Jebs_SY 130 Posted April 18, 2018 Share Posted April 18, 2018 (edited) On 15.4.2018 at 6:50 AM, DracoSilverpath said: Interesting! I tried doing as you said there with the folder cache, but did not see any real improvement on my load time. That said, i'm not 100% sure I did it correctly either. I installed it, right clicked and loaded the gamedata and 64_data folders into ram, then launched the game twice. The bit you mention about a batch file kinda lsot me The background mode of this tool does not work for me. So don't use the background mode. I use the attached batch. And it only helps, when KSP IS NOT YET in the windows cache... as soon as you started KSP once before, it IS already in the cache. I have a loop to load it back into the cache cause when recording video with OBS it seems that writing the video to the HD, it slowly flushes KSP out of the windows cache. The loop in the batch reloads it back into the cache (while it is still in the cache) ... so more like updating the "last accessed" value of the files to make sure they stay in the cache. 32GB RAM here. If I then need to restart the game it loads up with like <2% HDD LED activity. Almost no activity at all. Cause of the windows cache it is also important, that users that making measurement here, at least load the game once fully and close it, before making any measurements. If not they are totally not comparable. Then they would compare non-caches with windows cached. BR JebsSY Spoiler :1 cachefolder ./Gamedata cachefolder ./KSP_x64_Data timeout /t 3600 goto 1 pause Edited April 18, 2018 by Jebs_SY Quote Link to post Share on other sites
JeffreyCor 201 Posted April 20, 2018 Share Posted April 20, 2018 Using with KSP 1.3.1, 32GB RAM with conventional HDD. Before 435.0556, after 416.5103. Second loading was not cached, took the before reading from existing log file and hadn't loaded KSP in a couple days. Quote Link to post Share on other sites
MaverickSawyer 1,768 Posted April 20, 2018 Share Posted April 20, 2018 So, just to make sure I understand what this does... it only helps with loading time on the SECOND launch of the game? Or does it accelerate the first time you launch the game since you booted up the computer? Quote Link to post Share on other sites
DStaal 2,329 Posted April 20, 2018 Share Posted April 20, 2018 1 minute ago, MaverickSawyer said: So, just to make sure I understand what this does... it only helps with loading time on the SECOND launch of the game? Or does it accelerate the first time you launch the game since you booted up the computer? It accelerates every launch, from what I understand. However, there are other things can accelerate launching the game, including the fact that the OS will cache files, and that MM will cache configuration changes. So the procedure listed is what you need to run through to see how much *this* mod accelerates it, on it's own. Otherwise any comparisons might be swamped by other factors. Quote Link to post Share on other sites
blowfish 2,448 Posted April 20, 2018 Share Posted April 20, 2018 24 minutes ago, MaverickSawyer said: So, just to make sure I understand what this does... it only helps with loading time on the SECOND launch of the game? Or does it accelerate the first time you launch the game since you booted up the computer? It's will give the most help on the first launch in most cases. It makes KSP read files more efficiently from disk, but assuming your computer has available RAM the files will probably be cached in RAM after the first run at which point the change in this mod won't make much of a difference. Quote Link to post Share on other sites
COL.R.Neville 111 Posted April 20, 2018 Share Posted April 20, 2018 what would go even faster is creating a new gamedata folder that only has the parts,models,textures that are in your save file or craft files. folders with dll's get loaded they are support mods for the most part would have to blacklist stuff like avc and module manager. ive got the first part done where find all the distinct parts from all the craft files and subassy's. still trying to figure out how to merge the hashtables i put the intermediate results in. probably something stupid easy just cant seem to see the forest for the trees on that bit. so think more like ksp editor/designer where you could load all mods and then a ksp play module where you only load the ones you actually use and only the actual parts from those being used. Quote Link to post Share on other sites
traisjames 14 Posted January 14, 2019 Share Posted January 14, 2019 Dang this is a top mod! Mac Book Pro, 8 GB ram, 2 GHz Intel Core i7, SSD. Loadtime went from 863 sec to 654 seconds on the first load with it. Quote Link to post Share on other sites
danielboro 97 Posted January 21, 2019 Share Posted January 21, 2019 ksp 1.6 pre mod first run 419 second run 329 post mod first run ~319 second run ~228 Quote Link to post Share on other sites
Xurkitree 849 Posted January 21, 2019 Share Posted January 21, 2019 I checked it on my Modding save - Before - 141 s After - 97 s This works! Thanks! Now to try it on my heavily modded (atleast for this laptop) install. Quote Link to post Share on other sites
Asmosdeus 21 Posted January 23, 2019 Share Posted January 23, 2019 (edited) So I may just be an idiot, but where do I put the .dll? I've never encountered a mod in dll, or instructions. Edited January 23, 2019 by Asmosdeus Quote Link to post Share on other sites
blowfish 2,448 Posted January 24, 2019 Share Posted January 24, 2019 1 hour ago, Asmosdeus said: So I may just be an idiot, but where do I put the .dll? I've never encountered a mod in dll, or instructions. Directly in GameData should be fine Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 On 3/22/2018 at 3:50 PM, sarbian said: This is a really small mod that may or may not help your KSP loading reach hyperspace for HDD users. It worked for a small sample of tester and the result are more likely tied with how fast your disk are and how much memory you have (if you have 16GB of ram this should not help the 2nd loading because the game will most likely be cached) How to properly test if things are faster. Launch the game twice up the main menu without the mod installed (one to cache things a bit, then to measure). After the second launch open the KSP.log and search for the "Loading Systems: Elapsed time is 29.1946s" line. Then install the mod, launch and look at the line again and tell me if it did anything for you. (if you have ModuleManager it will rebuild the cache on the first launch so you will have to launch twice...) Download License MIT I don't know how I missed this. Any chance of adding it to CKAN? Quote Link to post Share on other sites
scottadges 731 Posted January 24, 2019 Share Posted January 24, 2019 (edited) Hi this may be a non-smart question, but I'll ask it anyway. Title says "1.4" and this is from March 2018 so wondering if there are any issues using this with 1.6 as of January 2019? (Other people appear to be are using it in recent days... so maybe it's not a dumb question?) Thanks! Edited January 24, 2019 by scottadges Quote Link to post Share on other sites
Superfluous J 15,227 Posted January 24, 2019 Share Posted January 24, 2019 I somehow missed this for all these years as well. Helmets off (but only on Kerbin and Laythe!) to all of you with triple-digit (or quadruple-digit!) load times. I seriously would stop playing if that was the case for me. It's why I don't do a lot of visual enhancements. 1st load no mod: 83.50797s 2nd load no mod: 36.06953s 1st load with mod: 53.84898s 2nd load with mod: 36.16599s ...so much better (1/3 savings) on first run (though maybe that was due some but not all things being cached? I have no idea how ksp cashes things or how this changes it), and the same on the 2nd run. Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 26 minutes ago, scottadges said: Hi this may be a non-smart question, but I'll ask it anyway. Title says "1.4" and this is from March 2018 so wondering if there are any issues using this with 1.6 as of January 2019? (Other people appear to be are using it in recent days... so maybe it's not a dumb question?) Thanks! I'm using it in 1.6 In my dev install, load times went from 32.3 seconds down to 30.1, nearly 10% saved. And this one only had a few mods, I'll be trying it in my big install later, but that one takes 10-12 minutes to load This system has 64 gig of memory, and all ssd storage, so I don't expect a humongous improvement, but anything is helpful, and saving 10-20% of load time is very nice Quote Link to post Share on other sites
scottadges 731 Posted January 24, 2019 Share Posted January 24, 2019 34 minutes ago, linuxgurugamer said: 64 gig of memory, and all ssd storage I know of course you're a top-of-the-line streamer type of gamer, but is there a kerb-emoticon for "drooling-on-the-floor" at your rig? Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 5 hours ago, scottadges said: I know of course you're a top-of-the-line streamer type of gamer, but is there a kerb-emoticon for "drooling-on-the-floor" at your rig? Keep in mind that I've been doing this (ie: geek stuff) for a long time. I didn't get to this powerful a rig overnight, it's been a long road. I'm exceptional, I do things that others don't, so I actually needed the memory. Looking at my usage, I could have saved a few bugs and gone with 48g, but the cost difference wasn't that much, and I always build a system with future use in mind. Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 Ok, I just finished a test with my big install: KSP 1.6.1, about 255-260 mods installed 64 gig memory SSD drives Testing mythology was to load the game 2 times, and use the time from the 2nd load. The second load was done immediately after exiting the game Normal load time: 427.0661s With Hyperspace: 401.7671s About a 7% decrease in loading time. Quote Link to post Share on other sites
SpaceN00b 21 Posted January 24, 2019 Share Posted January 24, 2019 Without: Loading Systems: Elapsed time is 1473.507s With (first load): Loading Systems: Elapsed time is 857.4781s Second loading with it: Loading Systems: Elapsed time is 767.0156s I'm very impressed nearly a 50% decrease in the loading time for a very heavily modded install Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 (edited) 2 hours ago, SpaceN00b said: Without: Loading Systems: Elapsed time is 1473.507s With (first load): Loading Systems: Elapsed time is 857.4781s Second loading with it: Loading Systems: Elapsed time is 767.0156s I'm very impressed nearly a 50% decrease in the loading time for a very heavily modded install Yes, very impressive. Can you describe your system (ie: memory, disk drives, cpu)? Also, number of mods Edited January 24, 2019 by linuxgurugamer Quote Link to post Share on other sites
sarbian 6,634 Posted January 24, 2019 Author Share Posted January 24, 2019 15 hours ago, scottadges said: Hi this may be a non-smart question, but I'll ask it anyway. Title says "1.4" and this is from March 2018 so wondering if there are any issues using this with 1.6 as of January 2019? (Other people appear to be are using it in recent days... so maybe it's not a dumb question?) Thanks! Nothing dumb, I just did not edit the tittle It is done now 4 hours ago, linuxgurugamer said: Ok, I just finished a test with my big install: KSP 1.6.1, about 255-260 mods installed 64 gig memory SSD drives Testing mythology was to load the game 2 times, and use the time from the 2nd load. The second load was done immediately after exiting the game Normal load time: 427.0661s With Hyperspace: 401.7671s About a 7% decrease in loading time. That you still get an improvement when the game is most likely loading from the RAM shows how much the code could be improved. Quote Link to post Share on other sites
SpaceN00b 21 Posted January 24, 2019 Share Posted January 24, 2019 (edited) 2 hours ago, linuxgurugamer said: Yes, very impressive. Can you describe your system (ie: memory, disk drives, cpu)? Also, number of mods I'm using a i3-3240 CPU, 512 Gb hard drive and 8gbs of ram. I have RO and most of the suggested mods excluding Nerteas mods and TAC life support. I also RP-1 and Kerbalism running with their recommended mods. And yes i have a decently stable/smooth running build once it gets running. Edit: According to CKAN there are 83 mods installed Edited January 24, 2019 by SpaceN00b Quote Link to post Share on other sites
linuxgurugamer 17,534 Posted January 24, 2019 Share Posted January 24, 2019 14 minutes ago, SpaceN00b said: I'm using a i3-3240 CPU, 512 Gb hard drive and 8gbs of ram. I have RO and most of the suggested mods excluding Nerteas mods and TAC life support. I also RP-1 and Kerbalism running with their recommended mods. And yes i have a decently stable/smooth running build once it gets running. Edit: According to CKAN there are 83 mods installed It's the hard drive that is impacting you the most, and why you get such a dramatic improvement in loading time. Quote Link to post Share on other sites
SpaceN00b 21 Posted January 24, 2019 Share Posted January 24, 2019 5 minutes ago, linuxgurugamer said: It's the hard drive that is impacting you the most, and why you get such a dramatic improvement in loading time. yeah it is but I can't afford a new one so I'll live with it. Also i just loaded it again and dropped another 30 seconds off Quote Link to post Share on other sites
SquaredSpekz 114 Posted January 24, 2019 Share Posted January 24, 2019 How do you install this? drop the .dll in GameData or the whole zip? Could you please update the folder structure within your download so it's easier to figure where to drop the mod. Quote Link to post Share on other sites
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