CrazyJebGuy

Kerbal Express Airlines - Regional Jet Challenge (Reboot Continued)

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Kerbobulus Aerospace presents:

The KS-100 Family

KS-99 Series:

 

KS-99:

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Stats:

Category: Turboprop

Price: :funds:46,300,000

Passengers: 24

Cruising Stats: 175m/s @4km

Range: 1,030km

Dry Mass: 14.764t

Wet Mass: 19.764t

Part Count: 83

KS-99S

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Stats:

Category: Turboprop

Price: :funds:44,750,000

Passengers: 24

Cruising Stats: 180m/s @4km

Range: 1,125km

Dry Mass: 14.624t

Wet Mass: 19.624t

Part Count: 83

KS-99P

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Stats

Category: Turboprop

Price: :funds:46,900,000

Passengers: 24

Cruising Stats: 210m/s @5km

Range: 1,115km

Dry Mass: 15.364t

Wet Mass: 20.364t

Part Count: 83

KS-99SP

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Stats:

Category: Turboprop

Price: :funds:45,350,000

Passengers: 24

Cruising Stats: 210m/s @5.5km

Range: 1,166km

Dry Mass: 15.224t

Wet Mass: 20.224t

Part Count: 83

KS-100 Series

Cruise at 5-6.5km at 150-180m/s

KS-100

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Price: :funds:56,300,000

KS-100P

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Price::funds:56,900,000

KS-100PT

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Price: :funds:57,300,000

KS-101 Series

Cruise at 150-210m/s at 5.5-6km

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KS-101 Family, left to right: KS-101, KS-101P, KS-101R, KS-101RPER, KS-101RP

KS-101

Price: 72,650,000

KS-101P

Price: 73,250,000

KS-101R

Price: 75,150,000

KS-101RP

Price: 77,250,000

KS-101RPER

Price: 78,900,000

Download

Edited by Bottle Rocketeer 500
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VERTECH INTRODUCES OUR FIRST SEAPLANE THE SP-100

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Range is Approximately 900 km

cruising altitude of around 7 km

With ertech's Famous Comfort, you can Go to any island and fly with the dolphins.

For the low price of $55,713,000, you can have the great and Luxurious Seaplane.

LINK:https://kerbalx.com/epicman352/VT-SP-100

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I'm going to create a new challenge similar to this one but that will focus on cargo and effectiveness(kerbals count as cargo :P). More mod allowed, metric unit and no rules that change crew capacity or cost.

I don't want the same problem KEA have with review. Any idea or advice?

Also I want to expand the challenge to every kind of craft. I'm not sure if I should go with one thread or more. (Best would be sub-thread)

There is also the question of wich addons to choose. Can excel be automatized?

Edited by Mathrilord

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28 minutes ago, Mathrilord said:

I'm going to create a new challenge similar to this one but that will focus on cargo and effectiveness(kerbals count as cargo :P). More mod allowed, metric unit and no rules that change crew capacity or cost.

Count me in! I love me a good airlifter.:P 

Quote

Also I want to expand the challenge to every kind of craft. I'm not sure if I should go with one thread or more. (Best would be sub-thread)

That... could prove difficult. Someone will likely produce a Whackjobian VTVL SSTA cargo rocket. ;)

Quote

There is also the question of wich addons to choose.

Well, Airplanes Plus! is certainly on the list, but beyond that... *shrugs*

Quote

Can excel be automatized?

Yep. You can create formulas in the cells and filter based off of certain criteria. So, for example, you could have the entries provide certain details to determine "effectiveness" and have the formula solve for that figure, then filter by lowest to highest. Should sort itself out automatically.

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38 minutes ago, Mathrilord said:

I don't want the same problem KEA have with review. Any idea or advice?

If you decide to go with a review system anyway, I'd suggest a take one leave one system. Otherwise you'll probably have to come up with a fancy and fair point system. 

On another note, I'm just about to start my exams so don't expect any reviews from me for a bit. 

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36 minutes ago, MaverickSawyer said:

That... could prove difficult. Someone will likely produce a Whackjobian VTVL SSTA cargo rocket. ;)

Isn't that standard operating procedure around here?

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I'm not going to do the same kind of review because I only need them to make sure noboby is cheating. (Also because I'm not a good writer)

Just have an idea; using mission as anti-cheat. Didn't play much with mission builder so not sure if it's feasible. Maybe for later.

I could go with something like: 2 craft max per week per person for more take one leave one.

Maverick don't worry nobody will be able to do a all in one because I'll make simplicity the best way to go. Plus there will be the following rule: If your craft cause too much lag to my computer I delete it :)

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23 minutes ago, Mathrilord said:

I'm not going to do the same kind of review because I only need them to make sure noboby is cheating. (Also because I'm not a good writer)

Just have an idea; using mission as anti-cheat. Didn't play much with mission builder so not sure if it's feasible. Maybe for later.I could go with something like: 2 craft max per week per person for more take one leave one.

Y'know... I've not tinkered with the Mission builder much myself, but that could be an interesting option. Set up a scoring system and whoever posts the highest score wins.

Quote

Maverick don't worry nobody will be able to do a all in one because I'll make simplicity the best way to go. Plus there will be the following rule: If your craft cause too much lag to my computer I delete it :)

I like your style. lol.gif 

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2 hours ago, Mathrilord said:

There is also the question of wich addons to choose.

I've heard Neist Airliner Parts is really good. It's still WIP though. :P

Also, I'd recommend you use Google docs (or is it sheets, I don't remember), as you can have people help you set it up, and share it more easily.

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3 hours ago, Mathrilord said:

I'm going to create a new challenge similar to this one but that will focus on cargo and effectiveness(kerbals count as cargo :P). More mod allowed, metric unit and no rules that change crew capacity or cost.

I don't want the same problem KEA have with review. Any idea or advice?

Also I want to expand the challenge to every kind of craft. I'm not sure if I should go with one thread or more. (Best would be sub-thread)

There is also the question of wich addons to choose. Can excel be automatized?

Add Procedural wings pls

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Kerbal Express Delivery, good name for the challenge?

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I know it's pretty confuse but I can't write everything in one go.

 

Edited by Mathrilord

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Okay, quick question for @CrazyJebGuy

Now that Airplanes Plus has introduced parts in the 1.875m size, how many seats do the size 1.5 passenger cabins count for in this competition? Given their intermediate size between the size 1 and size 2... perhaps 16?

Edited by MaverickSawyer
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I have consulted with @CrazyJebGuy and he agrees that 16 sounds good for the size 1.5 (1.875m) passenger cabin. In addition, the half size MK1 cabin counts as 4 passengers.

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3 hours ago, TaRebelSheep said:

I have consulted with @CrazyJebGuy and he agrees that 16 sounds good for the size 1.5 (1.875m) passenger cabin. In addition, the half size MK1 cabin counts as 4 passengers.

Cool. Need to tinker with some things on a design, and then I'll have a contender for the medium regional jet category... once my other designs get close to being reviewed. I'm not going to add to the backlog just yet. ;)

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Would be appreciate to get feedback on what I've done so far, telling me the mistake I've made and is it understandable(what needs more clarity)? Please :)

Important to know that I have a hard time expressing my self even in french(first language). That's why I'm asking you. (To give you an idea I've been doing this almost continually since monday. #veryslow #nolife)

Edit: I need one submission for testing purpose, a plane with IKEA mods(Airplane+,KAX,tweakscale)

Edit2: neistridlar read the general challenge info spoiler :confused:

Edited by Mathrilord

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5 hours ago, Mathrilord said:

-snip- ...with IKEA mods... -snip-

Wait... Ikea? So... Hard to put together? With really bad instructions? ;)

Edited by Kebab Kerman

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KlankCo Presents...

The LA-67P!

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(Don't have a better image, sorry.)

Nice and small, easily affordable, and low part count. Be wary of tail strikes, though, the aircraft sits low.

Download

Stats:

Class: Small Regional Jet

Max capacity: 48

Max speed: 220-250 m/s

Cruising Speed: 230 m/s

Cruising Altitude: 5,000m to 10,000m

KPPM: We, uh... Don't actually know. We can't find the calculations. But it should be good at cruising altitude.

Range: We also don't know this. Shouldn't be too bad though, it does have 1200 units of fuel.

Cost: 95,750,000:funds:

Extra stuff:

Has some space for oversized luggage where there could be more fuel, but hey, we're kinda low on budget right now. At least, until the next plane is built. This is also the only aircraft with navigation lights, from what I've seen so far. So, hey, no mid-air collisions. There will be a variant that has taller landing gear built at some point, too. The aircraft sits low because it's a converted cargo plane. When landing, attempt to level out as much as possible, then deploy the flaps and brakes. When touchdown is confirmed, engage thrust reversers and gun it.

Edited by Kebab Kerman

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LOBE L-838

 

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Low Orbit Ballistic Enterprises (LOBE) presents its first product to the civilian transport market, the L-838. With the use of Full BellyTM fuel tank technology, we were able to provide a jumbo jet with a 4000km range in the form factor of a large regional jet. With 168 valued customers, the KPPM is 0.017, and every L-838 comes with Self-PushTM  reverse thrust technology, to eliminate the need to wait for a tug.  For the low price of 279,053,000:funds:, surely you could replace your entire fleet of airplanes and ground vehicles with these babies.

To activate flaps, use the lights, to use thrust reverser, press R. Taking off, use flaps 0, rotate at 50m/s, pitch no more than 10 degrees nose up. You should be airborne at 75m/s, pitch up to 15-20 degrees nose up or maintain 80m/s until 1000m altitude then increase to 120m/s for the rest of the climb. Cruising altitude is 3700m at 280m/s with a 0.82 kal/s fuel burn. Landing should be done with flaps 1 at around 80m/s and no more than 7m/s vertical speed under 500m agl. Approximately 20-30% power should be used on final approach, it increases the effectiveness of the thrust reverser on the landing roll. Once the main wheels touch the ground, apply thrust reverser and brakes, throttle up as needed to increase deceleration.

Buy yours today!: https://kerbalx.com/lobe/LOBE-L-838

 

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Frontinco Aerospace Corporation, A Subsidiary of Frontinco Group Of Companies

First Contract Entry for New Fleet Addition / Replacement Aircraft for Kerbal Express Airlines

Hello, I'm FahmiRBLX, the Chief Executive Officer and Founder of Frontinco Aerospace Corporation, the division of  Frontinco Group. Presenting one of our aircraft from our passenger line, the Liner-5, with the manufacturer's designation, Fr-30 (Call this plane using the manufacturer's designation).

 

Frontinco Fr-30

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Too big to fly? Not really. Think twice!

This is currently our longest wingspan aircraft we've ever made here, in Frontinco. Having long wings, low handling speed is (Obviously) one of the flaws.

 

Specifications Sheet

Price Tag : :funds:391,590,000 RRP

Category Jumbo Jet

Top Speed : 210 m/s

Passenger Capacity 216 pax.

Maximum Handling Speed 110 m/s

Part Clipping : Yes, at wings. Mainly for aesthetics.

Version of Manufacture : 1.1

 

User Manual

Spoiler

Frontinco Fr-30 Usage Manual

Action Groups

Spoiler

[Brakes]- Spoilers, Landing Gear Brakes

[Ldg Gears]- Landing Gears (Nose, Main & Tail)

[1]- Engine Start / Shutdown

[2]- Engine Reverse Thrust (Toggle On / Off)

[3]- Flaps

[4]- Airstairs (Not yet tweaked before publishing, adjust as desired)

Flight Instructions

Spoiler

Engine Start - Takeoff

Activate action group 1 to start engines, taxi to active runway when cleared. Once lined up, activate Parking Brake (Brake Action Group), throttle up to 100%. Check thrust output. When exceeding 170kN, release brakes and let aircraft perform takeoff roll. Check airspeed. Once reached 30m/s, activate action group 3 to deploy flaps. Once reached 50m/s, pitch up until aircraft is airborne. Retract landing gear at desired altitude / as instructed during training.

 

Mid-Flight, Cruise

Trim elevators (Alt+W / S) until 2nd Notch (On the upper half, obviously). This might, however needed to be changed at higher speeds. Above 110 m/s, hard pitching will shred the wings, plunging into what everyone hates, therefore, pitch very gently.

 

Landing - Touchdown

At desired distance / as told during pilot training, deploy landing gears. Slow down to below 110 m/s. During ground-effect phase (Or other words, around 100 m from the runway and around 10 m above terrain),  deploy brakes. if possible, butter the landing (Obviously this is what everyone would like to do). Upon touchdown, deploy thrust reversers until aircraft is at safe speed for taxiing.

 

Take note, this is NOT a seaplane, only land on water in case of emergency.

 

 

 

Buy a unit today!

Craft on KerbalX.

 

Brochure update, at random intervals (Reddit reference?). Stay tuned!

@neistridlar, in case you'll be reviewing my plane, here, I've updated the manual. Check the Landing - Touchdown section.

Edited by FahmiRBLXian
Too big to fly?
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