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(WIP) Apollo D2


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On 4/22/2018 at 8:38 PM, Barzon Kerman said:

Oh, OK, thanks.

EDIT: Is there a way to change the number of polygons on Wings 3D?

Nope, unfortunately you will have to recreate the shapes again. On the plus side, the 24 rule applies all the way until you start making 5m parts, so you are well set for future :) 

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  • 1 month later...
Just now, Nivee~ said:

As in each poly should have 24 sides?

For a cylindrical part that is attaching to the stack node of another part (ie, putting a size one fuel tank on top of another, for example) you want them to have the same number of sides, otherwise it will create a noticeable pattern of bumps and ridges (easy enough to test in modeling software). All the vanilla KSP parts (tanks, etc) are modeled at 24 sides, therefore that is what we use. :)

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