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Patch 1.4.3 to be released next week!

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1 hour ago, RoboRay said:

Next week is always next week!

"uh, lets see here...
this week was next week last week...
that makes this week last week,
and next week isn't this week,
until next...

Or so the conversation went between a duck and a rabbit. 

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11 hours ago, Fourjays said:

The previous effects were definitely better and I'm not sure why they even changed them.

They didn't change the efects. AFAIK, the change was consequence of the engine upgrade.

 

2 hours ago, Fourjays said:

was there any reason for Squad's QA to suspect that the landing legs may be broken?

The engine upgrade should have raised suspicion on many aspects, especially the ones that had been problematic in previous engine upgrades. Wheels and leg physics are among them.

 

1 hour ago, RoboRay said:

Next week is always next week!

That's why "next week" was a wise decision. SQUAD is always on time.

Personally, I'd prefer quality, even if it costs another 1 or 2 weeks of testing.

 

 

Edited by DoToH

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18 minutes ago, DoToH said:

That's why "next week" was a wise decision. SQUAD is always on time.

SoonTM

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22 minutes ago, Greenfire32 said:

SoonTM

Sorry, Valve copyrighted this for HL-3 way before Kerbals existed ....

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1 minute ago, RW-1 said:

Sorry, Valve copyrighted this for HL-3 way before Kerbals existed ....

Next week is better. Gives more room to creativity.

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Remember in the olden times of computers when you were copying from one location to another and the time to completion would change constantly........40 mins remaining.....two mins remaining.......2hrs remaining.

 

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...I'm done playing games...it's time for someone to pay!

Every hour until the patch is released I'm going to launch one Kerbal into the sun!!  Poor Bill goes first, followed by @Poodmund Gaelen!!

You've been warned  :D 

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2 minutes ago, Tyko said:

...I'm done playing games...it's time for someone to pay!

Every hour until the patch is released I'm going to launch one Kerbal into the sun!!  Poor Bill goes first, followed by @Poodmund Gaelen!!

You've been warned  :D 

I say we make it a weekly challenge. Whoever can launch the most Kerbal into the sun in a single launch. ;)

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1 hour ago, Tyko said:

...I'm done playing games...it's time for someone to pay!

Every hour until the patch is released I'm going to launch one Kerbal into the sun!!  Poor Bill goes first, followed by @Poodmund Gaelen!!

You've been warned  :D 

Squad has consistently, and publicly, stated that they will not negotiate with terrorists.

All the same, though. Couldn't hurt. :)

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6 hours ago, Johnny Wishbone said:

No, though it did take them several releases to fix all the bugs and issues associated with docking.

v0.18.0

Released 1st December, 2012

New

  • Docking: Connecting vessels together is now possible! Build space stations, surface bases, or assemble huge spacecraft in orbit.

 

 

Version 0.20 introduced the large docking port

v0.20

Released 21st May, 2013

New

  • Large Docking Clamp.

Rememebr the large docking clamp bug? You would come close to docking and the kraken would shoot you out to infinity.

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is the backwards triangular construction panels bug fixed? They are never mirrored properly in my game. Radial or mirrored. Or is this just me

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5 minutes ago, sp1989 said:

Rememebr the large docking clamp bug? You would come close to docking and the kraken would shoot you out to infinity.

Yep, altho' that bug didn't show up in the Mac OSX version, but it had some other memorable issues.

Edited by GDJ

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6 minutes ago, GDJ said:

Yep, altho' that bug didn't show up in the Mac OSX version, but it had some other memorable issues.

Yea like not working at all lol

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25 minutes ago, GDJ said:

Yep, altho' that bug didn't show up in the Mac OSX version, but it had some other memorable issues.

The MacOS version of KSP is flawless. My machine hangs and restart before KSP have a chance of doing something buggy.

I miss the times when MacOS updates were paid. They had to convince us to buy the thing, so the thing must works. Now? They shove new, terribly bugged new versions down our throats and nobody can do something about - except going for Linux or Windows instead.

55 minutes ago, silverfox101 said:

Wherefore art thou Squad

Listening, I mean, reading us.

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Its arrived, that's a nice surprise to log on to. Well I had a few rants Squad but reading the release notes seems like you have achieved quite a bit so thumbs up for that. We do appreciate your efforts even though some of us had complaints.

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25 minutes ago, TriggerAu said:

 

When I try to click on this link

1.4.X to 1.4.3(x64) This patch will only work on KSP 1.4.X for Windows (x64).

 

to download it, it still just gives me the KSPx64-Patch-1.4.X-To-1.4.2.exe version. Tried installing it just to make sure and it's definitely the 1.4.2 version still.

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10 minutes ago, Hodari said:

When I try to click on this link

1.4.X to 1.4.3(x64) This patch will only work on KSP 1.4.X for Windows (x64).

 

to download it, it still just gives me the KSPx64-Patch-1.4.X-To-1.4.2.exe version. Tried installing it just to make sure and it's definitely the 1.4.2 version still.

thanks, Ive reported that back to the support guys

 

In the meantime you can use this link: https://www.kerbalspaceprogram.com/lib/highwindsDwn.php?version=win64-patch-14X-143 

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12 hours ago, Capt. Hunt said:

try reading the post you quoted.  It says right there on the bottom that they encountered another issue with the new content.  Since then they've also run across a couple more bugs in 1.4.2 that needed fixing.  It'll come out eventually.

Lol. I remember to have checked through the whole message and didn't see that... So or I'm stupid, or they added it later, nevertheless it is here!

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So, I watched Scott Manley doing one of the new missions this morning. Are maneuver nodes actually broken in 1.4.3, or what?

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They are working fine for me.  (Admittedly I'm playing career).

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