SpacedCowboy

Courage and Stupidity

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Will the Kerbal traits of "Courage and Stupidity" ever come in to game play? 

Thoughts?

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I doubt it, since the kerbals don't ever actually do anything.

 

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At this point in development, it seems extremely unlikely.

Once upon a time there was likely a plan for a gameplay purpose to the stats, but it seems like that was left behind a long time ago. At this point, if a gameplay purpose for stats gets added I suspect it would be as shallow as career mode itself.

That being said, I do run a meritocratic space program: only those that excel at both stats get hired...

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Some mods use the Stupidity and Courage to cause some influence on what they do.

Scientists with high Stupidity would fail a lot more on the experiments, and Pilots with high courage would endure more G's before blacking out.

I agree with Mako, I don't think Squad would implement something on it in the foreseeable future - they already have their mouths full, and there're mods that already do something with it.

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But yet it's still such a main stay in the game. Maybe somehow combining those traits with the experience levels gained?

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Rumor is they affect the the randomness of the facial expressions. 

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I've used them in-game as hiring interview results- scientists need a low stupidity, and courage isn't that important. On the other hand, high courage and above-average stupidity are desirable in a test pilot.

I also sent a mission to Duna once with twin landers; christened Courage and Stupidity.

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40 minutes ago, FlyingPete said:

I also sent a mission to Duna once with twin landers; christened Courage and Stupidity.

Golden.

Really not sure which one I'd rather be on. 

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4 hours ago, Gargamel said:

Golden.

Really not sure which one I'd rather be on. 

Courage should not have parachutes because the creator decided to not put them on.

Stupidity should not have parachutes because the creator forgot to put them on.

Just my theory

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The only way it affects my gameplay is the way I hire Kerbals. If you're stupid and courageous enough, you're in.

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On 4/14/2018 at 2:23 AM, FlyingPete said:

I also sent a mission to Duna once with twin landers; christened Courage and Stupidity.

My only regret in life, is that I have but one like to give.

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8 hours ago, 0something0 said:

I thought they affected drill efficiency or was that engineer levels?

That's engineer levels.

If courage and stupidity do anything, it's affect the facial expressions of the kerbals based on what the ship's doing.  Nothing else.

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Is the small influence on G-force resistance not a stock thing?  Or is it just the profession of the kerbal doing that?

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Pilots with high courage and high stupidity will volunteer for anything. I had one in a capsule on a one-way death mission directly to the sun. He sat on the launch pad for a week before he realized we saved money by omitting the fuel.

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On 4/16/2018 at 9:12 AM, suicidejunkie said:

Is the small influence on G-force resistance not a stock thing?  Or is it just the profession of the kerbal doing that?

I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that.

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1 hour ago, Not Sure said:

I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that.

Nope.

 

From the KSP wiki:

Personality traits determine how a kerbonaut behaves in various flight conditions. Each kerbonaut has a random value of two personality attributes—Courage and Stupidity—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from delight to fear. These emotions have no effect on flight performance or Science results, and serve purely as flavor. There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces delight in nearly all situations excluding nearby explosions.

 

Edited by Johnny Wishbone

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On 4/24/2018 at 2:08 PM, Not Sure said:

I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that.

It's a Add-On, I don't recall exactly what. Do you have Kerbalism installed? I have a (faint) memory of reading something like that there.

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31 minutes ago, Lisias said:

It's a Add-On, I don't recall exactly what. Do you have Kerbalism installed? I have a (faint) memory of reading something like that there.

I  had it installed long ago but I don't think my memory of seeing the label was when I had it installed. I just remember having 2 pilots in a plane and hovering over their nametag it showed "gee force tolerance: 7.3" and "gee force tolerance: 8.5" for the other (don't remember exactly values, but I do remember they were different.) Was also in sandbox, so they were fully leveled. I should just boot up ksp and take another look.

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On 4/13/2018 at 8:15 PM, Mako said:

At this point in development, it seems extremely unlikely.

I don't know, I suspect it comes in at least a little bit.  I've noticed some kerbals are *MUCH* better at EVA than others.

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On 4/16/2018 at 6:12 PM, suicidejunkie said:

Is the small influence on G-force resistance not a stock thing?  Or is it just the profession of the kerbal doing that?

It is a stock thing. Only Pilot level influences it, but it's not a small influence then. For the small difference, that might be just a different unrelated trait of kerbals.

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