What is this? This is a continuation / adaptation / expansion of previous work I undertook for the mod KerbPaint many moons ago. It now uses shaders made available via Textures Unlimited to bring user control over the colour and material properties of many many parts. Can we see it? The following pics show the colour mapping for stock parts. Here's something a bit more...tasteful......maybe. Known issues: Fairings...it's always the fairings. Installation an