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Log spam & Parts missing?


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So I'm running KSP 1.4.2 with quite a bit of mods and I'm running into a few issues.

First off, there are several parts missing, most notably all of the docking ports in the game just no longer exist.
And, while trying to solve this issue, I looked through the output_log and found that these:

NullReferenceException: Object reference not set to an instance of an object
  at FlightGlobals.get_VesselsLoaded () [0x00000] in <filename unknown>:0 
  at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 
  at ModuleDockingNode.<SetupFSM>m__1 () [0x00000] in <filename unknown>:0 
  at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 
  at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)
KSP-AVC -> System.ArgumentException: Getting control 4's position in a group with only 4 controls when doing Repaint
Aborting
  at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.DoToggle (Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.Toggle (Boolean value, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at KSP_AVC.DropDownList.DrawButton (System.String label, Rect parent, Single width) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawActionButton (KSP_AVC.Addon addon) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawUpdateIssues () [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Were being spammed throughout almost all of the log.

Here is the output_log.txt. (~400 MB, most of which is the aforementioned 'spam')
And here is my full list of mods:

Spoiler

000_AT_Utils
000_TexturesUnlimited
000_TRR_Config
000_USITools
Ablative-Airbrake
AirplanePlus
AnimatedDecouplers
AoATech
ASET
AstronomersVisualPack
AviationLights
B9AnimationModules
B9PartSwitch
B9_Aerospace
B9_Aerospace_HX
B9_Aerospace_Legacy
BahaSP
BDALoadedVesselSwitcher
BDAnimationModules
BDArmory
BDMk22
BetterTimeWarp
Chatterer
ClickThroughBlocker
CollisionFX
CommunityCategoryKit
CommunityResourcePack
ConfigurableContainers
CrewLight
CryoEngines
CryoTanks
CTN
CustomAsteroids
CxAerospace
DangerAlerts
DarkSideTechnology
DeepSky
DeployableEngines
DestructionEffects
DistantObject
DMagicOrbitalScience
DMagicScienceAnimate
DynamicBatteryStorage
EasyVesselSwitch
EditorExtensionsRedux
EfficiencyPlus
EngineLight
EnvironmentalVisualEnhancements
EVAComms
EVAEnhancementsContinued
Firespitter
FMRS
FuelWings
FutureWeapons
GTI_Utilities
HabitatPack
HideEmptyTechTreeNodes
HullCameraVDS
IndicatorLights
InlineGenerators
InterstellarFuelSwitch
JanitorsCloset
JSI
KAS
KAX
KerbalAtomics
KerbalJointReinforcement
KerbalReusabilityExpansion
Kerbaltek
KerbetrotterLtd
KerbNetController
Kerbonov
KIS
Klockheed_Martian_Gimbal
Kopernicus
KSP-AVC
KSPModFileLocalizer.dll
KWRocketry
LayeredAnimations
LBSI
LoadingScreenManager
ManeuverNodeEvolved
MechJeb2
Mk2Expansion
ModRocketSys
ModularFlightIntegrator
ModularFuelTanks
ModuleManager.3.0.6.dll
MP_Nazari
MTW
NKD
OrbitalLFOEngines
OrbitalSurveyPlus
PartTweaks
PatchManager
PersistentRotation
PhysicsRangeExtender
PlanetaryBaseInc
PlanetShine
ProceduralParts
RadioFreeKerbin
RcsSounds
RealChute
RealisticAtmospheres
RecoveryController
ReduceClampSounds (Recommended)
REPOSoftTech
RetractableLiftingSurface
scatterer
SCPanzer
SDHI
SHED
ShipManifest
SiliskoIndustries
SmartParts
SmokeScreen
SM_Armory
SM_Industries
SM_Stryker
Solaris_Hypernautics
SpaceY-Expanded
SpaceY-Lifters
Squad
StageRecovery
SXT
TextureReplacerReplaced
ThunderAerospace
ToadicusTools
TweakableEverything
TweakScale
Undockinator
UniversalStorage
VanguardTechnologies
VesselMover
VesselView

Is there a set solution for this or would I have to go through each of my mods and find a culprit?

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6 answers to this question

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Hi I can see from your modlist that there are many for which there are NO 1.4X versions currently available, and are likely to remain so until after the 1.4.3 patch has been reviewed and tested by modders.. If you have simply upgraded your game from a previous version then there's a good chance that may of the mods featuring plugins will have some kind of error.

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1 minute ago, SpannerMonkey(smce) said:

Hi I can see from your modlist that there are many for which there are NO 1.4X versions currently available, and are likely to remain so until after the 1.4.3 patch has been reviewed and tested by modders.. If you have simply upgraded your game from a previous version then there's a good chance that may of the mods featuring plugins will have some kind of error.

Alright yea. I typically have a lot of incompatible mods but they've never caused any issues like this before. I'll just go on my own time to check each mod and see what's causing the issue.

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Try https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases for KSP-AVC Version 1.2.0.1.

I expirience the ModuleDockingNode error too.

[EXC 21:36:55.666] NullReferenceException: Object reference not set to an instance of an object
	FlightGlobals.get_VesselsLoaded ()
	ModuleDockingNode.FindNodeApproaches ()
	ModuleDockingNode.<SetupFSM>m__1 ()
	KerbalFSM.FixedUpdateFSM ()
	ModuleDockingNode.FixedUpdate ()

Boild down the mod list of the ModuleDockingNode error:

Spoiler

000_AT_Utils
000_TexturesUnlimited
000_USITools
ASET
AviationLights
B9AnimationModules
B9PartSwitch
BahaSP
BetterTimeWarp
Chatterer
ClickThroughBlocker
CommunityCategoryKit
CryoTanks
DeployableEngines
DistantObject
DMagicOrbitalScience
DMagicScienceAnimate
DynamicBatteryStorage
EasyVesselSwitch
EditorExtensionsRedux
EngineLight
EVAEnhancementsContinued
Firespitter
IndicatorLights
InterstellarFuelSwitch
JanitorsCloset
KAS
KerbalJointReinforcement
KerbalReusabilityExpansion
Kerbaltek
KerbNetController
KSP-AVC
ManeuverNodeEvolved
ModularFlightIntegrator
PatchManager
PlanetaryBaseInc
PlanetShine
ProceduralParts
RealChute
REPOSoftTech
RetractableLiftingSurface
scatterer
SHED
ShipManifest
SmartParts
SmokeScreen
StageRecovery
SXT
TextureReplacerReplaced
ToadicusTools
TweakableEverything
TweakScale
Undockinator

 

 

Edited by Kolago
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Not trying to necropost, but in Googling a NRE in KSP-AVC I see a very similar error to this OP. For me there is no mention of other mods. Just non-stop spamming (multiple per second) of these two:

 

[LOG 16:33:01.445] KSP-AVC -> System.NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.DoToggle (Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.Toggle (Boolean value, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at KSP_AVC.DropDownList.DrawButton (System.String label, Rect parent, Single width) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawActionButton (KSP_AVC.Addon addon) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawUpdateIssues () [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0 
[LOG 16:33:01.445] KSP-AVC -> System.ArgumentException: Getting control 4's position in a group with only 4 controls when doing Repaint
Aborting
  at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.DoToggle (Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.Toggle (Boolean value, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at KSP_AVC.DropDownList.DrawButton (System.String label, Rect parent, Single width) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawActionButton (KSP_AVC.Addon addon) [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.DrawUpdateIssues () [0x00000] in <filename unknown>:0 
  at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0 

Any way to stop these? I don't know what the "IssueGUI" window is, but there is no AVC window visible while I'm playing. My mods are all up-to-date and on restart I have no "Issues" presented. I end up with files in the GB range with nothing but this error.

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