AlphaMensae

[1.3.1/1.7.x] Modular Launch Pads v2.0.0: Beyond launch clamps: Create a whole launch facility with mix-and-match parts [30 July 2019]

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 VERSION 2.0!

 

Download from Spacedock

Download from Github

 

AlphaMensae's Modular Launch Pads

Tired of wimpy launch clamps? Feel your KSP launch experience is lacking something? Well, then make any rocket launch an event by making a complete launch facility with launch base, towers and other accessories.  Board your crew,  start the countdown, then go for ignition sequence start!

Modular Launch Pads is a collection of parts, including various launch clamp-type bases, towers, crew elevators, hold-downs and other accessories. You start by either attaching a base to a bottom center node on a rocket; this can be either the bottom node of an engine, or an attach node added by one of the included path files that add an extra node to various mod rocket tanks, stages or engine mounts. Towers attach to the four nodes on the sides of the base. Swing arms and drop umbilicals attach to nodes on the towers; other parts can be attached to the tower tops. Holdd-downs are surface-attached to the deck, frame top or support pad on the base.

IMPORTANT: Use of the offset gizmo is required to customize the layout of the bases and towers. It is also necessary to hold left-shift wheb dragging the gizmo's arrow handles to get 20m of offset range, otherwise you won't be able to move a part very far.

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NEW in 2.0

> Complete remake and expansion of the old v1 Saturn and Soyuz base parts.  All parts are completely new have new names.

> Addition of Shuttle Launch Platform and accessories.

> Addition of General Launch Bases and accessories.

> Addition of two Launch Stands (Small and Large) and early-career accessories, plus a Small Static Test Stand.

> Extensive use of mesh switching means fewer parts are loaded.

> All launch bases are now launch clamps, none are free-standing.  Free-standing versions of the Saturn and Shuttle launch bases are available as separate extras, are not in GameData/ModularLaunchPads.

> All launch bases now have a fuel generator, outputting LFO, Mono and LH2 (with Community Resource Pack installed).

> Added Community Category Kit support, complete with a custom icon.

> Removal of old v1 Russian Launch Stand, its clamp features have been integrated into the new Soyuz Launch Base.
=================================================================================================================

Recommended Mod:

 

The LC-39 pad statics in particular from KSC Extended are a great companion to the Saturn and Shuttle launchers; the shuttle launcher especially only properly fits on the KSC Extended LC-39, with the RSS sitting entirely on the top of the pad static. The FSS base and RSS both have an alternate variant for the LC-39 pad which shortens the supports so they sit correctly on the top of the pad static.

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Installation Instructions

New Install:

1>  Copy the contents of the GameData folder in the download .zip (NOT the GameData folder) into your KSP GameData folder.

      You will be copying ModularLaunchPads, Animated Decouplers, B9PartSwitch and CommunityCategoryKit into your KSP/GameData folder.

      If you already have any of the dependencies, then you do not need to copy them over.

      Craft files go into your saves/xxxx/Ships/VAB

      Subassemblies go into your saves/xxxx/Subassemblies folder.

2>  If using KSP version 1.3.1, then use the versions of Animated Decouplers, B9PartSwitch and Community Category Kit located in the KSP_1_3_1-Dependencies.

Updating from v1:

     It's best to delete the old version of Modular Launch Pads and do a fresh install, but if you have any craft files that you want to keep first, then the v2.0 parts can co-exist with v1. Copy over the v2.0 parts into the existing ModularLaunchPads folder.

     Delete the old Category, Patches and Tree folders in v1, and copy over the new versions of those folders

Updating from AlphaDev:

    If you have been using the v2 dev builds (AlphaDev), note that most of the parts in the v2.0 release version have new names, and craft files made with AlphaDev will be broken. Recommend that AlpahDeb be deleted entirely before installing v2.0.

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* * * *  v2.0 Features  * * * *

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Launch Stands

Small LaunchStand

(Screenshots by @Zorg ; click for full version)

 ZjENP2q.png KD3Oesa.png 

The Small Launch Stand was inspired by the ring-shaped stool used for Redstone and Jupiter-C launches, and designed and intended for early career mode (it's located in the Start tech tree node) and small rockets in general. It also has a rectangular shape with a square outer frame so it can be properly rotated.  Features:

  • Switchable plain round, round with a conical riser and rectangular configurations, each with 8 color options.
  • Switchable exhaust hole widths from 0.3125m to 1.875m; the 1.875m setting can accomodate the BDB Titan II and Atlas GLV.
  • Integrated adjustable animated cosmetic hold-downs switchable between simple hold-down bolts and red-yellow clamp arms, or both at once.
  • Integrated animated Redstone/Jupiter-C-type sevice pole with fallback retraction, switchable heights and umbilical connector lengths, and adjustable position.

The Small Launch Stand is a one-part complete launch base, but does have a variety of accessories that can be used with it, all designed for early career mode when you don't have the tier 3 launch pad and VAB.  They attach to one of the accessory/tower nodes around the stand. These are located in the Launch Stands tree node, just one step away from the start. These include:

  • Separate version of the integrated service pole, so more than one can be used.
  • Small truss-type service tower, with switchable heights and colors. The tower is limited to under 20m in height so it can be used with the stock tier 1 lauch pad,
  • Small pole-type service tower (inspired by that used at LC-46 for the Athena II) with switchable heights and colors, and also limited to under 20m in height.
  • A larger truss-type service tower, inspired by the one used for Gemini-Titan II GLV launches, with switchable heights and colors. This tower is limited in height to fit on the stock tier 2 launch pad.
  • A small animated cosmetic umbilical for the three towers above, switchable between drop-hose and simple swing arm types. The length of the umbilical can be adjusted, and the pipe/hose can be switched in color. Also has an option for a longer mount for use with the Gemini-type tower.
  • A crew access elevator inspired by the Mercury-Redstone and Mercury-Atlas elevators, with switchable heights and colors. It is limited in height to fit in the tier 1 pad. The elevator tower has an animated rollback retraction with an upward rotating crew walkway. The elevator pad and crew walkway are adjustable in height to match that of a pod's hatch.  The elevator tower is able to reach the hatch on the BDB Mercury-Atlas.
  • A crew access elevator inspired by the Gemini-Titan II GLV one, with switchable heights and colors. It is limited in height to fit in the tier 2 pad. The elevator tower has an animated fallback retraction with an exterior elevator car. The elevator car and crew walkway platoform are adjustable in height to match that of a pod's hatch. 

Large LaunchStand

(Sceenshots by AlphaMensae; click for full version)

Qs6Fzee.png xa0Jmrl.png

The Large Launch Stand, available in the Launch Stands tech tree node, was inspired by the original LC-34/37 concrete stand used for Saturn I and IB launches, including Apollo 7. It has only one shape, the square frame with a round central opening. Features:

  • Optional tower support block, switchable between 4 positions and has a ladder for crew access to the top. The support block can accomodate the General Crew Elevator (see below) and smaller tower types. Currently the tower support block cannot be adjusted in position, so a tower placed on is fixed in place.
  • Integrated animated retracting cosmetic hold-down arms, switchable to fit tank sizes from 4.25m to 1.875m, with available fine adjustment. The hold-downs can be switched between various configurations, from just two to the full eight used by the Saturn I/IB.

Small Test Stand

(Sceenshots by AlphaMensae; click for full version)

Q41PR6E.png 8Vkrpo3.png AV1sVTk.png

Also included is a small test stand, for all your static fire and R&D testing. It's a launch clamp as well, with switchable horizontal cradle and vertical tower configurations, and 8 color options. Three sets of cosmetic clamps can be independently adjusted to custom fit to different tank sizes. The vertical configuration can accomodate up to a 3.75m fuel tank/stage, and with the tower switched off it doubles as a launch stand as well.

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General Launch Bases

(Screenshots by @Zorg featuring KSC Extended, which has the lightning towers; click for full version)

Z6gRega.png  CAbrrc2.png 0J2tTyl.png

8L5T6xc.png 79SH2kt.png YrYtKWv.png

kRXOl8r.png X3JCwKK.png pZ4vRvS.png

A core collection of non-specific launch clamp bases and towers and other accessories that can be used with each other, or with the other bases to create numerous types of launch facilities, either based on real ones or purely imaginative. Pick a base, then attach the towers and other accessories them, and adjust with the offset gizmo.

Features:

  • General Launch Base: A full-size platform with three switchable frame sizes and eight color options. Each frame size has switchable sizes of exhaust holes in both square and rectangular shapes. Includes optional adjustable hold-down support pads for both the core and side boosters to provide extra space to mount a hold-down or just to raise the hold-downs up a bit.
  • General Launch Plate: A minimalist slimeline platform, each also with three switchable frame sizes , the eight color options and switchable sizes of exhaust holes in both square and rectangular shapes. Includes optional adjustable hold-down support pads for both the core and side boosters to provide extra space to mount a hold-down or just to raise the hold-downs up a bit. Also includes integrated simple animated hold-down arms as well has adjustable hold-down support pads.
  • General Multi Modular Service Tower: A one-part modular unmanned service tower section. Has three switchable widths/styles, each with multiple height options and 8 color options. The base and top parts of the section can be separately turned off, allowing multiple sections be stacked to create a tower as tall as desired. The maximum height of the tallest variant is limited to under 36m so it will fit on the Tier 2 launch pad (KSP looks at all the meshes in a part, even the disabled ones, when it comes to determining the part's height and width).
  • General Modular Crew Elevator: A one-part modular crew access elevator tower that can also be used as a service tower with umbilicals and/or swing arms. Has multiple height variants and the same 8 color options, along with two heights of the crew access section. The base and top parts can be separately turned off to allow stacking of multiple sections. Elevator car can be adjusted to stop at different heights.
  • Specialty Towers: Two specific-type service towers are included, an Atlas V type and a Delta-II type. Each has three height variants and 8 color options (the Delta-II's default color is the "Delta Blue" type). The Atlas V tower can also be switched between the default angled version and a straight-sided version
  • General Crew Arm: A switchable length and color crew access arm for the General Crew Elevator, with both classic truss and SpaceX-inspired styles. The hatch interface at the end of the arm is switchable between straight-flat, straight-angled, side-left and side-right types, and the arm can be retracted either to the right or left.
  • General Drop Umbilical and Swing Arm: Two types of animated umbilicals for the towers, a drop-type hose/pipe and a center-mounted straight truss-type swing arm. Both attach to the tower, not the rocket. The drop-type has two length variants that can be fine-adjusted and multiple color options. The swing arm has three overal size options, each with two length variants,thatcan be fine-adjusted, and has 8 color options. The umbilical connecter can be switched between five conventional end types three Delta-IV-style side types. The triple side-type has adjustable outer umbilicals for custom-fitting to a tri-core rocket. The swing arm's retraction direction can be either to the right or left if done manually, or just to the right if done by staging.
  • General Fallback Service Towers: Two separate versions of a SpaceX Falcon 9-style strongback tower, a full-sized one and a mini one, with switchable heights and two color options (light gray and black).  Both have an adjustable height upper clamp and fixed short umbilicals. Fallback animation for both is either a manual 2-step method or a staged 1-step method.
  • General Hold Downs: Seven types of animated cosmetic hold-downs are available for all the launch bases, plates and stands,  including side and drop-arm types, vertical bolt types and two styles of clamp arms, with each type having three size options. The hold-downs are surface-attached to the launch base, making for easy symmetry options. The animated retraction can be done either manually or via staging.
  • General ROFI: A multi-size Radial Outward Firing Initiator (ROFI, the "sparkers") for your cryogenic rockets, with either 1, 2 or 3 nozzle variants. This is also surface-attached to a launch base, and is staged like an engine. Has a custom sparker plume provided by @JadeOfMaar and a custom sound effect by @damonvv.

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Soyuz Launch Base

(Screenshots by @Zorg; click for full version)

AtC7SiF.png dN5JCYZ.png 8Px37sx.png 

Fully remade and expanded, the new Soyuz Launch Base is a one-part complete launch base inspired by the actual Soyuz launch pad in Baikonur, but usable with other rockets with a core size from 1.875 to 3.75m. The base has two color variants, either the default "Tulip" green and yellow or gray-drab, a full accessible deck, and has a built-in ladder for Kerbal access from the ground.

Features:

Integrated animated fall-back clamp arms with adjustable position and auto-adjusting arm end pad, available in default 45-degree and alternate 90-degree configurations.

Integrated service gantry arms with animated retraction and three height variants. The right-hand arm has a working crew elevator, with adjustable-height elevator pad and access platform, and an adjustable-length walkway extension

Integrated separate small and large fuel arms, each with several height options and adjustable umbilicals, and with an animated retraction

All the arms can be individually switched off, and separate versions used instead.  All the separate arm versions except the clamp arm have additional height variants, and can be used with other launch bases.

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Shuttle Launch Platform

(Screenshots by @Zorg; click for full version)

kTbRwtA.png DovDgiq.png DlvvvXO.png

              (Screenshot by @DylanSemrau)                                                                    (Screenshots by AlphaMensae)                                

h6ckqrW.png adtIzlT.png t5a5PFZ.png

The full NASA Space Shuttle Mobile Launch Platform and infrastructure, presently designed for the Cormorant Aeronology Mk3-based shuttle stack, but can be used with @benjee10's Shuttle Orbiter Construction Kit (SOCK) with a lot of adjustment with the offset gizmo. Version 2.1 of Modular Launch Pads will have direct support for the SOCK shuttle, please be patient.

Features:

  • Shuttle Launch Platform base with separate main engine and SRB exhaust holes. It is a launch clamp, but a free-standing version is available in the Extras folder in the download.
  • Fixed Service Structure tower with separate base and multi-modular switchable tower section. The base has two separate elevators with different maximum height options, and the elevator pads stopping point can be adjusted downward. The tower section is three parts in one: six heights of regular tower section, two heights of crew access section with a movable floor, and the top section for mounting the hammerhead crane or lightning mast.
  • Intertank Access Structure which mounts to the side of the FSS tower using one of the side nodes.
  • Separate animated retracting service arms: LOX Vent "Beanie Cap", Hydrogen Vent and Intertank Access.
  • Crew Access Arm for boarding shuttle crews.
  • Animated Tail Service Masts with retracting umbilicals and built-in sparkers (same FX as the General ROFI).
  • Animated cosmetic SRB hold-downs with drop bolts.

Assembly Guide:

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Saturn Mobile Launcher

(Screenshots by @Zorg; click for full version)

gvCOYni.png d5SmjYD.png 8F0f2qB.png

                                        (Screenshots by @Friznit; click for full version)                                                              (Screenshot by AlphaMensae)

I9mlDXH.png wArLPzK.png iBbSUsI.png

"One giant leap...."

The mighty Saturn V's Mobile Launcher, complete with the base and the Launch Umbilical Tower (LUT). But it is not just for a Saturn V, the modular nature of the tower parts makes it usable for all kinds of (big) rockets, both real, proposed and imagined.

Features:

Launch clamp base, with a separate free-standing version in the download's Extras folder. The base has three switchable exhaust hole sizes to accomodate a proper-scale Saturn V (6.4/5.625m), SLS (5m) and Saturn IB (no Milkstool, 3.75m), each with a square and various types of rectangular shapes. The exhaust holes also have switchable hold-down arm support pads in various configurations.

Separate tower base section, with two style variants (regular large angled and smaller square types) and two color options (classic red and gray). The base has two separate crew elevators, each with with multiple maximum height options (up to 120m) and furthur downward adjustment via deploy limit slider.

Separate "Milkstool", the tall stand used for the Apollo-Saturn IB launches from LC-39. The top ring has switchable hold-down arm support pads that can be adjusted for different rocket sizes.

Multi-Modular tower section, a 3-in-1 part with 10 heights of regular section, 2 heights of crew access section with an adjustable-height floor, and a top section with the hammerhead crane mount. All section types have two color options, red and gray.

Two separate sets of animated side-mounted angled swing arms: A Saturn V (plus a Saturn IB arm) set modeled after the actual Saturn V LUT arms, with two size options for the the Bluedog Design Bureau and DECQ Saturn Vs, and a general set for use with other rockets, with seven unmbilical types and switchable preset sizes for 1.875, 2.5m, 3.125m, 3.75m and 5.0m fuel tanks. Both sets have the red and gray color options and animated retracting umbilicals, with the swing animation to the right.

Crew access arm for boarding your heroes on their Mun mission, with the red and gray color options and animated retraction.

Separate Hammerhead Crane that decouples and can then be rotated 360 degrees with the Q and E keys; decoupler, probe core and batteries are built in. Has two color options, either the classic red and yellow version or a gray version. The crane has a node for attaching the lightning mast, which comes in two separate versions: the regular slim truss type, and the later white one which was first used for the Apollo ASTP Saturn IB launch.

Separate Damper Arm, the wishbone-like "arm" that stabilized the Saturn V during the rollout to the pad, with animated raising and lowering, plus the red and gray color options.

Separate animated retracting cosmetic hold-down arms, in both Saturn V and Saturn IB versions, and Saturn V Tail Service Masts.

Assembly Guide:

=================================================================================================================

LICENSE

This mod is being shared under the CC-BY-NC-SA license:

http://creativecommons.org/licenses/by-nc-sa/4.0/

 

 

Edited by AlphaMensae
v2.0 Release edit #18: Added New v2 Trailer/Demo

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OHH wow...THANK YOU

 

Edited by Vanamonde

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Thanks!  It was several weeks in the making. :)

If someone needs help, just ask.  I'll be streaming on Twitch soon, and will also try ti put together guide video.

Custom patches to attach size 5 nodes to rocket parts from mods other than TantaresLV or BDB can be done by request if you don't know how to write an MM patch.  I'll just need to know the mod and specific part(s).

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Another note I forgot:  If you don't want the gray tower sections and swing arms, the folder they are in, Tower_Gray, can be deleted without any problem.

The two milkstool color versions are together in the Launcher_Base folder, as it was gray in reality; the red one is the alternative in case you want it to match the tower (which remained red through to ASTP) :)

 

Edited by AlphaMensae

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@williamhall531@gmail.com I'm actually thinking about doing the crawler, and have been going over some ideas for the levelling and raise-lower systems.  I think it's doable, but the tracks will require ones from Kerbal Foundries; will also see if a version using the stock XL rover wheels will work.

I'm also planning on adding the space shuttle pad for v2.0.  Uses a lot of the same stuff, but the configuration is different, as the shuttle's FSS and RSS were mounted on the ground...right where the stock launch pad has static features.  Just going to need some creative work.  Then there's the RSS itself.... :wink:

 

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Just now, AlphaMensae said:

@williamhall531@gmail.com I'm actually thinking about doing the crawler, and have been going over some ideas for the levelling and raise-lower systems.  I think it's doable, but the tracks will require ones from Kerbal Foundries; will also see if a version using the stock XL rover wheels will work.

I'm also planning on adding the space shuttle pad for v2.0.  Uses a lot of the same stuff, but the configuration is different, as the shuttle's FSS and RSS were mounted on the ground...right where the stock launch pad has static features.  Just going to need some creative work.  Then there's the RSS itself.... :wink:

 

cool!!! i love that thing, even if it moves at about 1 MPH

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There is an issue, when in VAB and opening the (Filter Extension) "Filter by Manufacturer" - "ModularLaunchPads", the fps drops from 60 (vsync) to 30.
I have not seen such behavior for long time.
When I remember right, it was InfernalRobotics 3 years ago that also had such fps drop just showing the preview animations in VAB.

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Just posted version  1.01 to Spacedock, as I discovered that the elevator animation had somehow been deleted from the angle  base tower section; the square base sections were fine.  The missing animations have been restored, and new version uploaded.

Also added a small text file for the Bluedog Design Bureau Saturn V/IB.  The needed parts for the tower to use with them are:

1 Angled base red
1 8x floor tower section
1 2x floor tower section
1 1x floor crew access section
1 1x floor tower section
1 1x floor top section

1 Hammhead Crane
9 Swing Arms

Elevator deploy limit settings:

For the crew arm:  set to 87
For the milkstool: set to 36

 

@Gordon Dry Sorry, I don't know what would be causing that, as there is no support for the stock manufacturer option, and I don't use Filter Extensions, but I'll ask around.

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BDB Titan IV on the Saturn pad with short gray tower:

SJhYfcB.png

 

The TantaresLV Proton (ALV) also fits in the Soyuz pad with a bit of adjustment:

0e81nqF.png

 

But you can mix things up too!

7fXREbw.png

h6CGdoP.png

 

I think I'm going to increase the height of the Soyuz pad hinges to allow for more upward adjustment without having them appear in mid-air.

 

 

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Can we get a MM config for FASA and RN’s rockets?

Edited by wm1248

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It it necessary that the bases have such a huge mass?
I'm referring to the idea behind this mod

 

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5 hours ago, Gordon Dry said:

It it necessary that the bases have such a huge mass?
I'm referring to the idea behind this mod

 

They have to be that heavy to prevent a powerful enough rocket from lifting them off the ground...I know that from experience. :)  I wasn't even thinking of how these would work in career mode, as all dev work and testing was done in sandbox.  And as the standalone modular Saturn pad evolved from the full Saturn pad and tower I had made earlier, I figure the Tier 3 launch pad (which was partly based on LC 39 at the Cape) would be necessary anyway.  The Soyuz pad possibly could be lighter, but not so light an LV-T30 could pick it up

I had thought early on about requiring launch clamps be used, but decided against it, as that would ruin the whole look of the pads, and they'd have to be placed individually, as stack symmetry goes wonky with the tructure of the mobile launcher base.  In the end the simplest solution was just make the base's mass be high enough to keep it firmly on the ground.

Also, career mode integration isn't actually supported for the pads right now--I just put all the parts into whatever tech tree node the part I used as a template for the .cfg files had it in.  So they're probably all over the place.  Basically, the pads require the Tier 3 launch pad to use in career mode.

However, I do have an idea for pads to use earlier in career mode:  Smaller, compact and low-mass versions that can be used with launch clamps to hold them down.  The Soyuz pad is the obvious candidate for this, as it then could be a Sputnik/Vostok R-7 pad, but I could make something of a mix between the Atlas pad and the LC 34/37 pads for the Saturn I/IB, which were simple square stands with a hole at the top.

6 hours ago, wm1248 said:

Can we get a MM config for FASA and RN’s rockets?

Sure, I could do that, just give me some time.  I also plan on making MM .cfgs for the varous SpaceX/Falcon 9 mods, as well as modern launchers like KK's Launchers pack.

 

Next on the to-do list:  a space shuttle version of the Saturn pad, due to feedback I''ve received :)   This might require another version of the launcher base, as I might have to move the flame hole to accomodate the positioning for the FSS and RSS.  The FSS will have its main support beams sunk into one of the stock launch pad's slopes on the side of the flame trench, so it will appear to be mounted on the "ground" when spawned.  The RSS will then probably have to be hanging in the air when retracted...much planning to do!

I also plan after that to make a SpaceX-style Falcon 9 strongback as a snap-in add-on for the Saturn pad.  Not the whole current LC 39A setup, just the strongback, thus utilizing the already-made pad base and tower sections, plus the existing rectangular insert for the base that already accomodates 2.5m triple-core rockets like F9 and DIV Heavy. :)

 

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@AlphaMensae, I don't know how to thank you enough. Looks like this is going to be my go-to launch facilities solution since now. Small demand for the Soyuz pad, though: can you add the cable and fuel feed masts for it? (bright orange in the scheme)

souz.jpg

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This is a really impressive mod. I am wondering, would it be possible for you to post the subassemblies / craft files for the launchpads? It would make using this mod significantly easier.

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4 hours ago, jahnj13 said:

This is a really impressive mod. I am wondering, would it be possible for you to post the subassemblies / craft files for the launchpads? It would make using this mod significantly easier.

Thanks very much!  I was working today, didn't get online until later in the day.

I made a .zip of the Soyuz and Saturn pad subassemblies and the craft files for the four rockets in the trailer, plus one for a BDB Titan IV with gray tower.

The Soyuz pad subassembly is complete; the Saurn pad is a basic subassembly with the standard-size launcher base, square insert 1 and red angled tower base section; hold down arms type 1 and tail service masts are also included.

There are four craft files for the Bluedog Design Bureau rockets (Gemini-Titan II, Titan IV Saturn IB with milkstool, Saturn V), and one for the TantaresLV TLV; needless to say, BDB and/or TantaresLV are needed for those :)

File is on my Github: https://github.com/AlphaMensae/Modular-Launch-Pads/raw/master/ModularLaunchPads_Craft_Files.zip (direct download).

Edited by AlphaMensae

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@TK-313 Thank you very much!

Yeah, the 2 main service arms, other arms and crew elevator are on the to-do list.  I didn't include them now as I was concentrating on the "clamp" arms, and since crew access to a Soyuz spacecraft would require a custom rigid clamshell fairing (not a procedural one) with a hole in the colliders to allow access to the spacecraft hatch, I didn't want to spend time on something that couldn't be used right away.

Edited by AlphaMensae

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46 minutes ago, debaker02 said:

This might benefit from having it's own tab for just your parts came structure tab

I'll see about making a category for them; in the meantime, I set up the part titles for easy searching:  "soyuz pad" should bring up the Soyuz pad parts, and "saturn launcher" and "saturn tower' will bring up the Saturn pad parts; you can get pretty specific, e.g. 'tower arm 1.875 red" will bring up the red 1.875m tower arms.

6 minutes ago, Abpilot said:

@AlphaMensae will there be a road map?

I hadn't thought of doing one, it's just plans in my head right now :)

But I think before doing the shuttle add-ons, I'll make the alternative versions for early career mode.  These won't be full-blown pads, but more like launch stands (with a separate simple tower for the "American/NASA" one).  Depending on what ModuleLaunchClamp allows, I might even be able to make a one-part node-attached launch stand "clamp" version usable with the Tier 1 launch pad from the start.

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1 hour ago, AlphaMensae said:

Thanks very much!  I was working today, didn't get online until later in the day.

I made a .zip of the Soyuz and Saturn pad subassemblies and the craft files for the four rockets in the trailer, plus one for a BDB Titan IV with gray tower.

The Soyuz pad subassembly is complete; the Saurn pad is a basic subassembly with the standard-size launcher base, square insert 1 and red angled tower base section; hold down arms type 1 and tail service masts are also included.

There are four craft files for the Bluedog Design Bureau rockets (Gemini-Titan II, Titan IV Saturn IB with milkstool, Saturn V), and one for the TantaresLV TLV; needless to say, BDB and/or TantaresLV are needed for those :)

File is on my Github: https://github.com/AlphaMensae/Modular-Launch-Pads/raw/master/ModularLaunchPads_Craft_Files.zip (direct download).

Hey Alpha,

Thanks for responding to my post... I know what its like to have to work for living, that's why I try and do it as little as possible. Keep up the good work with this mod, it really adds another level of depth to launching rockets.

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