Ooglak Kerman Posted August 19, 2022 Share Posted August 19, 2022 13 minutes ago, Angel-125 said: Try slowing using the gravitic engine first, then engage crazy mode. Matter of technique, I imagine. My technique-fu is weak! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted August 21, 2022 Share Posted August 21, 2022 (edited) @Angel-125 you might want to have a look at your 0.7.0 release of KFS on Github The 0.7.0 release package indicates version 0.6.15 and includes BARIS The 0.7.0 tag and master branch indicate version 0.6.16. It <appears> that this is 0.7.0 and you just didn't update the version file Edited August 21, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angel-125 Posted August 23, 2022 Author Share Posted August 23, 2022 On 8/21/2022 at 10:23 AM, Ooglak Kerman said: @Angel-125 you might want to have a look at your 0.7.0 release of KFS on Github The 0.7.0 release package indicates version 0.6.15 and includes BARIS The 0.7.0 tag and master branch indicate version 0.6.16. It <appears> that this is 0.7.0 and you just didn't update the version file Done. Quote Link to comment Share on other sites More sharing options...
Angel-125 Posted October 22, 2022 Author Share Posted October 22, 2022 Kerbal Flying Saucers 1.0 is now available: - Added gravitic engine 3D model needed for Buffalo 2 support. Given the announcement for KSP 2 today, and my goal to finish Buffalo 2 and retire from modding KSP 1 by the end of the year, I've made the hard decision to not complete the Excalibur mothership. Buffalo 2 is simply taking too much time to complete. But at least the Flapjack has been completed for months now, and it's fully functional. Will a version of Kerbal Flying Saucers appear in KSP 2? You bet! The parts will be different, but the concepts will carry over to the new game. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted October 26, 2022 Share Posted October 26, 2022 (edited) Updated the waterfall effects for B2 compatibility: https://github.com/Kopernicus-Shadows2/KFS-Waterfall-Effects/releases/tag/1.2.0 Edited October 26, 2022 by Horizons Aerospace wrong link Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 28, 2022 Share Posted October 28, 2022 @Angel-125 not sure what is going on with the gravatic in KFS 1.0. When in VTOL/HOVR, I'm essentially unable to change the orientation of the vessel with QWASDE keys. While in FWD mode - no problem. It didn't appear there was a delta with WildBlueTools, KerbalActuators, or CSR so I didn't up date those. I've confirmed that KFS 0.7.1 with B2 1.4 works properly. Another oddity is the patches that load. For me, here is what I've got with the only difference being KFS 1.0 vs 0.7.1 KFS 0.7.1: 4382 patches KFS 1.0: 4295 patches Big disparity. What isn't loading? Quote Link to comment Share on other sites More sharing options...
Angel-125 Posted October 28, 2022 Author Share Posted October 28, 2022 14 hours ago, Ooglak Kerman said: @Angel-125 not sure what is going on with the gravatic in KFS 1.0. When in VTOL/HOVR, I'm essentially unable to change the orientation of the vessel with QWASDE keys. While in FWD mode - no problem. It didn't appear there was a delta with WildBlueTools, KerbalActuators, or CSR so I didn't up date those. I've confirmed that KFS 0.7.1 with B2 1.4 works properly. Another oddity is the patches that load. For me, here is what I've got with the only difference being KFS 1.0 vs 0.7.1 KFS 0.7.1: 4382 patches KFS 1.0: 4295 patches Big disparity. What isn't loading? There was a bug where, if you put the ship in hover mode and tap on the brakes, the craft would slowly lose altitude. The fix I have keeps the vessel in place. I may have to revisit that and figure out why it slowly sinks. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 28, 2022 Share Posted October 28, 2022 44 minutes ago, Angel-125 said: There was a bug where, if you put the ship in hover mode and tap on the brakes, the craft would slowly lose altitude. The fix I have keeps the vessel in place. I may have to revisit that and figure out why it slowly sinks. Placard. Brake use prohibited when in hover mode. Quote Link to comment Share on other sites More sharing options...
Angel-125 Posted November 14, 2022 Author Share Posted November 14, 2022 Kerbal Flying Saucers 1.0.1 is now available: - Fixed issue preventing vehicles from maneuvering when at zero velocity. This doesn't completely eliminate the slow drift to the ground when you're stopped but it's minimized. Quote Link to comment Share on other sites More sharing options...
Angel-125 Posted January 28 Author Share Posted January 28 After watching @EJ_SA's Kraken-powered Grissom stream, I've thought about one more KFS update with a 3.75m drive (based on the existing 2.5m engine) that can pull hundreds of gees to let you go fast through the solar system, to a max of 99.99% of light speed due to relativity limitations. It would be a prototype for what I'd like to do in KSP 2... Quote Link to comment Share on other sites More sharing options...
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