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Modelling in Solidworks


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I am currently working on a mod as an exstension for MH, but the only two software I have are Solidworks and Inventor. I do not know how to lower the poly count of the models to a point wherethey DON'T kill Unity when I load them. 

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I'm guessing you can't install software on the school computer, but I've used simlabs FBX exporter to convert SolidWorks models so that I could load them in Unity (it has a free trial). http://www.simlab-soft.com/3d-plugins/SolidWorks/fbx_exporter_for_SolidWorks-main.aspx  I've loaded fairly complex FBX files before without killing Unity, but it took a long time the first time I loaded the FBX into a scene.

How are you importing SolidWorks models into Unity? Can you simplify your model before importing it or even delete parts of it that aren't visible once it's loaded in Unity?

 

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