Jump to content

Can I have more flame effects?


NFunky

Recommended Posts

Hi all, another (hopefully) quick question.  Any way to increase the altitude at which reentry flame effects start?
 
I'm playing with RSS here, and I would really like to see my parts start to burn before they just explode.  Also, it throws me off that the ablator starts getting chewed up long before there's any visible heat.
 
Thank you!
Link to comment
Share on other sites

Yeah, I had DR already, cause it's a requirement of RO, but I hadn't tried the particle effects mod.  It doesn't change when the FX begin, but it is really cool looking and I'm going to use it from now on.  Makes the reentry effects look so much better.

Anyone have any other ideas?  I notice some settings in the Physics.cfg about reentry effects, but have no idea what exactly to change.  There are also similar settings in the Realism Overhaul folder, so I'm not sure if I should try changing those, or the Physics.cfg ones.

Link to comment
Share on other sites

On 4/3/2018 at 9:11 AM, TheMadKraken2297 said:

You could increase the re-entry beating in the custom settings, but it makes it much harder to not explode when it does start to look cool. I think some graphics mods might take care of it, but I don't use any.

LOL, they do take a beating during landing for sure :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...