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Kopernicus star help.


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Hi!

First of all, i'm not sure if this is the right place to post this, but let's get to the topic.

I'm trying to make a star system with Kopernicus, but i'm not sure how i'm supposed to make the other star not visible while in the kerbol system, or atleast not as brightly(?) as in the pictures.

https://imgur.com/a/XhXP0
As you can see, the other star is WAY too big for being 2 light years away. Also the star is just slightly more massive than Kerbol.
So how do i make it not as bright? Do i need to modify the curves? If so how?
P.s The pack will be my first "mod" ever.
 

 

Edited by MaybePug
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Sure. I'm by no means good at this, so there is probably many errors there.

Spoiler

@Kopernicus:FOR[Kopernicus]
{
    Body
    {
        name = Hercules
        flightGlobalsIndex = 1200
        Debug
        {
            exportMesh = false
            update = true
        }
        Template
        {
            name = Sun
        }
        Properties
        {
            description = Hercules is a star slightly larger than Kerbol. It's exactly 2 light years away from Kerbol. The star isn't lonely as it has a companion neutron star K1729-48. 
            starLuminosity = 1.25
            radius = 281000000
            geeASL = 1.879
            rotationPeriod = 500000
        }
        Orbit
        {
            referenceBody = Sun
            semiMajorAxis = 18921056800000000
            inclination = 20
            meanAnomalyAtEpoch = 100
            epoch = 15000
            eccentricity = 0.09
            argumentOfPeriapsis = 135
            longitudeOfAscendingNode = 10
            color = 51,204,51,1
        }
        ScaledVersion
        {
            Light
            {
                sunlightColor = 234.0,242.0,75.0,1.0
                sunlightIntensity = 0.9
                sunlightShadowStrength = 0.7523364
                scaledSunlightColor = 234.0,242.0,75.0,1.0
                scaledSunlightIntensity = 0
                IVASunColor = 234.0,242.0,75.0,1.0
                IVASunIntensity = 0.8099999
                ambientLightColor = 234.0,242.0,75.0,1.0
                sunLensFlareColor = 234.0,242.0,75.0,1.0
                givesOffLight = True
                sunAU = 13599840256
                luminosity = 1360
                insolation = 0.15
                }
                IntensityCurve
                {
                    key = -1 1 0 -0.05
                    key = -0.421 0.46 0 0
                    key = 0.573 -1.5 0 0
                    key = 0.457 -1.687 0 0
                    key = 0.7625 -2 0 0

                }
                brightnessCurve
                {
                    key = -1 1 0 -0.05
                    key = -0.421 0.46 0 0
                    key = 0.573 -1.5 0 0

                }
                ScaledIntensityCurve
                {
                    key = -1 1 0 -0.05
                    key = -0.421 0.46 0 0
                    key = 0.573 -1.5 0 0
                }
            }
            Material
            {
                rimPower = 2.06
                rimBlend = 0.3
                emitColor0 = 234.0,242.0,75.0,1.0
                emitColor1 = 234.0,242.0,75.0,1.0
                sunspotColor = 0.01,0.01,0.01,1.0
                rimColor = 234.0,242.0,75.0,1.0
            }
            Coronas
            {
                Corona
                {
                    rotation = 0
                    speed = -1
                    updateInterval = 5
                    scaleLimitX = 5
                    scaleLimitY = 5
                    scaleSpeed = 0.007
                    Material
                    {
                        texture = Hercules System/System/Stars/Hercules/HerculesCorona.dds
                        inverseFade = 2.553731
                    }
                }
                Corona
                {
                    rotation = 0
                    speed = 1
                    updateInterval = 5
                    scaleLimitX = 5
                    scaleLimitY = 5
                    scaleSpeed = 0.009
                    Material
                    {
                        texture = Hercules System/System/Stars/Hercules/HerculesCorona.dds
                        inverseFade = 2.553731
                    }
                }
            }
        }
    }
}

 

Edited by MaybePug
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Spoiler

                IntensityCurve
                {
                    key = 0 0.9 0 0
                    key = 8.122216E+09 0.0 0 0
                }
                scaledSunlightColor = 1,1,1,1
                ScaledIntensityCurve
                {
                    key = 0 0.9 0 0
                    key = 8.122216E+09 0.0 0 0
                }
                IVASunColor = 1,1,1,1
                IVAIntensityCurve
                {
                    key = 0 0.9 0 0
                    key = 8.122216E+09 0.0 0 0
                }

Mine are huge vast numbers and don't contain decimals, except the ones that are large numbers such as 8.122216E+09

Wonder if that's related

Edited by NickRoss120
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