TheBigElon

[1.6.x] Starman's Tesla Roadster

Recommended Posts

I'll see what I can do, why dont you include everything, that way I might be able to get someone else to look at it

Share this post


Link to post
Share on other sites
12 hours ago, linuxgurugamer said:

I'll see what I can do, why dont you include everything, that way I might be able to get someone else to look at it

Will do.

Share this post


Link to post
Share on other sites
42 minutes ago, idinmomenzadeh said:

Im still waiting for the new craft files... Is there a planned release?

Did you even bother reading the earlier posts? There's currently problems with it that make it unreleasable.

Share this post


Link to post
Share on other sites
39 minutes ago, JH4C said:

Did you even bother reading the earlier posts? There's currently problems with it that make it unreleasable.

.. I did read it im just asking if there is ;-;

Share this post


Link to post
Share on other sites
5 hours ago, idinmomenzadeh said:

Im still waiting for the new craft files... Is there a planned release?

it's not hard, you just need to mount the starman on a truss and do a bunch of part clipping and stuff with the move and rotate tools. or you could just get an older version of the mod (the 1st actually) and take the craft file from there and just replace the old model with the current model!

Share this post


Link to post
Share on other sites

@TheBigElon I don't know if you've already looked and found this, but I just spotted this thread in the modelling & texturing subforum and thought it might offer some extra debugging suggestions:

 

Share this post


Link to post
Share on other sites

do you plan on adding other stuff for this mod if this problem is fixed? (such as custom mounts or things like that)

Edited by darkerdadorito

Share this post


Link to post
Share on other sites
12 hours ago, darkerdadorito said:

do you plan on adding other stuff for this mod if this problem is fixed? (such as custom mounts or things like that)

I want to focus on fixing existing issues first. I think it's important to have a good foundation before I continue to add things. Feel free to make suggestions though and I'll see what I can do.

On 10/25/2018 at 7:09 AM, JH4C said:

@TheBigElon I don't know if you've already looked and found this, but I just spotted this thread in the modelling & texturing subforum and thought it might offer some extra debugging suggestions:

 

1

I've read about normals being messed but honestly, I'm not sure if that's it. I know when I lowered the face count on the steering wheel, the center part was no longer invisible. Only thing is with a model as complex as Starman, its impossible to do that without making it look terrible. I suppose I could try to cut him up into different pieces, but Idek how to do that. I'm sure its possible. For right now, I'm gonna focus on getting the mod to actually work before I look into fixing the new starman model.

On 10/24/2018 at 3:59 PM, idinmomenzadeh said:

.. I did read it im just asking if there is ;-;

New craft files are top priority after everything is working again. 2.1.1 has a perfectly functional craft file right now, the only caveat is that it required Making History.

Share this post


Link to post
Share on other sites
2 hours ago, TheBigElon said:

I want to focus on fixing existing issues first. I think it's important to have a good foundation before I continue to add things. Feel free to make suggestions though and I'll see what I can do.

I've read about normals being messed but honestly, I'm not sure if that's it. I know when I lowered the face count on the steering wheel, the center part was no longer invisible. Only thing is with a model as complex as Starman, its impossible to do that without making it look terrible. I suppose I could try to cut him up into different pieces, but Idek how to do that. I'm sure its possible. For right now, I'm gonna focus on getting the mod to actually work before I look into fixing the new starman model.

New craft files are top priority after everything is working again. 2.1.1 has a perfectly functional craft file right now, the only caveat is that it required Making History.

Thanks :D

Share this post


Link to post
Share on other sites
On 10/26/2018 at 8:37 AM, TheBigElon said:

I want to focus on fixing existing issues first. I think it's important to have a good foundation before I continue to add things. Feel free to make suggestions though and I'll see what I can do.

ah... alright. I'll just wait till this problem gets solved and i'll post some mod suggestions after then.

Share this post


Link to post
Share on other sites
17 hours ago, Natokerbal said:

@TheBigElon so how is it going?

sry that I keep asking I just want to make a cinematic using a high res starman.

I pretty sure the whole model has screwed itself over which might mean I have to restart from a backup of the 1.0.5 version. Not exactly something I wanted or expected to deal with, but here we are I guess. If I can have something out by February 6th as like an anniversary release, I will. That's the goal right now. Unfortunately, the winter break proved to be much more jam-packed than I expected and school starts again this week on the 10th. I got only about 3 days to really evaluate the situation, figure out the plan from here on out, and start working. If there was more I could say, I would but really, I'm about as lost in this whole thing as you guys are.

Share this post


Link to post
Share on other sites

Ok so I think, unfortunately, I'll have to ditch the realistic Starman model. I think I can improve the original model. I'll keep you guys posted.

Share this post


Link to post
Share on other sites
20 hours ago, Natokerbal said:

I think the mod is dead :(

Not dead but on life support.

I don't want to give away thing but all I'll say is this:

KSP 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.