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FASA Chutes problem


KnedlikMCPE

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Here's the MM config I made to fix the chutes. Do you know how to use MM?

Spoiler

@PART[FASAGeminiParachute2]:FINAL
{
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 6
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 128
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAGeminiParachute2D]:FINAL
{
    @maxTemp = 3000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 2400
    }
    
}


@PART[FASA_Mercury_Parachute_Box]:FINAL
{
    @mass = 0.08
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 64
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAProbeParachute]:FINAL
{
    @rescaleFactor = 0.8
    @mass = 0.05
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 1
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}

 

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10 hours ago, Tyko said:

Here's the MM config I made to fix the chutes. Do you know how to use MM?

  Reveal hidden contents

@PART[FASAGeminiParachute2]:FINAL
{
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 6
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 128
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAGeminiParachute2D]:FINAL
{
    @maxTemp = 3000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 2400
    }
    
}


@PART[FASA_Mercury_Parachute_Box]:FINAL
{
    @mass = 0.08
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 64
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAProbeParachute]:FINAL
{
    @rescaleFactor = 0.8
    @mass = 0.05
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 1
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}

 

I dont know, can i have some detail about it and how to use it please?

10 hours ago, Tyko said:

Here's the MM config I made to fix the chutes. Do you know how to use MM?

  Reveal hidden contents

@PART[FASAGeminiParachute2]:FINAL
{
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 6
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 128
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAGeminiParachute2D]:FINAL
{
    @maxTemp = 3000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 2400
    }
    
}


@PART[FASA_Mercury_Parachute_Box]:FINAL
{
    @mass = 0.08
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 64
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAProbeParachute]:FINAL
{
    @rescaleFactor = 0.8
    @mass = 0.05
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 1
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}

 

And there are not Apollo parachute.

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16 hours ago, Tyko said:

Here's the MM config I made to fix the chutes. Do you know how to use MM?

  Reveal hidden contents

@PART[FASAGeminiParachute2]:FINAL
{
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 6
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 128
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAGeminiParachute2D]:FINAL
{
    @maxTemp = 3000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 2400
    }
    
}


@PART[FASA_Mercury_Parachute_Box]:FINAL
{
    @mass = 0.08
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 3
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 64
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}


@PART[FASAProbeParachute]:FINAL
{
    @rescaleFactor = 0.8
    @mass = 0.05
    @maxTemp = 2000
    !MODULE[ModuleDragModifier] {}
    
    !MODULE[ModuleDragModifier] {}
    
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = SEMIDEPLOYED
        dragModifier = 1
    }
    MODULE
    {
        name = ModuleDragModifier
        dragCubeName = DEPLOYED
        dragModifier = 24
    }
    
    @MODULE[ModuleParachute]
    {
        @chuteMaxTemp = 1800
    }
    
}

 

@Tyko

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Part 1: Install Module Manager:

You need to install Module Manager. Use the link below to go to the MM forum page and follow the install instructions...it's not difficult :) 

This amazing mod by @sarbian let's you alter the stats of parts plus many many other changes to the game. Essentially you can use a simple text file to write instructions to MM to change things while the game is loading. You just have to make sure you get the instructions written correctly. I'll walk you through this particular change, from there you can read up on the wiki for instructions about how to change other things.

Part 2: Add your config:

The content I provided earlier in this thread needs to be saved as a special kind of text file and put in the right place. 

  1. Open up NotePad or any other basic text editor. NotePad++ is pretty popular for people writing configs, but for starters just use what's already on your computer.
  2. Copy the contents of the hidden spoiler above and paste the entire thing (don't forget the bottom bracket) into a new document.
  3. Save the document:
    1. Name it  FASA_ ParachuteFix.cfg   NOTE: You can name it whatever you want as long as it ends in .cfg  I just use that format so I can keep track of all my custom modifications
    2. Save your .cfg file to the GameData folder within your KSP install  - This is the same folder that you put Module Manager in when you installed that in Step 1.

Follow these steps, then relaunch KSP - every time you add/change an MM config you have to quit and restart the game for it to work. This is because MM does its magic when the game is initially loading.

 

I'll cover adding the Apollo chute info in a bit. First, make sure you get the steps above completed and that it's working. You can test this by testing either the mercury or gemini chutes on the appropriate capsule before adding the MM config, then adding the config and testing it again. You should see the capsules descend much more slowly after the config is added.

Edited by Tyko
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54 minutes ago, Tyko said:

Part 1: Install Module Manager:

You need to install Module Manager. Use the link below to go to the MM forum page and follow the install instructions...it's not difficult :) 

This amazing mod by @sarbian let's you alter the stats of parts plus many many other changes to the game. Essentially you can use a simple text file to write instructions to MM to change things while the game is loading. You just have to make sure you get the instructions written correctly. I'll walk you through this particular change, from there you can read up on the wiki for instructions about how to change other things.

Part 2: Add your config:

The content I provided earlier in this thread needs to be saved as a special kind of text file and put in the right place. 

  1. Open up NotePad or any other basic text editor. NotePad++ is pretty popular for people writing configs, but for starters just use what's already on your computer.
  2. Copy the contents of the hidden spoiler above and paste the entire thing (don't forget the bottom bracket) into a new document.
  3. Save the document:
    1. Name it  FASA_ ParachuteFix.cfg   NOTE: You can name it whatever you want as long as it ends in .cfg  I just use that format so I can keep track of all my custom modifications
    2. Save your .cfg file to the GameData folder within your KSP install  - This is the same folder that you put Module Manager in when you installed that in Step 1.

Follow these steps, then relaunch KSP - every time you add/change an MM config you have to quit and restart the game for it to work. This is because MM does its magic when the game is initially loading.

 

I'll cover adding the Apollo chute info in a bit. First, make sure you get the steps above completed and that it's working. You can test this by testing either the mercury or gemini chutes on the appropriate capsule before adding the MM config, then adding the config and testing it again. You should see the capsules descend much more slowly after the config is added.

@TykoSo i just copy that into my GameData folder?

 

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I don't understand your question...you said copy THAT into GameData. What is "that"?  If it's the config file the instructions are in Part 2:

Save the document:

  1. Name it  FASA_ ParachuteFix.cfg   NOTE: You can name it whatever you want as long as it ends in .cfg  I just use that format so I can keep track of all my custom modifications
  2. Save your .cfg file to the GameData folder within your KSP install  - This is the same folder that you put Module Manager in when you installed that in Step 1.

 

Edited by Tyko
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Just now, Tyko said:

I don't understand your question...did you follow my instructions? They're pretty detailed:

Save the document:

  1. Name it  FASA_ ParachuteFix.cfg   NOTE: You can name it whatever you want as long as it ends in .cfg  I just use that format so I can keep track of all my custom modifications
  2. Save your .cfg file to the GameData folder within your KSP install  - This is the same folder that you put Module Manager in when you installed that in Step 1.

 

@TykoI just right click that, click "save as" and throw it into my gamedata folder, im right?

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1 minute ago, KnedlikMCPE said:

@TykoI just right click that, click "save as" and throw it into my gamedata folder, im right?

You save the text file to GameData after naming it. Just like any other document you would click Save As, then select a destination and give it a name....this the same as just about any other save dialog - nothing special here

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2 minutes ago, Tyko said:

You save the text file to GameData after naming it. Just like any other document you would click Save As, then select a destination and give it a name....this the same as just about any other save dialog - nothing special here

How i save it?

 

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Look...it's just like any other text file...

  1. Open NotePad
  2. create a new document - Click File / New
  3. copy and paste the config above into your new document
  4. click File / Save As
  5. for location pick your GameData folder
  6. for File name use FASA_ ParachuteFix.cfg
  7. Click Save
Edited by Tyko
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22 hours ago, KnedlikMCPE said:

Hello, im just playing around and i just noticed that FASA parchutes dont work. Can someone please help?

Just as a quick question, are you guys even using the updated version of FASA I have been posting or are you not listening and using the old 1.0.5 version? I get a question about this almost every day from people not using the newest version. The old versions parachutes need realchute to work otherwise they don't slow the craft down. The newest version I've been keeping up to date, this has been fixed and the parachutes work perfectly fine in stock...

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Just now, KnedlikMCPE said:

and if you have mods?

why would having mods matter? It's a parts pack, unless you have another mod besides realchute that changes the way parachutes behave, nothing will affect them. If that is the case then you'd have to post the bug report in that mods thread.

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2 minutes ago, raidernick said:

why would having mods matter? It's a parts pack, unless you have another mod besides realchute that changes the way parachutes behave, nothing will affect them. If that is the case then you'd have to post the bug report in that mods thread.

First, you said in stock game and second its still dont have enough drag, and third, did MM Configs function in Pages?

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3 minutes ago, KnedlikMCPE said:

First, you said in stock game and second its still dont have enough drag, and third, did MM Configs function in Pages?

By stock game I mean people not using RO/RSS. Although if you DO have mods that are breaking it, that's not really my responsibility to fix. If it works in a 100% stock game with just FASA installed(which it does i tested it), then it's really your problem if it's not working for you. No mod author is going to take a bug seriously if the person hasn't tested the mod first with only the bare minimum installed to rule out other things conflicting.

Edited by raidernick
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16 minutes ago, raidernick said:

Just as a quick question, are you guys even using the updated version of FASA I have been posting or are you not listening and using the old 1.0.5 version? I get a question about this almost every day from people not using the newest version. The old versions parachutes need realchute to work otherwise they don't slow the craft down. The newest version I've been keeping up to date, this has been fixed and the parachutes work perfectly fine in stock...

I'm using this version 7.2.2 from here: https://github.com/KSP-RO/FASA-RO/releases

I noted the instruction that says "if your not using RO delete the MM configs."

I couldn't find any MM configs except for ScienceDefs.cfg

2 minutes ago, raidernick said:

I'm not sure what you are trying to say, what does function in "pages" mean?

Maybe "Pages" refers to Apple's word processor???  I dunno. I gave the best instructions I could above including using a basic text editor. Beyond that I'm not sure what @KnedlikMCPE is referring to

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2 minutes ago, Tyko said:

I'm using this version 7.2.2 from here: https://github.com/KSP-RO/FASA-RO/releases

I noted the instruction that says "if your not using RO delete the MM configs."

I couldn't find any MM configs except for ScienceDefs.cfg

I don't know why it says that. I didn't write that post. The version posted there is 100% stock and doesn't contain any RO configs. The RO configs for FASA are IN RO itself, so unless you have that, there's nothing to delete. Although if you downloaded RO why would you be deleting the configs in the first place, it's a confusing post that should probably be fixed I will try and contact frizzank to fix it.

Edited by raidernick
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