/Pol/Vall lander. It’s nonfunctional though.

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Just now, KingDominoIII said:

Is mild part clipping okay? I’ve clipped some of the FL-T200s half together for a nicer aesthetic on my Bop/Pol/Vall lander. It’s nonfunctional though.

Could you post a screenshot?

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Just now, KingDominoIII said:

My computer doesn’t do screenshots from some reason, so here’s a photo of the screen :D

https://imgur.com/gallery/O7yaA

 

You said the center tank is empty/nonfunctional right?

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1 minute ago, JacobJHC said:

You said the center tank is empty/nonfunctional right?

No. They’re all full, but I could unclip them and it would work fine. It’s just prettier this way, so it'll look better in the eventual submission. 

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Just now, KingDominoIII said:

No. They’re all full, but I could unclip them and it would work fine. It’s just prettier this way, so it'll look better in the eventual submission. 

After reviewing the rules I have realized that this can't be allowed due to the no fuel tank part clipping rule, I suggest unclipping them as you said you could. Your lander does look very capable though. I am looking forward to your submission. :)

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5 minutes ago, JacobJHC said:

After reviewing the rules I have realized that this can't be allowed due to the no fuel tank part clipping rule, I suggest unclipping them as you said you could. Your lander does look very capable though. I am looking forward to your submission. :)

Okay, thank you!

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Was halfway building in 1.3.1 but since ive updated ill start again :)

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2 hours ago, maceemiller said:

Was halfway building in 1.3.1 but since ive updated ill start again :)

You can still use what you've already built. This challenge is accepting any entries cut off by the last thread's discommoding.

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