FreeThinker

[1.7.3/1.6.1/1.5.1/1.4.5/1.3.1] KSP Interstellar Extended 1.23.1 Release Thread

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Posted (edited)
6 minutes ago, pmborg said:

Hello,

All the improvement look fantastic but please note that this release is not retro compatible with "old" "deadulus engine" because now there is only a  "deadulus engine2"

q2CFkrT.png

damn,I mispelled it wrong in the past. To fix it, go to GameData\WarpPlugin\Parts\Engines\Daedalus , open Deadalus.cfg and change  "DeadalusEngine" into "DeadlusEngine"

Edited by FreeThinker

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On 8/10/2019 at 4:32 AM, OOM said:

Is this the liquid metal reactor I requested? Gods is cool!

f5c1352b918746dee8dbce72fe16172a.jpg

It's a simple fission reactor did a while ago. Thanks though. :D

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Posted (edited)

KSPIE 1.22.9 for KSP 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.3

Released on 2019-08-20

  • Added new icons for advanced Phtovoltacs technodes (by Tonal 1997)
  • Added Localization for Oversized Microwave Dish Transceiver (by Thiago)
  • Added exhaust effects and fixed persistent thrust Pure Fusion Engines
  • Added Extreme Nuclear Propulsion Tech Node
  • Added addition tech dependencies to UnkerbalizedStart Tech Tree
  • Added Icon for Artificial intelligence (by Tonas1997)
  • Added downsized scalable Daedalus InerstialFUsion Engine with exhaust effects which also function during timewarp (requires installation Far Future Technology)
  • Balance: Changed upgrade techs Compact Thermal PowerrGenerator to Phtovoltacs technodes
  • Balance: Doubled thrust on Kerbstein
  • Fixed problem of a nuclear reactor or nuclear engine not able to startup when disabled at startup
  • Fixed Issue where duplicate technodes or upgrade nodes could hang KSP during startup
  • Fixed exception spam caused by Radiators in VAB
  • Fixed Orbital Universal Dockingport ability to function independently without external transmitter
  • Fixed excessive drag with Flat Graphene/Titanium Radiator in atmosphere
  • Fixed double electric charge production by solar panels
  • Fixed excessive drag with Alcubiere Warpdrives in atmosphere
  • Fixed persistent SAS assisted thrust tolerance
  • Fixed Habitat/ Particle Accelerator Ring ability to function without Kerbalism
Edited by FreeThinker

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On 8/20/2019 at 8:46 PM, FreeThinker said:

KSPIE 1.22.9 for KSP 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.3

Released on 2019-08-20

  • Added new icons for advanced Phtovoltacs technodes (by Tonal 1997)
  • Added Localization for Oversized Microwave Dish Transceiver (by Thiago)
  • Added exhaust effects and fixed persistent thrust Pure Fusion Engines
  • Added Extreme Nuclear Propulsion Tech Node
  • Added addition tech dependencies to UnkerbalizedStart Tech Tree
  • Added Icon for Artificial intelligence (by Tonas1997)
  • Added downsized scalable Daedalus InerstialFUsion Engine with exhaust effects which also function during timewarp (requires installation Far Future Technology)
  • Balance: Changed upgrade techs Compact Thermal PowerrGenerator to Phtovoltacs technodes
  • Balance: Doubled thrust on Kerbstein
  • Fixed problem of a nuclear reactor or nuclear engine not able to startup when disabled at startup
  • Fixed Issue where duplicate technodes or upgrade nodes could hang KSP during startup
  • Fixed exception spam caused by Radiators in VAB
  • Fixed Orbital Universal Dockingport ability to function independently without external transmitter
  • Fixed excessive drag with Flat Graphene/Titanium Radiator in atmosphere
  • Fixed double electric charge production by solar panels
  • Fixed excessive drag with Alcubiere Warpdrives in atmosphere
  • Fixed persistent SAS assisted thrust tolerance
  • Fixed Habitat/ Particle Accelerator Ring ability to function without Kerbalism

Hello again,

I am getting these errors:

[LOG 10:06:35.856] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/Liquidficator/UniversalLiquidficatorWedge/KspiLiquidficator'
[ERR 10:06:35.857] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P120_Wedge_Elektron/model' as model does not exist

[ERR 10:06:35.857] PartCompiler: Model was not compiled correctly

[ERR 10:06:35.857] PartCompiler: Cannot compile model

[ERR 10:06:35.857] PartCompiler: Cannot compile part

[LOG 10:06:35.857] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/MagneticScoop/MagneticScoop/kspieMagneticScoop'
[LOG 10:06:35.937] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/ParticleCollector/Scoop/kspiDeployableAtmosphericScoop'
[ERR 10:06:35.938] PartCompiler: Cannot clone model 'UmbraSpaceIndustries/KarbonitePlus/Assets/JumboDish' as model does not exist

[ERR 10:06:35.938] PartCompiler: Model was not compiled correctly

[ERR 10:06:35.938] PartCompiler: Cannot compile model

[ERR 10:06:35.938] PartCompiler: Cannot compile part

 

This can be solved easily, I think just discovered that are dependencies that I was not aware of.

Actually found more:

$ grep -i "cannot clone model" KSP.log
[ERR 10:04:31.104] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.156] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.207] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.253] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.308] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.384] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.438] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.489] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.534] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.585] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.635] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.689] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.732] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:06:30.873] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-1' as model does not exist
[ERR 10:06:30.875] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2' as model does not exist
[ERR 10:06:30.876] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-fixed-1' as model does not exist
[ERR 10:06:30.877] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-fixed-2' as model does not exist
[ERR 10:06:34.316] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P110_Wedge_Fuelcell/model' as model does not exist
[ERR 10:06:35.857] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P120_Wedge_Elektron/model' as model does not exist
[ERR 10:06:35.938] PartCompiler: Cannot clone model 'UmbraSpaceIndustries/KarbonitePlus/Assets/JumboDish' as model does not exist
[ERR 10:06:47.633] PartCompiler: Cannot clone model 'JSI/RasterPropMonitor/Library/Components/HUD/model' as model does not exist

 

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1 hour ago, pmborg said:

Hello again,

I am getting these errors:

[LOG 10:06:35.856] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/Liquidficator/UniversalLiquidficatorWedge/KspiLiquidficator'
[ERR 10:06:35.857] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P120_Wedge_Elektron/model' as model does not exist

[ERR 10:06:35.857] PartCompiler: Model was not compiled correctly

[ERR 10:06:35.857] PartCompiler: Cannot compile model

[ERR 10:06:35.857] PartCompiler: Cannot compile part

[LOG 10:06:35.857] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/MagneticScoop/MagneticScoop/kspieMagneticScoop'
[LOG 10:06:35.937] PartLoader: Compiling Part 'WarpPlugin/Parts/Utility/ParticleCollector/Scoop/kspiDeployableAtmosphericScoop'
[ERR 10:06:35.938] PartCompiler: Cannot clone model 'UmbraSpaceIndustries/KarbonitePlus/Assets/JumboDish' as model does not exist

[ERR 10:06:35.938] PartCompiler: Model was not compiled correctly

[ERR 10:06:35.938] PartCompiler: Cannot compile model

[ERR 10:06:35.938] PartCompiler: Cannot compile part

 

This can be solved easily, I think just discovered that are dependencies that I was not aware of.

Actually found more:

$ grep -i "cannot clone model" KSP.log
[ERR 10:04:31.104] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.156] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.207] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.253] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.308] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.384] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.438] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.489] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.534] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.585] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.635] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.689] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:04:31.732] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist
[ERR 10:06:30.873] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-1' as model does not exist
[ERR 10:06:30.875] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2' as model does not exist
[ERR 10:06:30.876] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-fixed-1' as model does not exist
[ERR 10:06:30.877] PartCompiler: Cannot clone model 'HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-fixed-2' as model does not exist
[ERR 10:06:34.316] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P110_Wedge_Fuelcell/model' as model does not exist
[ERR 10:06:35.857] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1P120_Wedge_Elektron/model' as model does not exist
[ERR 10:06:35.938] PartCompiler: Cannot clone model 'UmbraSpaceIndustries/KarbonitePlus/Assets/JumboDish' as model does not exist
[ERR 10:06:47.633] PartCompiler: Cannot clone model 'JSI/RasterPropMonitor/Library/Components/HUD/model' as model does not exist

 

Yes, I need to make them conditional

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Posted (edited)
KSPIE 1.22.10 BETA for KSP 1.7.3 can be downloaded from here
 
Changelog:
* Added Icons for Photovoltaics and Extreme Nuclear Propulsion (by Tonas1997)
* Added HALBERT Chemical Engine with more than 10 air and LFO modes
* Added Tweakscale to Cylotron
* Balanced NSWR lowered isp and increate unlocking requirements in Tech tree
* Fixed Wasteheat problem when going to the thermosphere
* Fixed some localization issues

 

Edited by FreeThinker

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Posted (edited)

@FreeThinker

Heya! Would you mind elaborating how exactly the sabreheating module is intended to work? Ie, how did you design its functionality? 

Inconsistencies found:

Mk2 precooler(mk2x pack), has no intake air, only intake atm. But the mk1 precooler still does have it's original intake air value. I'm assuming you removed it to "force" the use of an intake? 

The mk2 precooler also still has no built in radiator! 

I also feel I have very little influence on the missing pre cooler ratio, the same set up of parts, when adjusted to different sizes, all have slightly different precooler ratio's. I can not "combine" or "stack" a pre cooler, but, I can add additional radial intakes, but it seems to make no difference. Atleast, not with a practical amount of additional intakes.

I've had nearly identical craft give pretty varying performance aswell. ie, in one flight, the engines did not overheat at all, but with a slightly different aircraft in terms of fuselage, so not engine set up, I had the engines overheat rather early. Missing pre cooler ratio was above 0.5 in both cases. On my last flight, one engine blew up while it wasn't at critical heat levels. 

Edit: closing certain intakes is a good way to adjust pre cooler ratio

Edited by Cruss

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This mod hides the robotics parts from the breaking ground dlc when building vessels in the VAB

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Posted (edited)
3 hours ago, Alon said:

This mod hides the robotics parts from the breaking ground dlc when building vessels in the VAB

KSPIE doesn't do anything with Break Ground part. I guess this might have something to do with the Filter Extension Mod. Please chech you have the latest version

Edited by FreeThinker

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so .. for the past 6 months or so, minus the 1.5 months I took off of KSP due to a massive house fire... ironically that I'm asking about a heat question, right?  but anyway... every time I use the KSPIE radiator parts, on literally any craft.. the wasteheat is not a problem, but stock heating *is*.  after achieving orbit literally every KSPIE radiator on the craft is *on fire hot* and the stock part/core heat in the right click menu is at or above max.. yet the KSPIE temp indicators are not, and the waste heat is at or near zero.  I've been using this mod for years; this has only been a problem for 6 months or so, was fine before then.. I have no idea what's going on, it's not functionally broken but.. *on fire*.

If i stick to stock radiators, they work.. better, but for some reason when the craft hits orbit they go full white-hot, even though the numbers are well within tolerances.

I'm going crazy here trying to figure out what's going on; I have a lot of other mods, including heat control (recommended in ckan by KSPIE) installed; heat control seems to only be parts, though, it has no DLL of its own.

What can I do to help figure this out // is it even a problem ?  not sure if @FreeThinker can do much about it if it's only cosmetic, but.. would like to have it work like it did before? :)  without all of the fire? :)

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Posted (edited)

Hello again, @FreeThinker

Please note that "Filter Extensions" have a new version 3.2.3.2 (yours: 3.2.2.13 as dependency), is this correct?

When I got the zip normally I get the latest version of that mod, is this correct to try the new KSPIE 1.22.10 BETA for KSP 1.7.3  In the end I am just updating WarpPlugin directory, once I have the others in a later version, and PhotonSail

 

Edited by pmborg

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KSPIE 1.22.11 BETA for KSP 1.7.3 is available from Here

Changelog

* Added Icons for Photovoltaics and Extreme Nuclear Propulsion (by Tonas1997)

* Added HALBERT Chemical Engine with more than 10 air and LFO modes

* Added Tweakscale to Cylotron

* Balance Fix: improved power output Plasma Antimatter Power Reactor

* Balance Fix: increased upgrade tech requirements Pebbledbed

* Balance Fix: increased core temperatures Magnetised Target Fusion Reactor

* Balance Fix:changed tech requirement Habitat Ring to long Term Habitation

* Balance Fix: changed tech requirement Habitat Ring to long Term Habitation

* Balance Fix NSWR lowered isp and increate unlocking requirements in Tech tree

* Fixed issue with Pesistant heading where it would drop out of timewarp while it shouldn't

* Fixed issue with Antimatterflow and Beam Coe Antimatter reactor not providing enough thermal power that can be converted into electri power * Fixed issue with Magnetic nozzle runingout of propellant while there is plenty

* Fixed Wasteheat problem when going to the thermosphere

* Fixed some localization issues

 
Edited by FreeThinker

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Wanted to ask if it's possible to penetrate Eve's atmosphere with beamed power to the surface on any band? I've tried and it seems like it just isn't doable, meaning reactor required on ground with ground broadcast station for any local beamed power and I've put some serious power into it. Like at a certain altitude it goes to 100% loss no matter the band or power input.

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18 hours ago, Maelstrom Vortex said:

Wanted to ask if it's possible to penetrate Eve's atmosphere with beamed power to the surface on any band? I've tried and it seems like it just isn't doable, meaning reactor required on ground with ground broadcast station for any local beamed power and I've put some serious power into it. Like at a certain altitude it goes to 100% loss no matter the band or power input.

Well it was intended that you should be able to pentrate thick atmospheres at significantly lower. Have you tried W-band Microwave?  Exactly what transmitter were you using to penetrate the atmosphere with beamed power? Could you indicate that atmospheric preasure which point you lost connection?

Edited by FreeThinker

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KSPIE Version 1.22.12 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.3

Released on 2019-09-08

  • Added Icons for Photovoltaics and Extreme Nuclear Propulsion (by Tonas1997)
  • Added Reactor embrittlement resale cost
  • Added Charged Particle Utilisation upgrades to Fission Fragment Reactor
  • Added HALBERT Chemical Engine with more 12 air and LFO modes
  • Added 9 Fuel Modes to Deinonychus 1-D
  • Added Tweakscale to Cyclotron
  • Balance Fix: lowered NSWR isp and increate unlocking requirements in Tech tree
  • Balance Fix: Increased Reaction speed Magnetised TargedFusion Reactor
  • Balance Fix: Prioritised Lithium Deuteride above Deteurium in Deuterium-Tritium fusion Mode
  • Balance Fix: Reduced mass scaling for RCS Parts
  • Balance Fix: increased upgrade tech requirements Pebbledbed
  • Balance Fix: improved power output Plasma Antimatter Power Reactor
  • Balance Fix: increased core temperatures Magnetised Target Fusion Reactor
  • Balance Fix: changed tech requirement Habitat Ring to long Term Habitation
  • Fixed Wasteheat problem when going to the thermosphere
  • Fixed CampactThermal Power Generator ability to power MTF and FFR
  • Fixed Water Absorbtionfor Microwave Transcduser in Ka Microwave Band
  • Fixed issue with Persistent heading where it would drop out of timewarp while it shouldn't
  • Fixed issue with Antimatterflow and Beam Coe Antimatter reactor not providing enough thermal power that can be converted into electric power
  • Fixed issue with Magnetic nozzle running out of propellant while there is plenty
  • Fixed some localization issues
Edited by FreeThinker

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Thank you for your hard work! Not sure if I'm the only one, but getting 2 MM warnings for the nerva engine after updating.

 

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3 hours ago, Xt007 said:

Thank you for your hard work! Not sure if I'm the only one, but getting 2 MM warnings for the nerva engine after updating.

 

What is the exact warning?

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I'm getting the same warnings relating to the NERVA.  Here are all of the LOG file entries relating to the NERVA:

[LOG 2019-09-09 11:45:59.397] Deleting node in file WarpPlugin/Parts/Engines/NERVA/NERVA subnode: @PART[nuclearEngine]:FOR[WarpPlugin]/MODULE:NEEDS[FeatureRadiation] as it can't satisfy its NEEDS
[LOG 2019-09-09 11:45:59.397] Deleting node in file WarpPlugin/Parts/Engines/NERVA/NERVA subnode: @PART[nuclearEngine]:FOR[WarpPlugin]/MODULE:NEEDS[FeatureRadiation] as it can't satisfy its NEEDS
[LOG 2019-09-09 11:45:59.397] Deleting node in file WarpPlugin/Parts/Engines/NERVA/NERVA subnode: @PART[nuclearEngine]:FOR[WarpPlugin]/RESOURCE:NEEDS[FeatureRadiation] as it can't satisfy its NEEDS
[WRN 2019-09-09 11:45:59.397] more than one pass specifier detected, ignoring all but the first: WarpPlugin/Parts/Engines/NERVA/NERVA/@PART[nuclearEngine]:NEEDS[FeatureReliability]:AFTER[Kerbalism]:FOR[WarpPlugin]
[LOG 2019-09-09 11:45:59.397] Deleting root node in file WarpPlugin/Parts/Engines/NERVA/NERVA node: @PART[nuclearEngine]:NEEDS[FeatureReliability]:AFTER[Kerbalism]:FOR[WarpPlugin] as it can't satisfy its NEEDS
[WRN 2019-09-09 11:45:59.397] more than one pass specifier detected, ignoring all but the first: WarpPlugin/Parts/Engines/NERVA/NERVA/@PART[nuclearEngine]:NEEDS[ReStock]:AFTER[zKerbalAtomics]:FOR[WarpPlugin]
[LOG 2019-09-09 11:45:59.397] Deleting root node in file WarpPlugin/Parts/Engines/NERVA/NERVA node: @PART[nuclearEngine]:NEEDS[ReStock]:AFTER[zKerbalAtomics]:FOR[WarpPlugin] as it can't satisfy its AFTER

Here is the warning line fromt he bottom of the LOG file:

[WRN 2019-09-09 11:46:56.375] 2 warnings related to GameData/WarpPlugin/Parts/Engines/NERVA/NERVA.cfg

I hope this helps.

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Hello,

I am not sure if this is useful but, these are the errors that I am getting:

$ grep "TweakScale" KSP.log | grep -i kspi
[LOG 22:02:25.593] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead!
[LOG 22:02:25.593] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead!
[LOG 22:02:25.593] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead!
[LOG 22:02:25.598] [TweakScale] ERROR: PrefabDryCostWriter: negative dryCost: part=KspiCentrifuge, DryCost=-196671.5
[LOG 22:02:25.599] [TweakScale] ERROR: PrefabDryCostWriter: negative dryCost: part=kspiServiceModulSM500, DryCost=-0.0001525879

 

$ grep WRN KSP.log | grep -i WarpPlugin | grep -v "Texture resolution is not valid"
[WRN 18:54:24.290] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Control\CrossArcjet\VRNPlus10.cfg'.
[WRN 18:54:24.327] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\Bussard\Upgrades.cfg'.
[WRN 18:54:24.339] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\KANDL\Upgrades.cfg'.
[WRN 18:54:24.357] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\NSWR\NSWR2.cfg'.
[WRN 18:54:28.281] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Control\CrossArcjet\VRNPlus10.cfg'.
[WRN 18:54:28.315] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\Bussard\Upgrades.cfg'.
[WRN 18:54:28.328] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\KANDL\Upgrades.cfg'.
[WRN 18:54:28.344] Cannot create config from file 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Engines\NSWR\NSWR2.cfg'.

[WRN 18:54:37.745] more than one pass specifier detected, ignoring all but the first: WarpPlugin/Parts/Engines/NERVA/NERVA/@PART[nuclearEngine]:NEEDS[FeatureReliability]:AFTER[Kerbalism]:FOR[WarpPlugin]
[WRN 18:54:37.745] more than one pass specifier detected, ignoring all but the first: WarpPlugin/Parts/Engines/NERVA/NERVA/@PART[nuclearEngine]:NEEDS[ReStock]:AFTER[zKerbalAtomics]:FOR[WarpPlugin]

[WRN 18:56:02.102] 2 warnings related to GameData/WarpPlugin/Parts/Engines/NERVA/NERVA.cfg

 

These ones don't look a real error, are more a warn of conditional settings on NERVA:

  • Basically the log is complaining, that I don't have "ReStock" Mod Installed, neither "Kerbalism", I am right?

 

In general the release seams pretty ok, for the things that I am using, until now.

Edited by pmborg

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.

Edited by pmborg

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On 9/5/2019 at 6:25 AM, FreeThinker said:

Well it was intended that you should be able to pentrate thick atmospheres at significantly lower. Have you tried W-band Microwave?  Exactly what transmitter were you using to penetrate the atmosphere with beamed power? Could you indicate that atmospheric preasure which point you lost connection?

Fairly certain it was a very large antennae, 100 m. I was using LR Infrared,  hooked to tri-alpha.. lost contact around 30,000 meters. This was a long time ago though, it is possible changes have been made since then. W-Band Microwave has the best shot?

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4 hours ago, Maelstrom Vortex said:

Fairly certain it was a very large antennae, 100 m. I was using LR Infrared,  hooked to tri-alpha.. lost contact around 30,000 meters. This was a long time ago though, it is possible changes have been made since then. W-Band Microwave has the best shot?

Alright I taken a look at the code and penetration would be particular brutal for thick atmspheres, so I tweaked it in KSPIE 1.23.1 for KSP 1.7.3

 

Edited by FreeThinker

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On 9/11/2019 at 4:13 AM, FreeThinker said:

Alright I taken a look at the code and penetration would be particular brutal for thick atmspheres, so I tweaked it in KSPIE 1.23.1 for KSP 1.7.3

 

That's cool if that is what was intended! However, is it realistic? That's my goal. If it's truly impossible to get energy down to the surface of such a world then sticking to reactors just seems like a technical challenge.

But now that I think about it.. if sunlight can get down there.. surely IR can.

Edited by Maelstrom Vortex

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2 hours ago, Maelstrom Vortex said:

That's cool if that is what was intended! However, is it realistic? That's my goal. If it's truly impossible to get energy down to the surface of such a world then sticking to reactors just seems like a technical challenge.

But now that I think about it.. if sunlight can get down there.. surely IR can.

Well I used an exponential function while it should scale linear with preasure. So the new one is definatly better

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