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HyruleOrphan

How Do Plane Fly?

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Hey, im pretty new to this game and ive been having trouble flying aircrafts (within the atmosphere) even when using Stock Planes.

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Let's go on how to fly the stock air crafts first.

First of all, you have 3 axis to control the craft, pitch (W-S), yaw (A-D) and roll (Q-E). I could try to explain each one, but a video is better:

The wings generate lift by having an angle o attack in relation to the movement (so you can also fly upside down). Pitch a little up, and the lift pushes you up. To make turns you roll in the direction you want to go, and pitch up. The wings will collide with the air, pushing you sideways, in direction of the turn. The yaw is used mostly as stabilization and small corrections, don't try to make turns only with it. You can even make a controllable craft without any yaw in KSP.

See how this F-22 makes turns:

And to finish, a much more detailed tutorial:
 

 

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First, what are the issues you're experiencing? The more information, and the more specific information, the easier it is to help you.

Second, the two usual culprits when designing your own are:

1) Unstable craft, caused by center-of-pressure (lift and drag) being ahead of center of mass. In this case, add aerodynamic surfaces towards the rear of the craft.

2) Landing gear causing swerving on the runway. Similar thing: enable advanced tweakables, and reduce the friction on forwards gear while increasing friction on rearwards gear.

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The stock planes are not necessarily intended to be easy to fly. :) They're to give you ideas, and you can learn to make better ones of your own. 

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17 hours ago, MaximumThrust said:

Let's go on how to fly the stock air crafts first.

First of all, you have 3 axis to control the craft, pitch (W-S), yaw (A-D) and roll (Q-E). I could try to explain each one, but a video is better:

The wings generate lift by having an angle o attack in relation to the movement (so you can also fly upside down). Pitch a little up, and the lift pushes you up. To make turns you roll in the direction you want to go, and pitch up. The wings will collide with the air, pushing you sideways, in direction of the turn. The yaw is used mostly as stabilization and small corrections, don't try to make turns only with it. You can even make a controllable craft without any yaw in KSP.

See how this F-22 makes turns:

And to finish, a much more detailed tutorial:
 

 

Nice steppin' up! Very informative

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