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Multiple objectives - mission builder


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Hi, 

I am trying to create a mission with multiple simultaneous objectives.  I need the player to approach them in any order - but complete them all before the end of the mission, for example go to the mun, minmus and eve. 

The best I can figure out is branching all the nodes from a single node and then assign scores to each for completing these branches all lead to a single check score end node - so if the score reaches a certain value - the end node is triggered.

The problem with these branches is that the mission are displays as:   go to the mun OR goto minmus OR goto eve. in the game

Is there a way to have multiple simultaneous objectives?

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The only way currently is to branch them out separately. So if they get to the Mun first, then you test for either minmus or eve, and if they get to minmus next, then you test for eve.

So you simply list out every possible order that the player could use -- which involves a lot of repetition of nodes.

For carefully-created scenarios, you can use "catch-all" nodes to accomplish something similar -- but you have to be able to handle the case of a player reentering the same SOI repeatedly.

 

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23 hours ago, Kryxal said:

This sounds almost like a contract, or a set of contracts, such that your "end" condition is all contracts completed.

So, are we able to create contracts too or just missions? The mission builder is great (although buggy) but it almost seems like an oversight that you can't create a contract, given that contracts have been in the game for a long time.

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The contract system is quite old and was a bit thrown-together. So it has a pretty wacky construction. So currently the contract system and the mission system are a little too incompatible, since the mission system was designed rationally.

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