I'm getting ready to do one of the few things I've still never done in KSP: land on, and return from, Tylo.
Anybody got any tips?
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A few notes:
- I'm playing 1.22. I'll be upgrading to 1.4.x in a week or two, and looking forward to it, but I'm having a great time with this latest Career save, and want to wrap up a few more accomplishments before I move to a clean, new re-install (i.e. I won't attempt to migrate any of my old saves).
- I have a few mods, including the "informational" ones, like KER, MJ, BetterOrbits, etc., and I have a bunch of "welding"/.cfg tweaks I've made myself, and a few part-adding mods... but all of this is for aesthetic and/or part-count-reduction purposes. That is, my game is essentially stockalike, for purposes of buidling this lander (no magic Torch or Fusion drives, e.g.).
- I'll be using (I hope) a re-usable, single-stage LV-N "Nerv" powered lander, designed and used exclusively for Tylo. It will refuel on orbit, and hit all of the moon's surface biomes, one landing at a time.
- I almost have the refueling infrastructure set up around Jool; still waiting for a few more elements to arrive. That is to say, I'm not in a hurry; I have quite a few other things to finish up in various places (namely Dres and Duna) before I can really focus on Tylo.
- I don't normally like using external command seats for anything but rovers, but I may consider it for this. I need (by my own requirements) to land (at least) three Kerbals at a time.
- I'd rather not re-fuel on the surface, but I'm not completely opposed to it.
- Funds are not an issue; we've long since cleared the Tech Tree and the program is steadily profitable; I'm currently sitting on 45 million funds (and growing), with relatively little to spend it on.
- I think I have a handle on dV requirements; I'll be shooting for around 5600 m/s from low orbit (10-20km). Does that seem way off?
- I normally like a high TWR for airless bodies, but for obvious mass reasons I don't want to over-do it. Does ~2.5 TWR, fully-fueled, seem right? I'd really like TWR to be as high as possible practical for this.
And... that's about it. I'm very interested to see what you folks have to add/suggest on the things I've mentioned, and on anything I may be overlooking. Your comments gratefully anticipated...
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EDIT:
This post is probably already too long, but to sum up my most pressing questions:
1. What dV figure should I shoot for?
2. What TWR should I shoot for?
3. What initial orbital altitude will optimize fuel use vs. landing precision/convenience/safety? I only need to hit biomes, not specific surface targets (unless I find a bunch of anomalies... but that would probably be a follow-up mission).
4. Am I foolish to think I can do this with a single stage? I could just design a re-usable Ascent stage, and ship out a bunch of disposable Descent stages (one for each biome).
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Question
boccelounge
I'm getting ready to do one of the few things I've still never done in KSP: land on, and return from, Tylo.
Anybody got any tips?
-----
A few notes:
- I'm playing 1.22. I'll be upgrading to 1.4.x in a week or two, and looking forward to it, but I'm having a great time with this latest Career save, and want to wrap up a few more accomplishments before I move to a clean, new re-install (i.e. I won't attempt to migrate any of my old saves).
- I have a few mods, including the "informational" ones, like KER, MJ, BetterOrbits, etc., and I have a bunch of "welding"/.cfg tweaks I've made myself, and a few part-adding mods... but all of this is for aesthetic and/or part-count-reduction purposes. That is, my game is essentially stockalike, for purposes of buidling this lander (no magic Torch or Fusion drives, e.g.).
- I'll be using (I hope) a re-usable, single-stage LV-N "Nerv" powered lander, designed and used exclusively for Tylo. It will refuel on orbit, and hit all of the moon's surface biomes, one landing at a time.
- I almost have the refueling infrastructure set up around Jool; still waiting for a few more elements to arrive. That is to say, I'm not in a hurry; I have quite a few other things to finish up in various places (namely Dres and Duna) before I can really focus on Tylo.
- I don't normally like using external command seats for anything but rovers, but I may consider it for this. I need (by my own requirements) to land (at least) three Kerbals at a time.
- I'd rather not re-fuel on the surface, but I'm not completely opposed to it.
- Funds are not an issue; we've long since cleared the Tech Tree and the program is steadily profitable; I'm currently sitting on 45 million funds (and growing), with relatively little to spend it on.
- I think I have a handle on dV requirements; I'll be shooting for around 5600 m/s from low orbit (10-20km). Does that seem way off?
- I normally like a high TWR for airless bodies, but for obvious mass reasons I don't want to over-do it. Does ~2.5 TWR, fully-fueled, seem right? I'd really like TWR to be as high as
possiblepractical for this.And... that's about it. I'm very interested to see what you folks have to add/suggest on the things I've mentioned, and on anything I may be overlooking. Your comments gratefully anticipated...
-----
EDIT:
This post is probably already too long, but to sum up my most pressing questions:
1. What dV figure should I shoot for?
2. What TWR should I shoot for?
3. What initial orbital altitude will optimize fuel use vs. landing precision/convenience/safety? I only need to hit biomes, not specific surface targets (unless I find a bunch of anomalies... but that would probably be a follow-up mission).
4. Am I foolish to think I can do this with a single stage? I could just design a re-usable Ascent stage, and ship out a bunch of disposable Descent stages (one for each biome).
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