DeepSpaceKraken Posted February 23 Share Posted February 23 https://imgur.com/a/n6iWjMU HELP PLEASE!!!! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 43 minutes ago, DeepSpaceKraken said: https://imgur.com/a/n6iWjMU HELP PLEASE!!!! ModuleColliderHelper is from Collide-O-Scope, that warning can be ignored. Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted February 23 Share Posted February 23 9 minutes ago, AlphaMensae said: ModuleColliderHelper is from Collide-O-Scope, that warning can be ignored. Have you seen the other images? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 2 minutes ago, DeepSpaceKraken said: Have you seen the other images? Those craft files are old now, and changes in the mods they use may break them, which I am guessing happened with Tundra. Quote Link to comment Share on other sites More sharing options...
DeepSpaceKraken Posted February 23 Share Posted February 23 4 hours ago, AlphaMensae said: Those craft files are old now, and changes in the mods they use may break them, which I am guessing happened with Tundra. So how do I solve this? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 23 Share Posted February 23 14 minutes ago, DeepSpaceKraken said: So how do I solve this? Build your own craft... Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23 Author Share Posted February 23 Yep, just don't use the craft files that are broken. I think I'm going to remove all the mod parts from the MLP craft files, and just leave the launch base and towers in a bare version, ready to attach the rocket it is named for. I have no desire to go through all those craft files to see what mods have breaking changes. Probably will leave the Cormorant and SOCK (reDIRECT) files as is though, and maybe add a SOCK one with ORANGES-Photon-RMM. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted February 24 Share Posted February 24 Hey @AlphaMensae, I'm currently on version 2.3.1 of MLP. Is there any way for me to get the newer (V 2.6) parts without depreciating the old general launch bases? I have a few craft that need them and don't want their craft files being messed up. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 24 Author Share Posted February 24 11 minutes ago, CollectingSP said: Hey @AlphaMensae, I'm currently on version 2.3.1 of MLP. Is there any way for me to get the newer (V 2.6) parts without depreciating the old general launch bases? I have a few craft that need them and don't want their craft files being messed up. The old general bases are still in v2.6, just hidden, so existing craft files will still load; they still have the same internal part names. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted February 24 Share Posted February 24 7 minutes ago, AlphaMensae said: The old general bases are still in v2.6, just hidden, so existing craft files will still load; they still have the same internal part names. Gotcha, Thanks! Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted February 29 Share Posted February 29 any chance we get more hole size options on the launch plates? so for example use a size 2 plate but have a hole that's the size of the one on the size 3 plate. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 29 Share Posted February 29 Starship Launch Expansion has an good looking water deluge effect i wonder if you could use that effect for MLP Quote Link to comment Share on other sites More sharing options...
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