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KSP Weekly: Something about TESS

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Welcome to KSP Weekly everyone. The Transiting Exoplanet Survey Satellite, or TESS, is scheduled to launch on Monday, April 16 from Cape Canaveral in Florida on a SpaceX Falcon 9 rocket. This will be the first NASA science launch for Elon Musk’s company, and we’re super hyped about it.

This MIT-led mission is NASA’s newest exoplanet mission that will hopefully find thousands of exoplanets orbiting nearby stars. In a two-year survey of the solar neighborhood, TESS will monitor more than 200,000 stars for temporary drops in brightness caused by planetary transits. This first-ever spaceborne all-sky transit survey will identify planets ranging from Earth-sized to gas giants, around a wide range of stellar types and orbital distances. No ground-based survey can achieve this feat. Using four wide-field cameras, TESS will observe about 85 percent of the entire sky from quite an odd orbit split into 26 different sectors with 13 for each hemisphere.

TESS will fly in a special highly elliptical orbit that maximizes its visual field, and the amount of sky it can image. Once the spacecraft is launched, it will expand its orbit so it can get a gravitational assist from the moon to move it in a stable orbit that is tipped at about 40 degrees from the Moon’s orbital plane.

TESS orbits Earth in about half the time it takes the Moon to orbit once. This will help stabilize the spacecraft’s orbit against the pulls from the Moon’s gravity. During most of the 13.7 day orbit, TESS will be observing the sky, and as it approaches its periapsis with Earth, it will rotate and transfer all its data back to scientists on the ground. We can’t wait to see what scientists will learn with all the data that TESS will be able to compile, and certainly its peculiar orbit might be something that Kerbals could even try to replicate with a satellite of their own.

[Development news start here]

Since the launch of the Making History Expansion, the team has focused on listening to the community and based upon all the provided feedback we’ve been working on providing substantial patches for both the base game and the expansion. As a result, next week we’ll release patch 1.4.3, which will stand out as one significant patch that not only fixes issues and improves various aspects but also adds exciting new content.

For owners of the Making History Expansion, Patch 1.4.3 will add a brand new airfield and launchpad, named after Kerbal’s favorite meal. The Dessert Airfield is coincidentally located in Kerbin’s Desert, an inhospitable biome where the ruins of an ancient civilization were once found. However, the desert has a strategic value as it lies near the equator and not many buildings in the surrounding area are threatened by likely rocket explosions. Kerbals hope that with such a welcoming and pleasing name, rocket scientists will be encouraged to use these installations more often. Both the launchpad and the airfield will be available in all game modes as long as the expansion is installed.

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After witnessing SpaceX’s vertical landings on floating drone ships, the team was inspired to include the necessary tools in KSP for players to attempt such feats. So, with this patch we are adding the capability to place mobile launchpads on the surface of water bodies in the expansion. We can’t wait to see what sort of missions the community will come up with once the patch is out.

Three brand new stock missions for the Making History Expansion are being included in this patch as well. These missions take inspiration from humankind’s own space history, but carry their own Kerbal twist. If you want to learn more about these new missions and the patch’s content, be sure to check out this link that contains the 1.4.3 highlights.

Don’t forget that you can also you can share and download missions on Curse, KerbalX, and the KSP Forum.

That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates!


Happy launchings!



*Information Source:

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Posted (edited)

WOOHOO!!!!

I want to fly over and eat snacks at the Dessert Airfield :cool:

hehehe

Edited by Just Jim

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Posted (edited)

Are there any plans to add functionality to the Mission Builder in this update? There are a few things that don't work quite right, some that don't work at all, and a few that are needed (at least, imo). Also, has anyone thought to move the Making History section of the forum a bit higher up? I didn't know it was there for over a week. A bit of promotion certainly couldn't hurt.

Edited by Cpt Kerbalkrunch

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How long ist the desert air field runway? I'm still hoping for a longer runway than on KSC, to build more efficient planes :D

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Cooooool! I’m guessing the Dessert airfield :sticktongue: can be an Edwards AFB for my shuttle!

@SQUAD How long is the runway? Same as KSC?

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2 hours ago, SQUAD said:

adds exciting new content.

Apparently only IF you have MH...... unless secret features are being planned.

Not to rain on the parade, its great to see Squad cares, but this seems so... rushed. Less than two months and we already have 2 patches and more content also being added that seemingly wasn't included in the first release, which seems strange.

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2 hours ago, SQUAD said:

an inhospitable biome where the ruins of an ancient civilization were once found.

Hold on. Were once, meaning, not anymore?

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Posted (edited)

What's about console versions? Forgotten by you, your unloved children...

Edited by Kerbuvim

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54 minutes ago, Laie said:

Hold on. Were once, meaning, not anymore?

Nah, it just means they've already been found one time. After that no one lost them a second time, rendering all subsequent finds moot :P

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4 hours ago, Kergarin said:

How long ist the desert air field runway? I'm still hoping for a longer runway than on KSC, to build more efficient planes :D

I hope it isn’t copied and pasted from Island Airfield...

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1 hour ago, Kerbuvim said:

What's about console versions? Forgotten by you, your unloved children...

:(

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5 hours ago, qzgy said:

Apparently only IF you have MH...... unless secret features are being planned.

Not to rain on the parade, its great to see Squad cares, but this seems so... rushed. Less than two months and we already have 2 patches and more content also being added that seemingly wasn't included in the first release, which seems strange.

Would you prefer not to get patches and new content? 

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3 minutes ago, Vanamonde said:

Would you prefer not to get patches and new content? 

We like our patches and new content well done, not rare or over-cooked. Thank you. :)

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2 hours ago, Vanamonde said:

Would you prefer not to get patches and new content? 

Because the only alternative to rushed and aimless updates is no updates at all...

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Regarding the new launch facilities. The runway is not the island runway.. nor is it the same length of the KSC runway. Think of it as a remote desert air base. That’s about all I can say.

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39 minutes ago, JPLRepo said:

Regarding the new launch facilities. The runway is not the island runway.. nor is it the same length of the KSC runway. Think of it as a remote desert air base. That’s about all I can say.

Hm... Desert Air base...

Kennedy Space center 4.5km

Area 51 7km

Edwards Airforce Base 11km

:D

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Posted (edited)
6 hours ago, RocketSimplicity said:

I hope it isn’t copied and pasted from Island Airfield...

most likely it will be.

 Confirmed to not be. :blush:

Edited by Majorjim!

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9 hours ago, qzgy said:

Apparently only IF you have MH...... unless secret features are being planned.

Not to rain on the parade, its great to see Squad cares, but this seems so... rushed. Less than two months and we already have 2 patches and more content also being added that seemingly wasn't included in the first release, which seems strange.

Hey, be happy that you're getting patches!

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Not a single mention of console version?

That's the third week in a row we have been completely ignored.

This is getting beyond a joke, either give us some feedback or just be honest and tell all console players to give up on your game,as you clearly cannot be bothered to fix / update it.

I'm giving it a couple more weeks and if we are still being ignored I won't be coming back .

:mad:

 

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4 hours ago, JPLRepo said:

Regarding the new launch facilities. The runway is not the island runway.. nor is it the same length of the KSC runway. Think of it as a remote desert air base. That’s about all I can say.

Could the island runway be activated?  It's been sitting there for so long, and now with multiple launch sites available, it's exclusion from the list is going to start looking kind of strange. 

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10 minutes ago, klgraham1013 said:

Could the island runway be activated?  It's been sitting there for so long, and now with multiple launch sites available, it's exclusion from the list is going to start looking kind of strange. 

The island runway is available as a launch site from the sph

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Posted (edited)
14 minutes ago, klgraham1013 said:

Could the island runway be activated?  It's been sitting there for so long, and now with multiple launch sites available, it's exclusion from the list is going to start looking kind of strange. 

 

4 minutes ago, severedsolo said:

The island runway is available as a launch site from the sph

Yup... when you get ready to launch, you'll now find a little drop-down menu near the launch button that lets you switch to the island airstrip instead  of the KSC runway. 

Edited by Just Jim

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19 minutes ago, severedsolo said:

The island runway is available as a launch site from the sph

 

15 minutes ago, Just Jim said:

 

Yup... when you get ready to launch, you'll now find a little drop-down menu near the launch button that lets you switch to the island airstrip instead  of the KSC runway. 

Cool!  To much time in 1.3.1.  I thought it was just KSC and Woomerang.

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