KFI markers are visible on the displays of MAS MFDs: From a skim through the KFI source, it looks like it uses layer 30 for the markers (same as MAS MFDs).  However, KFI doesn't switch its game objects off in an OnPostRender() call, so they persist through other cameras' render cycles.  I think the solution (in KFI) would be something like void OnPostRender() { for (int i=0; i<(int)Markers.COUNT; ++i) { markerScripts[i].gameObject.SetActive(false); } } in the CameraScri
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