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22 hours ago, Jett_thicc said:

I'm currently learning to code with c+.

I will try to either create a standalone engine mod with all the jet engines suggested in this thread, or send the part files to @neistridlar.

Great work though, neistridlar!

Feel free to use any of my models, and good luck!

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  • 2 weeks later...

Hello!

I downloaded this mod because its simply awesome.

But, I think I encountered a bug or something

See, all the TCS tail parts dont connect, if you take a fuselage and try to put a tail of its size, you hold alt to properly place it, and surprise!, it doesnt snap, radial nor with the attachament node.

Running KSP 1.10

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On 7/26/2020 at 12:28 AM, Commodoregamer118 said:

See, all the TCS tail parts dont connect, if you take a fuselage and try to put a tail of its size, you hold alt to properly place it, and surprise!, it doesnt snap, radial nor with the attachament node.

Interesting. I have yet to try out 1.10. Just to rule things out, have you tried it on a clean install? Has anyone else seen this issue (or not seen it)?

I can't promise I will look at it soon, but I will probably get around to it eventually.

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1 hour ago, neistridlar said:

have you tried it on a clean install?

Yes, same issue

And I think that the TCS parts are to blame because the fuselage´s attachament node is working with other parts.

The only tail thats working is the 18-06 Curvy Tail

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  • 1 month later...
2 hours ago, Monniasza said:

@neistridlar Do you want to have this mod on CKAN?

If someone want to put it on CKAN and manage it without my involvement, I'm not oposed to that*. But I'm not interested in investing any of my own time to make it happen. :)

*in fact I don't think I can deny any one making a "CKAN edition" of NAP, and posting puting it on CKAN, given the licensing I'm using.

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1 hour ago, neistridlar said:

Thanks to @Commodore_32 for reporting bugged TCS nodes. It turned out they were simply backwards. New release is now available on Github. Also thanks to @Lisias which cleaned up the configs and bulkheads a bit.

Ah, so it was that! I was going crazy on TweakScale Beta, because it also has some glitches on handling nodes and I was thinking this was one of them!!! :D (it's pretty hard to hunt a bug that doesn's exists!! :sticktongue:)

Thanks @Commodore_32 for solving that for us (me and @neistridlar). :)

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