bcink

[1.3.1][1.4.2] Making Alternate History - Lander Pack

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Welcome to the release thread for Making Alternate History!

Inspired by the alternate history universe of Eyes Turned Skyward, this pack brings you a set of stock-a-like Artemis / Altair landers and habitats complete with all the parts necessary for a voyage to another solar body.

 

At 2 months in the making, I really hope you enjoy this mod! It was a pleasure to create this pack. I received great support and feedback from the community as well as some fresh ideas and help along the way.

 

 

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Parts guide / manual:

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Spoiler

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Making Alternate History is 100% dependent upon Textures Unlimited by @Shadowmage specifically for the inflatable habitats.

Download Textures Unlimited:

 

 

Download Making Alternate History Update 1.2 now from Spacedock:

Download  lya77iI.png

Time-Reversal Update 1.3 PORT for KSP 1.3 is available for download on Spacedock as well

Make sure you install Textures Unlimited version 1.0.0.8 for compatibility with KSP 1.3.1

 

Installation:

Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MAH

 

Optional Configs:

Config files reside inside a patches folder and will automatically detect installed add-ons and function appropriately. No action is necessary on the user's part.

Optional patches include:

Connected Living Space

Kerbal Inventory System

Snacks

TAC Life Support

USI Life Support

Tweakscale

 

Changelog:

Time-Reversal Update 1.3 PORT for KSP 1.3.1

By popular demand, a re-compile of all parts for KSP 1.3.1 compatibility

Be sure to install Textures Unlimited 1.0.0.8 for functionality

 

Update 1.2
Added 4x attachment nodes to the ascent stage for the RCS thrusters
RCS thrusters now have an attachment node
Reduced size of RCS thrusters slightly to not look awkward on ascent stage
Fixed some funkiness with the airlock hatches on all modules
Fixed inaccurate plume on ascent stage engines
Added Real Plume configs for ascent and descent engines
Fixed center of mass and adjusted attachment nodes accordingly on all parts
Ascent stage now has an IVA
IVA has extra props when using Near Future Props
Fixed Kerbal Inventory System and Connected Living Space patches (They now function properly)
Greatly reduced fuel volume in descent stage (without BDB addon)
Ascent stage now supports 4x Kerbals

 

A very special thank you to @CobaltWolf @Shadowmage @Nertea @blackheart612 @JadeOfMaar @taniwha @EmbersArc @alexustas @T-10a @hieywiey @Rock3tman_ @Daishi @Angel-125

 

 

Making Alternate History is License CC-BY-4.0

https://creativecommons.org/licenses/by/4.0/

Edited by bcink
Update 1.3

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1 minute ago, DeltaDizzy said:

incredible!

also no 1.3.1 >:v

Sorry about that. The inflatable habitats leverage Textures Unlimited to make the animation happen, which is now 1.4.x. You could remove the Hab and the Hab3x .smf and .cfg files and it might work in 1.3, but the parts were still compiled with the new Unity so I can't promise anything :(

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TU does animations now? ._.

I am now struggling over whether or not to get 1.4. n one hand, amazing mod updates.

On the other hand, bugs, weird things, less than desirable part reskins, and other things

 

 

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5 minutes ago, DeltaDizzy said:

TU does animations now? ._.

Other than PBR textures, TU has the added benefit of being an asset-bundle-based model loader. This allows for models with animated meshes (blendshapes / shape keys) as opposed to just scaling / rotating of objects (the method for the "fancy" inflatable habitats as well as what makes the KEAM and KA-330 in Kerbalow Aerospace function the way they do).

6 minutes ago, DeltaDizzy said:

On the other hand, bugs, weird things, less than desirable part reskins, and other things

I know... I can only hope they improve.

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6 minutes ago, Angel-125 said:

Looks really good and professionally done! :)

Thank you!!

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Hold on, isn't the descent stage supposed to have three RL-10's? There's only a node for one on it.

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18 minutes ago, Kablob said:

Hold on, isn't the descent stage supposed to have three RL-10's? There's only a node for one on it.

Yes, I am very sorry about that. A last minute technical caused this and has just been addressed. The normal map texture on the landing legs was broken and is also fixed. They look much sharper now. In addition, I was pushed by some other devs to change all the config patches to reside inside a single patches folder inside the MAH folder and changed two that weren't automatically detecting installed add-ons to do so. Now, no action is necessary involving config files. They will all automatically detect installed add-ons and function appropriately. 

Very sorry about this again. Update available on Spacedock now: Download

1 hour ago, debaker02 said:

This turned out very nice, cannot wait to hook up my csm and get to mun

 

Thank you!!

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7 hours ago, blackheart612 said:

Glad to see the release, very nice indeed! :wink:

Thank you!!

4 hours ago, NISSKEPCSIM said:

Congrats on release!

Thank you!!

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I haven't read ETS in awhile, what lifter is supposed to take this up and does BDB have it?

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16 minutes ago, Kerbal01 said:

I haven't read ETS in awhile, what lifter is supposed to take this up and does BDB have it?

Here's the mission plan, all launch on the Saturn Multibody H03 and the crew launch places the Apollo Block 5 above the lander fairing. (And BDB has it, use the Sarnus orange tanks.)

fetch.php?media=timelines:artemis_conops.png's

Edited by Saltshaker

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If I could just get my 2.5x up and running so it would be a challenge.....I definitely need to do that mission.

Although I need to do the whole ETS timeline first lol.

 

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I just don't understand how the heck you're supposed to dock with the ECUS using the _bottom_ of the lander.

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1 hour ago, Kablob said:

I just don't understand how the heck you're supposed to dock with the ECUS using the _bottom_ of the lander.

What do you mean?

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23 minutes ago, bcink said:

What do you mean?

 

Oh it's nothing to do with this mod in particular, I just can't work out how you'd do the ETS mission profile in KSP.

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43 minutes ago, Kablob said:

Oh it's nothing to do with this mod in particular, I just can't work out how you'd do the ETS mission profile in KSP.

Ahh, lol. Someone is creating a video of the mission for us :D

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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEKKKKKKKKKKKKKKKKKKKK

2 hours ago, Kablob said:

 

Oh it's nothing to do with this mod in particular, I just can't work out how you'd do the ETS mission profile in KSP.

IDK if our friend here has modeled it but the Pegasus (transfer stage's name) attaches to the lander by way of a detachable docking port system. Essentially just a octagonal set of struts supporting a docking ring that attaches to the docking mechanism on the transfer stage. This assembly is then ditched with the Pegasus. 

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19 hours ago, G'th said:

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEKKKKKKKKKKKKKKKKKKKK

IDK if our friend here has modeled it but the Pegasus (transfer stage's name) attaches to the lander by way of a detachable docking port system. Essentially just a octagonal set of struts supporting a docking ring that attaches to the docking mechanism on the transfer stage. This assembly is then ditched with the Pegasus. 

Shoot you're right... I have a S-IVC type docking system planned but not the one for Artemis. Pegasus is easy to kludge with BDB parts. Just use something like the new LDC-Titan upper stage tank with the S-IV's engine mount and RL-10s.

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2 hours ago, CobaltWolf said:

Shoot you're right... I have a S-IVC type docking system planned but not the one for Artemis. Pegasus is easy to kludge with BDB parts. Just use something like the new LDC-Titan upper stage tank with the S-IV's engine mount and RL-10s.

For now I think I'll fudge it and launch it as Artemis+Pegasus and Apollo instead of Artemis and Apollo+Pegasus.

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